improve docstring for BMO_op_vinitf().
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@@ -1482,24 +1482,57 @@ static int bmo_opname_to_opcode(const char *opname)
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return -1;
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}
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/* Example:
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* BMO_op_callf(bm, BMO_FLAG_DEFAULTS, "delete %i %hv", DEL_ONLYFACES, BM_ELEM_SELECT);
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/**
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* \brief Format Strings for #BMOperator Initialization.
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*
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* i - int
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* b - boolean (same as int but 1/0 only)
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* f - float
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* s - slot_in
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* S - slot_out
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* e - single vert/edge/face
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* hv - header flagged verts (hflag)
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* he - header flagged edges (hflag)
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* hf - header flagged faces (hflag)
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* fv - flagged verts (oflag)
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* fe - flagged edges (oflag)
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* ff - flagged faces (oflag)
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* Example:
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*
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* capitals - H, F to use the flag flipped (when the flag is off)
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* Hv, He, Hf, Fv, Fe, Ff,
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* \code{.c}
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* BMO_op_callf(bm, BMO_FLAG_DEFAULTS,
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* "delete context=%i geom=%hv",
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* DEL_ONLYFACES, BM_ELEM_SELECT);
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* \endcode
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*
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*
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* **Primitive Types**
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* - `b` - boolean (same as int but 1/0 only). #BMO_OP_SLOT_BOOL
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* - `i` - int. #BMO_OP_SLOT_INT
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* - `f` - float. #BMO_OP_SLOT_FLT
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* - `p` - pointer (normally to a Scene/Mesh/Object/BMesh). #BMO_OP_SLOT_PTR
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* - `m3` - 3x3 matrix of floats. #BMO_OP_SLOT_MAT
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* - `m4` - 4x4 matrix of floats. #BMO_OP_SLOT_MAT
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* - `v` - 3D vector of floats. #BMO_OP_SLOT_VEC
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*
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*
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* **Utility**
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*
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* Pass an existing slot which is copied to either an input or output slot.
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* Taking the operator and slot-name pair of args.
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* - `s` - slot_in (lower case)
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* - `S` - slot_out (upper case)
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*
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*
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* **Element Buffer** (#BMO_OP_SLOT_ELEMENT_BUF)
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* - `e` - single element vert/edge/face (use with #BMO_OP_SLOT_SUBTYPE_ELEM_IS_SINGLE).
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* - `av` - all verts
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* - `ae` - all edges
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* - `af` - all faces
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* - `hv` - header flagged verts (hflag)
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* - `he` - header flagged edges (hflag)
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* - `hf` - header flagged faces (hflag)
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* - `Hv` - header flagged verts (hflag off)
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* - `He` - header flagged edges (hflag off)
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* - `Hf` - header flagged faces (hflag off)
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* - `fv` - flagged verts (oflag)
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* - `fe` - flagged edges (oflag)
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* - `ff` - flagged faces (oflag)
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* - `Fv` - flagged verts (oflag off)
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* - `Fe` - flagged edges (oflag off)
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* - `Ff` - flagged faces (oflag off)
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*
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* \note The common v/e/f suffix can be mixed,
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* so `avef` is can be used for all verts, edges and faces.
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* Order is not important so `Hfev` is also valid (all unflagged verts, edges and faces).
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*/
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int BMO_op_vinitf(BMesh *bm, BMOperator *op, const int flag, const char *_fmt, va_list vlist)
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