Bugfix #21508: Hidden bones remain "selected" and are affected by transforms

Made hidden bones get ignored by transform code. This should be quite an old bug...
This commit is contained in:
Joshua Leung
2010-03-09 08:31:41 +00:00
parent ec303cf980
commit 6a4b39ed2c
2 changed files with 12 additions and 12 deletions

View File

@@ -712,14 +712,14 @@ int count_set_pose_transflags(int *out_mode, short around, Object *ob)
int hastranslation = 0;
int total = 0;
for(pchan = ob->pose->chanbase.first; pchan; pchan = pchan->next) {
for (pchan = ob->pose->chanbase.first; pchan; pchan = pchan->next) {
bone = pchan->bone;
if(bone->layer & arm->layer) {
if((bone->flag & BONE_SELECTED) && !(ob->proxy && pchan->bone->layer & arm->layer_protected))
if ((bone->layer & arm->layer) && !(pchan->bone->flag & BONE_HIDDEN_P)) {
if ((bone->flag & BONE_SELECTED) && !(ob->proxy && pchan->bone->layer & arm->layer_protected))
bone->flag |= BONE_TRANSFORM;
else
bone->flag &= ~BONE_TRANSFORM;
bone->flag &= ~BONE_HINGE_CHILD_TRANSFORM;
bone->flag &= ~BONE_TRANSFORM_CHILD;
}
@@ -1068,7 +1068,7 @@ static void createTransArmatureVerts(bContext *C, TransInfo *t)
t->total = 0;
for (ebo = edbo->first; ebo; ebo = ebo->next)
{
if(ebo->layer & arm->layer)
if (EBONE_VISIBLE(arm, ebo) && !(ebo->flag & BONE_EDITMODE_LOCKED))
{
if (t->mode==TFM_BONESIZE)
{
@@ -1101,7 +1101,8 @@ static void createTransArmatureVerts(bContext *C, TransInfo *t)
{
ebo->oldlength = ebo->length; // length==0.0 on extrude, used for scaling radius of bone points
if(ebo->layer & arm->layer) {
if (EBONE_VISIBLE(arm, ebo) && !(ebo->flag & BONE_EDITMODE_LOCKED))
{
if (t->mode==TFM_BONE_ENVELOPE)
{
if (ebo->flag & BONE_ROOTSEL)

View File

@@ -326,7 +326,7 @@ static int fcu_test_selected(FCurve *fcu)
BezTriple *bezt= fcu->bezt;
int i;
if(bezt==NULL) /* ignore baked */
if (bezt==NULL) /* ignore baked */
return 0;
for (i=0; i < fcu->totvert; i++, bezt++) {
@@ -422,11 +422,11 @@ void recalcData(TransInfo *t)
/* now test if there is a need to re-sort */
for (ale= anim_data.first; ale; ale= ale->next) {
FCurve *fcu= (FCurve *)ale->key_data;
/* ignore unselected fcurves */
if(!fcu_test_selected(fcu))
if (!fcu_test_selected(fcu))
continue;
// fixme: only do this for selected verts...
ANIM_unit_mapping_apply_fcurve(ac.scene, ale->id, ale->key_data, ANIM_UNITCONV_ONLYSEL|ANIM_UNITCONV_SELVERTS|ANIM_UNITCONV_RESTORE);
@@ -442,7 +442,6 @@ void recalcData(TransInfo *t)
*/
if ((sipo->flag & SIPO_NOREALTIMEUPDATES) == 0)
ANIM_list_elem_update(t->scene, ale);
}
/* do resort and other updates? */
@@ -1111,7 +1110,7 @@ void postTrans (bContext *C, TransInfo *t)
if (t->data) {
int a;
/* since ipokeys are optional on objects, we mallocced them per trans-data */
/* free data malloced per trans-data */
for(a=0, td= t->data; a<t->total; a++, td++) {
if (td->flag & TD_BEZTRIPLE)
MEM_freeN(td->hdata);