Refactor: DRW: Move all volume and pointcloud related data into modules

Rel #134690

Pull Request: https://projects.blender.org/blender/blender/pulls/134754
This commit is contained in:
Clément Foucault
2025-02-18 18:49:07 +01:00
committed by Clément Foucault
parent 1268774fba
commit 6ae36ea114
5 changed files with 108 additions and 99 deletions

View File

@@ -28,6 +28,8 @@ struct DRWData;
namespace blender::draw {
class Manager;
struct CurvesModule;
struct PointCloudModule;
struct VolumeModule;
} // namespace blender::draw
/* draw_hair.cc */
@@ -52,23 +54,24 @@ namespace blender::draw {
*/
gpu::VertBuf *DRW_curves_pos_buffer_get(Object *object);
/* If drw_data is nullptr, DST global is access to get it. */
/* If drw_data is nullptr, DST global is accessed to get it. */
void DRW_curves_init(DRWData *drw_data = nullptr);
void DRW_curves_module_free(draw::CurvesModule *module);
void DRW_curves_update(draw::Manager &manager);
/* draw_pointcloud.cc */
void DRW_pointcloud_init();
void DRW_pointcloud_free();
} // namespace blender::draw
/* If drw_data is nullptr, DST global is accessed to get it. */
void DRW_point_cloud_init(DRWData *drw_data = nullptr);
void DRW_point_cloud_module_free(draw::PointCloudModule *module);
/* draw_volume.cc */
void DRW_volume_init(DRWData *drw_data);
void DRW_volume_ubos_pool_free(void *pool);
void DRW_volume_free();
/* If drw_data is nullptr, DST global is accessed to get it. */
void DRW_volume_init(DRWData *drw_data = nullptr);
void DRW_volume_module_free(draw::VolumeModule *module);
} // namespace blender::draw
/* `draw_fluid.cc` */

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@@ -352,7 +352,8 @@ void DRW_viewport_data_free(DRWData *drw_data)
for (int i = 0; i < 2; i++) {
DRW_view_data_free(drw_data->view_data[i]);
}
DRW_volume_ubos_pool_free(drw_data->volume_grids_ubos);
DRW_volume_module_free(drw_data->volume_module);
DRW_point_cloud_module_free(drw_data->point_cloud_module);
DRW_curves_module_free(drw_data->curves_module);
delete drw_data->default_view;
MEM_freeN(drw_data);
@@ -1488,7 +1489,7 @@ void DRW_draw_render_loop_ex(Depsgraph *depsgraph,
drw_engines_data_validate();
drw_debug_init();
DRW_pointcloud_init();
DRW_point_cloud_init(DST.vmempool);
DRW_curves_init(DST.vmempool);
DRW_volume_init(DST.vmempool);
DRW_smoke_init(DST.vmempool);
@@ -1849,7 +1850,7 @@ void DRW_render_object_iter(
{
using namespace blender::draw;
const DRWContextState *draw_ctx = DRW_context_state_get();
DRW_pointcloud_init();
DRW_point_cloud_init(DST.vmempool);
DRW_curves_init(DST.vmempool);
DRW_volume_init(DST.vmempool);
DRW_smoke_init(DST.vmempool);
@@ -1907,7 +1908,7 @@ void DRW_custom_pipeline_begin(DrawEngineType *draw_engine_type, Depsgraph *deps
drw_manager_init(&DST, nullptr, nullptr);
DRW_pointcloud_init();
DRW_point_cloud_init(DST.vmempool);
DRW_curves_init(DST.vmempool);
DRW_volume_init(DST.vmempool);
DRW_smoke_init(DST.vmempool);
@@ -1956,7 +1957,7 @@ void DRW_cache_restart()
drw_manager_init(&DST, DST.viewport, blender::int2{int(DST.size[0]), int(DST.size[1])});
DRW_pointcloud_init();
DRW_point_cloud_init(DST.vmempool);
DRW_curves_init(DST.vmempool);
DRW_volume_init(DST.vmempool);
DRW_smoke_init(DST.vmempool);
@@ -2235,7 +2236,7 @@ void DRW_draw_select_loop(Depsgraph *depsgraph,
/* Init engines */
drw_engines_init();
DRW_pointcloud_init();
DRW_point_cloud_init(DST.vmempool);
DRW_curves_init(DST.vmempool);
DRW_volume_init(DST.vmempool);
DRW_smoke_init(DST.vmempool);
@@ -2406,7 +2407,7 @@ void DRW_draw_depth_loop(Depsgraph *depsgraph,
/* Init engines */
drw_engines_init();
DRW_pointcloud_init();
DRW_point_cloud_init(DST.vmempool);
DRW_curves_init(DST.vmempool);
DRW_volume_init(DST.vmempool);
DRW_smoke_init(DST.vmempool);
@@ -2845,8 +2846,6 @@ void DRW_engines_free()
GPU_FRAMEBUFFER_FREE_SAFE(g_select_buffer.framebuffer_depth_only);
DRW_shaders_free();
DRW_pointcloud_free();
DRW_volume_free();
drw_debug_module_free(DST.debug);
DST.debug = nullptr;

View File

@@ -32,6 +32,8 @@ struct Object;
struct Mesh;
namespace blender::draw {
struct CurvesModule;
struct VolumeModule;
struct PointCloudModule;
struct DRW_Attributes;
struct DRW_MeshCDMask;
class CurveRefinePass;
@@ -64,14 +66,14 @@ typedef struct DRWRegisteredDrawEngine {
struct DRWData {
/** Instance data. */
DRWInstanceDataList *idatalist;
/** Per draw-call volume object data. */
void *volume_grids_ubos; /* VolumeUniformBufPool */
/** List of smoke textures to free after drawing. */
ListBase smoke_textures;
/** Per stereo view data. Contains engine data and default frame-buffers. */
DRWViewData *view_data[2];
/** Module storage. */
blender::draw::CurvesModule *curves_module;
blender::draw::VolumeModule *volume_module;
blender::draw::PointCloudModule *point_cloud_module;
/** Default view that feeds every engine. */
blender::draw::View *default_view;
};

View File

@@ -26,27 +26,43 @@
namespace blender::draw {
static gpu::VertBuf *g_dummy_vbo = nullptr;
struct PointCloudModule {
gpu::VertBuf *dummy_vbo = create_dummy_vbo();
void DRW_pointcloud_init()
{
if (g_dummy_vbo == nullptr) {
/* initialize vertex format */
~PointCloudModule()
{
GPU_VERTBUF_DISCARD_SAFE(dummy_vbo);
}
private:
gpu::VertBuf *create_dummy_vbo()
{
GPUVertFormat format = {0};
uint dummy_id = GPU_vertformat_attr_add(&format, "dummy", GPU_COMP_F32, 4, GPU_FETCH_FLOAT);
g_dummy_vbo = GPU_vertbuf_create_with_format_ex(
gpu::VertBuf *vbo = GPU_vertbuf_create_with_format_ex(
format, GPU_USAGE_STATIC | GPU_USAGE_FLAG_BUFFER_TEXTURE_ONLY);
const float vert[4] = {0.0f, 0.0f, 0.0f, 0.0f};
GPU_vertbuf_data_alloc(*g_dummy_vbo, 1);
GPU_vertbuf_attr_fill(g_dummy_vbo, dummy_id, vert);
GPU_vertbuf_data_alloc(*vbo, 1);
GPU_vertbuf_attr_fill(vbo, dummy_id, vert);
return vbo;
}
};
void DRW_point_cloud_init(DRWData *drw_data)
{
if (drw_data == nullptr) {
drw_data = DST.vmempool;
}
if (drw_data->point_cloud_module == nullptr) {
drw_data->point_cloud_module = MEM_new<PointCloudModule>("PointCloudModule");
}
}
void DRW_pointcloud_free()
void DRW_point_cloud_module_free(PointCloudModule *point_cloud_module)
{
GPU_VERTBUF_DISCARD_SAFE(g_dummy_vbo);
MEM_delete(point_cloud_module);
}
template<typename PassT>
@@ -57,12 +73,13 @@ gpu::Batch *point_cloud_sub_pass_setup_implementation(PassT &sub_ps,
BLI_assert(object->type == OB_POINTCLOUD);
PointCloud &pointcloud = *static_cast<PointCloud *>(object->data);
PointCloudModule &module = *DST.vmempool->point_cloud_module;
/* Fix issue with certain driver not drawing anything if there is no texture bound to
* "ac", "au", "u" or "c". */
sub_ps.bind_texture("u", g_dummy_vbo);
sub_ps.bind_texture("au", g_dummy_vbo);
sub_ps.bind_texture("c", g_dummy_vbo);
sub_ps.bind_texture("ac", g_dummy_vbo);
sub_ps.bind_texture("u", module.dummy_vbo);
sub_ps.bind_texture("au", module.dummy_vbo);
sub_ps.bind_texture("c", module.dummy_vbo);
sub_ps.bind_texture("ac", module.dummy_vbo);
gpu::VertBuf *pos_rad_buf = pointcloud_position_and_radius_get(&pointcloud);
sub_ps.bind_texture("ptcloud_pos_rad_tx", pos_rad_buf);
@@ -76,7 +93,7 @@ gpu::Batch *point_cloud_sub_pass_setup_implementation(PassT &sub_ps,
gpu::VertBuf **attribute_buf = DRW_pointcloud_evaluated_attribute(&pointcloud,
gpu_attr->name);
sub_ps.bind_texture(sampler_name, (attribute_buf) ? attribute_buf : &g_dummy_vbo);
sub_ps.bind_texture(sampler_name, (attribute_buf) ? attribute_buf : &module.dummy_vbo);
}
}

View File

@@ -30,14 +30,9 @@
#include "draw_common.hh"
using namespace blender;
using namespace blender::draw;
using VolumeInfosBuf = blender::draw::UniformBuffer<VolumeInfos>;
namespace blender::draw {
static struct {
GPUTexture *dummy_zero;
GPUTexture *dummy_one;
} g_data = {};
using VolumeInfosBuf = blender::draw::UniformBuffer<VolumeInfos>;
struct VolumeUniformBufPool {
Vector<VolumeInfosBuf *> ubos;
@@ -65,69 +60,62 @@ struct VolumeUniformBufPool {
}
};
void DRW_volume_ubos_pool_free(void *pool)
{
delete reinterpret_cast<VolumeUniformBufPool *>(pool);
}
struct VolumeModule {
VolumeUniformBufPool ubo_pool;
static void drw_volume_globals_init()
{
const float zero[4] = {0.0f, 0.0f, 0.0f, 0.0f};
const float one[4] = {1.0f, 1.0f, 1.0f, 1.0f};
g_data.dummy_zero = GPU_texture_create_3d(
"dummy_zero", 1, 1, 1, 1, GPU_RGBA8, GPU_TEXTURE_USAGE_SHADER_READ, zero);
g_data.dummy_one = GPU_texture_create_3d(
"dummy_one", 1, 1, 1, 1, GPU_RGBA8, GPU_TEXTURE_USAGE_SHADER_READ, one);
GPU_texture_extend_mode(g_data.dummy_zero, GPU_SAMPLER_EXTEND_MODE_REPEAT);
GPU_texture_extend_mode(g_data.dummy_one, GPU_SAMPLER_EXTEND_MODE_REPEAT);
}
draw::Texture dummy_zero;
draw::Texture dummy_one;
void DRW_volume_free()
{
GPU_TEXTURE_FREE_SAFE(g_data.dummy_zero);
GPU_TEXTURE_FREE_SAFE(g_data.dummy_one);
}
static GPUTexture *grid_default_texture(eGPUDefaultValue default_value)
{
if (g_data.dummy_one == nullptr) {
drw_volume_globals_init();
VolumeModule()
{
const float zero[4] = {0.0f, 0.0f, 0.0f, 0.0f};
const float one[4] = {1.0f, 1.0f, 1.0f, 1.0f};
const eGPUTextureUsage usage = GPU_TEXTURE_USAGE_SHADER_READ;
dummy_zero.ensure_3d(GPU_RGBA32F, int3(1), usage, zero);
dummy_one.ensure_3d(GPU_RGBA32F, int3(1), usage, one);
GPU_texture_extend_mode(dummy_zero, GPU_SAMPLER_EXTEND_MODE_REPEAT);
GPU_texture_extend_mode(dummy_one, GPU_SAMPLER_EXTEND_MODE_REPEAT);
}
switch (default_value) {
case GPU_DEFAULT_0:
return g_data.dummy_zero;
case GPU_DEFAULT_1:
return g_data.dummy_one;
GPUTexture *grid_default_texture(eGPUDefaultValue default_value)
{
switch (default_value) {
case GPU_DEFAULT_0:
return dummy_zero;
case GPU_DEFAULT_1:
return dummy_one;
}
return dummy_zero;
}
return g_data.dummy_zero;
}
};
void DRW_volume_init(DRWData *drw_data)
{
if (drw_data->volume_grids_ubos == nullptr) {
drw_data->volume_grids_ubos = new VolumeUniformBufPool();
if (drw_data == nullptr) {
drw_data = DST.vmempool;
}
VolumeUniformBufPool *pool = (VolumeUniformBufPool *)drw_data->volume_grids_ubos;
pool->reset();
if (g_data.dummy_one == nullptr) {
drw_volume_globals_init();
if (drw_data->volume_module == nullptr) {
drw_data->volume_module = MEM_new<VolumeModule>("VolumeModule");
}
}
/* -------------------------------------------------------------------- */
/** \name New Draw Manager implementation
* \{ */
void DRW_volume_module_free(draw::VolumeModule *module)
{
MEM_delete(module);
}
namespace blender::draw {
/* -------------------------------------------------------------------- */
/** \name Public API for render engines.
* \{ */
template<typename PassType>
PassType *volume_world_grids_init(PassType &ps, ListBaseWrapper<GPUMaterialAttribute> &attrs)
{
VolumeModule &module = *DST.vmempool->volume_module;
PassType *sub = &ps.sub("World Volume");
for (const GPUMaterialAttribute *attr : attrs) {
sub->bind_texture(attr->input_name, grid_default_texture(attr->default_value));
sub->bind_texture(attr->input_name, module.grid_default_texture(attr->default_value));
}
return sub;
@@ -146,8 +134,8 @@ PassType *volume_object_grids_init(PassType &ps,
return nullptr;
}
VolumeUniformBufPool *pool = (VolumeUniformBufPool *)DST.vmempool->volume_grids_ubos;
VolumeInfosBuf &volume_infos = *pool->alloc();
VolumeModule &module = *DST.vmempool->volume_module;
VolumeInfosBuf &volume_infos = *module.ubo_pool.alloc();
volume_infos.density_scale = BKE_volume_density_scale(volume, ob->object_to_world().ptr());
volume_infos.color_mul = float4(1.0f);
@@ -159,7 +147,7 @@ PassType *volume_object_grids_init(PassType &ps,
/* Bind volume grid textures. */
int grid_id = 0;
for (const GPUMaterialAttribute *attr : attrs) {
const blender::bke::VolumeGridData *volume_grid = BKE_volume_grid_find(volume, attr->name);
const bke::VolumeGridData *volume_grid = BKE_volume_grid_find(volume, attr->name);
const DRWVolumeGrid *drw_grid = (volume_grid) ?
DRW_volume_batch_cache_get_grid(volume, volume_grid) :
nullptr;
@@ -168,8 +156,8 @@ PassType *volume_object_grids_init(PassType &ps,
* - Grid exists but has zero size or failed to load -> use zero.
* - Grid does not exist -> use default value. */
const GPUTexture *grid_tex = (drw_grid) ? drw_grid->texture :
(volume_grid) ? g_data.dummy_zero :
grid_default_texture(attr->default_value);
(volume_grid) ? module.dummy_zero :
module.grid_default_texture(attr->default_value);
/* TODO(@pragma37): bind_texture const support ? */
sub->bind_texture(attr->input_name, (GPUTexture *)grid_tex);
@@ -190,8 +178,8 @@ PassType *drw_volume_object_mesh_init(PassType &ps,
Object *ob,
ListBaseWrapper<GPUMaterialAttribute> &attrs)
{
VolumeUniformBufPool *pool = (VolumeUniformBufPool *)DST.vmempool->volume_grids_ubos;
VolumeInfosBuf &volume_infos = *pool->alloc();
VolumeModule &module = *DST.vmempool->volume_module;
VolumeInfosBuf &volume_infos = *module.ubo_pool.alloc();
ModifierData *md = nullptr;
@@ -213,7 +201,7 @@ PassType *drw_volume_object_mesh_init(PassType &ps,
sub = &ps.sub("Volume Mesh SubPass");
int grid_id = 0;
for (const GPUMaterialAttribute *attr : attrs) {
sub->bind_texture(attr->input_name, grid_default_texture(attr->default_value));
sub->bind_texture(attr->input_name, module.grid_default_texture(attr->default_value));
volume_infos.grids_xform[grid_id++] = float4x4::identity();
}
}
@@ -235,16 +223,16 @@ PassType *drw_volume_object_mesh_init(PassType &ps,
for (const GPUMaterialAttribute *attr : attrs) {
if (STREQ(attr->name, "density")) {
sub->bind_texture(attr->input_name,
fds->tex_density ? &fds->tex_density : &g_data.dummy_one);
fds->tex_density ? &fds->tex_density : &module.dummy_one);
}
else if (STREQ(attr->name, "color")) {
sub->bind_texture(attr->input_name, fds->tex_color ? &fds->tex_color : &g_data.dummy_one);
sub->bind_texture(attr->input_name, fds->tex_color ? &fds->tex_color : &module.dummy_one);
}
else if (STR_ELEM(attr->name, "flame", "temperature")) {
sub->bind_texture(attr->input_name, fds->tex_flame ? &fds->tex_flame : &g_data.dummy_zero);
sub->bind_texture(attr->input_name, fds->tex_flame ? &fds->tex_flame : &module.dummy_zero);
}
else {
sub->bind_texture(attr->input_name, grid_default_texture(attr->default_value));
sub->bind_texture(attr->input_name, module.grid_default_texture(attr->default_value));
}
volume_infos.grids_xform[grid_id++] = orco_mat;
}
@@ -301,6 +289,6 @@ PassSimple::Sub *volume_sub_pass(PassSimple::Sub &ps,
return volume_sub_pass_implementation(ps, scene, ob, gpu_material);
}
} // namespace blender::draw
/** \} */
} // namespace blender::draw