OpenGL: remove obsolete GL_POINT_SMOOTH
Was only used in one place, to show the 3D mouse rotation center.
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@@ -1676,8 +1676,6 @@ static void draw_rotation_guide(RegionView3D *rv3d)
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glPointSize(5.0f);
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glEnable(GL_POINT_SMOOTH);
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glDepthMask(GL_FALSE); /* don't overwrite zbuf */
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VertexFormat *format = immVertexFormat();
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@@ -1756,7 +1754,11 @@ static void draw_rotation_guide(RegionView3D *rv3d)
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else
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color[3] = 127; /* see-through dot */
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immUnbindProgram();
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/* -- draw rotation center -- */
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immBindBuiltinProgram(GPU_SHADER_3D_POINT_FIXED_SIZE_VARYING_COLOR);
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glPointSize(5.0f);
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immBegin(GL_POINTS, 1);
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immAttrib4ubv(col, color);
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immVertex3fv(pos, o);
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@@ -1771,7 +1773,6 @@ static void draw_rotation_guide(RegionView3D *rv3d)
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#endif
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glDisable(GL_BLEND);
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glDisable(GL_POINT_SMOOTH);
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glDepthMask(GL_TRUE);
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}
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#endif /* WITH_INPUT_NDOF */
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