Fix T94967: Sculpt mode crashes with missing normals
From an error in rBcfa53e0fbeed, the vertex normals in `SculptSession` seem to be used, but in the case when no "pbvh" is used, the value of the pointer is never assigned. Normals were not generally dirty before this "ensure" function with regular sculpting operations, so this addition shouldn't have any cost. Differential Revision: https://developer.blender.org/D13854
This commit is contained in:
@@ -1648,6 +1648,7 @@ static void sculpt_update_object(Depsgraph *depsgraph,
|
||||
ss->totvert = me->totvert;
|
||||
ss->totpoly = me->totpoly;
|
||||
ss->totfaces = me->totpoly;
|
||||
ss->vert_normals = BKE_mesh_vertex_normals_ensure(me);
|
||||
ss->mvert = me->mvert;
|
||||
ss->mpoly = me->mpoly;
|
||||
ss->mloop = me->mloop;
|
||||
|
||||
Reference in New Issue
Block a user