Cleanup: Quiet warnings, use RAD2DEG macro
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@@ -507,7 +507,7 @@ static void blf_draw_gl__start(FontBLF *font)
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gpuMatrixBegin3D_legacy();
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if (font->flags & BLF_MATRIX)
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gpuMultMatrix3D(font->m);
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gpuMultMatrix3D((float (*)[4])font->m);
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gpuTranslate3fv(font->pos);
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@@ -515,7 +515,7 @@ static void blf_draw_gl__start(FontBLF *font)
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gpuScale3fv(font->aspect);
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if (font->flags & BLF_ROTATION) /* radians -> degrees */
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gpuRotateAxis(font->angle * (float)(180.0 / M_PI), 'Z');
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gpuRotateAxis(RAD2DEG(font->angle), 'Z');
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float temp_color[4];
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glGetFloatv(GL_CURRENT_COLOR, temp_color); /* TODO(merwin): new BLF_color function? */
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@@ -175,7 +175,7 @@ typedef struct FontBLF {
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/* angle in radians. */
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float angle;
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#if BLF_BLUR_ENABLE
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#if 0 /* BLF_BLUR_ENABLE */
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/* blur: 3 or 5 large kernel */
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int blur;
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#endif
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@@ -124,7 +124,7 @@ static void gp_set_point_varying_color(const bGPDspoint *pt, const float ink[4],
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}
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/* draw fills for buffer stroke */
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static void gp_draw_stroke_buffer_fill(tGPspoint *points, int totpoints, float ink[4])
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static void gp_draw_stroke_buffer_fill(const tGPspoint *points, int totpoints, float ink[4])
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{
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if (totpoints < 3) {
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return;
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@@ -157,7 +157,7 @@ static void gp_draw_stroke_buffer_fill(tGPspoint *points, int totpoints, float i
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immBegin(GL_TRIANGLES, tot_triangles * 3);
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/* TODO: use batch instead of immediate mode, to share vertices */
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tGPspoint *pt;
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const tGPspoint *pt;
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for (int i = 0; i < tot_triangles; i++) {
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/* vertex 1 */
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pt = &points[tmp_triangles[i][0]];
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@@ -343,7 +343,7 @@ static void gp_draw_stroke_volumetric_buffer(const tGPspoint *points, int totpoi
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/* draw a 2D strokes in "volumetric" style */
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static void gp_draw_stroke_volumetric_2d(const bGPDspoint *points, int totpoints, short thickness,
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short dflag, short sflag,
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short UNUSED(dflag), short sflag,
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int offsx, int offsy, int winx, int winy,
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const float diff_mat[4][4], const float ink[4])
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{
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@@ -616,7 +616,7 @@ static void gp_draw_stroke_fill(
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/* draw a given stroke - just a single dot (only one point) */
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static void gp_draw_stroke_point(
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const bGPDspoint *points, short thickness, short dflag, short sflag,
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const bGPDspoint *points, short thickness, short UNUSED(dflag), short sflag,
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int offsx, int offsy, int winx, int winy, const float diff_mat[4][4], const float ink[4])
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{
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const bGPDspoint *pt = points;
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@@ -951,6 +951,8 @@ static void gp_draw_stroke_2d(const bGPDspoint *points, int totpoints, short thi
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}
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glEnd();
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}
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#else
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UNUSED_VARS(debug);
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#endif
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}
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@@ -626,7 +626,7 @@ static void drawviewborder(Scene *scene, ARegion *ar, View3D *v3d)
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immUnbindProgram();
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}
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void drawrenderborder(ARegion *ar, View3D *v3d)
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static void drawrenderborder(ARegion *ar, View3D *v3d)
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{
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/* use the same program for everything */
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VertexFormat *format = immVertexFormat();
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@@ -1344,7 +1344,6 @@ RegionView3D *rv3d, const unsigned char color[4])
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static void view3d_draw_border(const bContext *C, ARegion *ar)
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{
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Scene *scene = CTX_data_scene(C);
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wmWindowManager *wm = CTX_wm_manager(C);
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RegionView3D *rv3d = ar->regiondata;
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View3D *v3d = CTX_wm_view3d(C);
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