Add clipping option for bitmap draw mode and remove the "test code" from

space_info.c
This commit is contained in:
Diego Borghetti
2009-04-22 20:54:27 +00:00
parent 76d000fd96
commit 6a5a94a8fe
3 changed files with 33 additions and 39 deletions

View File

@@ -543,6 +543,17 @@ int blf_glyph_bitmap_render(FontBLF *font, GlyphBLF *g, float x, float y)
if (!gt->image)
return(1);
if (font->flags & BLF_CLIPPING) {
if (!BLI_in_rctf(&font->clip_rec, x + font->pos[0], y + font->pos[1]))
return(0);
if (!BLI_in_rctf(&font->clip_rec, x + font->pos[0], y + gt->height + font->pos[1]))
return(0);
if (!BLI_in_rctf(&font->clip_rec, x + gt->width + font->pos[0], y + gt->height + font->pos[1]))
return(0);
if (!BLI_in_rctf(&font->clip_rec, x + gt->width + font->pos[0], y + font->pos[1]))
return(0);
}
glBitmap(0, 0, 0.0, 0.0, x + font->pos[0], y - font->pos[1], (const GLubyte *)&null_bitmap);
glPixelStorei(GL_UNPACK_ROW_LENGTH, gt->pitch * 8);
glBitmap(gt->width, gt->height, 0.0, gt->pos_y, 0.0, 0.0, (const GLubyte *)gt->image);

View File

@@ -178,14 +178,15 @@ void blf_internal_texture_draw(FontBLF *font, char *str)
dy1= -base_line + y + 16.0;
if (font->flags & BLF_CLIPPING) {
/* Don't return, just skip this character and check the others. */
if (!BLI_in_rctf(&font->clip_rec, dx + font->pos[0], dy + font->pos[1]))
return;
goto next_tex_char;
if (!BLI_in_rctf(&font->clip_rec, dx + font->pos[0], dy1 + font->pos[1]))
return;
goto next_tex_char;
if (!BLI_in_rctf(&font->clip_rec, dx1 + font->pos[0], dy1 + font->pos[1]))
return;
goto next_tex_char;
if (!BLI_in_rctf(&font->clip_rec, dx1 + font->pos[0], dy + font->pos[1]))
return;
goto next_tex_char;
}
glBegin(GL_QUADS);
@@ -202,7 +203,7 @@ void blf_internal_texture_draw(FontBLF *font, char *str)
glVertex3f(dx1, dy, z);
glEnd();
}
next_tex_char:
pos += cd->advance;
}
}
@@ -213,15 +214,29 @@ void blf_internal_bitmap_draw(FontBLF *font, char *str)
CharDataBLF *cd;
unsigned char c;
GLint alignment;
float dx;
data= (FontDataBLF *)font->engine;
glGetIntegerv(GL_UNPACK_ALIGNMENT, &alignment);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
dx= 0;
while ((c= (unsigned char) *str++)) {
cd= &data->chars[c];
if (font->flags & BLF_CLIPPING) {
/* The same here, always check all the characters. */
if (!BLI_in_rctf(&font->clip_rec, dx + font->pos[0], font->pos[1]))
goto next_bitmap_char;
if (!BLI_in_rctf(&font->clip_rec, dx + font->pos[0], cd->height + font->pos[1]))
goto next_bitmap_char;
if (!BLI_in_rctf(&font->clip_rec, dx + cd->width + font->pos[0], cd->height + font->pos[1]))
goto next_bitmap_char;
if (!BLI_in_rctf(&font->clip_rec, dx + cd->width + font->pos[0], font->pos[1]))
goto next_bitmap_char;
}
if (cd->data_offset==-1) {
GLubyte nullBitmap= 0;
glBitmap(1, 1, 0, 0, cd->advance, 0, &nullBitmap);
@@ -229,6 +244,8 @@ void blf_internal_bitmap_draw(FontBLF *font, char *str)
GLubyte *bitmap= &data->bitmap_data[cd->data_offset];
glBitmap(cd->width, cd->height, cd->xorig, cd->yorig, cd->advance, 0, bitmap);
}
next_bitmap_char:
dx += cd->advance;
}
glPixelStorei(GL_UNPACK_ALIGNMENT, alignment);

View File

@@ -48,7 +48,6 @@
#include "ED_screen.h"
#include "BIF_gl.h"
#include "BLF_api.h"
#include "WM_api.h"
#include "WM_types.h"
@@ -133,7 +132,6 @@ static void info_main_area_draw(const bContext *C, ARegion *ar)
// SpaceInfo *sinfo= (SpaceInfo*)CTX_wm_space_data(C);
View2D *v2d= &ar->v2d;
float col[3];
float width, height;
/* clear and setup matrix */
UI_GetThemeColor3fv(TH_BACK, col);
@@ -143,38 +141,6 @@ static void info_main_area_draw(const bContext *C, ARegion *ar)
UI_view2d_view_ortho(C, v2d);
/* data... */
// XXX 2.50 Testing new font library - Diego
glColor3f(1.0, 0.0, 0.0);
BLF_aspect(1.0);
BLF_size(14, 96);
BLF_position(5.0, 5.0, 0.0);
width= BLF_width("Hello Blender, size 14, dpi 96");
height= BLF_height("Hello Blender, size 14, dpi 96");
glRectf(7.0, 20.0, 7.0+width, 20.0+height);
glRectf(5.0+width+10.0, 3.0, 5.0+width+10.0+width, 3.0+height);
BLF_draw("Hello Blender, size 14, dpi 96");
glColor3f(0.0, 0.0, 1.0);
BLF_size(11, 96);
BLF_position(200.0, 50.0, 0.0);
BLF_enable(BLF_ROTATION);
BLF_rotation(45.0f);
BLF_draw("Another Hello Blender, size 11 and dpi 96!!");
glColor3f(0.8, 0.0, 0.7);
BLF_size(12, 72);
BLF_position(200.0, 100.0, 0.0);
BLF_rotation(180.0f);
BLF_draw("Hello World, size 12, dpi 72");
glColor3f(0.8, 0.7, 0.5);
BLF_size(12, 96);
BLF_position(5.0, 200.0, 0.0);
BLF_disable(BLF_ROTATION);
BLF_draw("And this make a new glyph cache!!");
/* reset view matrix */
UI_view2d_view_restore(C);