fix [#36481] When "Rip Edge" cannot be completed, Blender crashes weirdly

This commit is contained in:
Campbell Barton
2013-08-19 10:00:17 +00:00
parent f030758515
commit 6bdff7e2ad
4 changed files with 89 additions and 54 deletions

View File

@@ -991,6 +991,25 @@ BMVert *BM_edge_share_vert(BMEdge *e1, BMEdge *e2)
}
}
/**
* \brief Return the Loop Shared by Edge and Vert
*
* Finds the loop used which uses \a in face loop \a l
*
* \note this function takes a loop rather then an edge
* so we can select the face that the loop should be from.
*/
BMLoop *BM_edge_vert_share_loop(BMLoop *l, BMVert *v)
{
BLI_assert(BM_vert_in_edge(l->e, v));
if (l->v == v) {
return l;
}
else {
return l->next;
}
}
/**
* \brief Return the Loop Shared by Face and Vertex
*

View File

@@ -106,6 +106,7 @@ bool BM_edge_share_quad_check(BMEdge *e1, BMEdge *e2);
bool BM_edge_share_vert_check(BMEdge *e1, BMEdge *e2);
BMVert *BM_edge_share_vert(BMEdge *e1, BMEdge *e2);
BMLoop *BM_edge_vert_share_loop(BMLoop *l, BMVert *v);
BMLoop *BM_face_vert_share_loop(BMFace *f, BMVert *v);
BMLoop *BM_face_edge_share_loop(BMFace *f, BMEdge *e);

View File

@@ -193,11 +193,13 @@ void BM_mesh_edgesplit(BMesh *bm, const bool use_verts, const bool tag_only, con
bmesh_vert_separate(bm, v, &vtar, &vtar_len, copy_select);
if (vtar_len) {
/* first value is always in 'v' */
if (vtar_len > 1) {
BMEditSelection *ese = BLI_ghash_lookup(ese_gh, v);
BLI_assert(v == vtar[0]);
if (UNLIKELY(ese)) {
int j;
for (j = 0; j < vtar_len; j++) {
for (j = 1; j < vtar_len; j++) {
BLI_assert(v != vtar[j]);
BM_select_history_store_after_notest(bm, ese, vtar[j]);
}

View File

@@ -60,23 +60,29 @@
* point and would result in the same distance.
*/
#define INSET_DEFAULT 0.00001f
static float edbm_rip_edgedist(ARegion *ar, float mat[4][4],
const float co1[3], const float co2[3], const float mvalf[2],
const float inset)
static float edbm_rip_edgedist_squared(ARegion *ar, float mat[4][4],
const float co1[3], const float co2[3], const float mvalf[2],
const float inset)
{
float vec1[2], vec2[2];
float vec1[2], vec2[2], dist_sq;
ED_view3d_project_float_v2_m4(ar, co1, vec1, mat);
ED_view3d_project_float_v2_m4(ar, co2, vec2, mat);
if (inset != 0.0f) {
const float dist = inset / len_v2v2(vec1, vec2);
interp_v2_v2v2(vec1, vec1, vec2, dist);
interp_v2_v2v2(vec2, vec2, vec1, dist);
const float dist_2d = len_v2v2(vec1, vec2);
if (dist_2d > FLT_EPSILON) {
const float dist = inset / dist_2d;
BLI_assert(isfinite(dist));
interp_v2_v2v2(vec1, vec1, vec2, dist);
interp_v2_v2v2(vec2, vec2, vec1, dist);
}
}
/* TODO: use dist_squared_to_line_segment_v2() looks like we only ever use for comparison */
return dist_to_line_segment_v2(mvalf, vec1, vec2);
dist_sq = dist_squared_to_line_segment_v2(mvalf, vec1, vec2);
BLI_assert(isfinite(dist_sq));
return dist_sq;
}
#if 0
@@ -525,11 +531,11 @@ static int edbm_rip_invoke__vert(bContext *C, wmOperator *op, const wmEvent *eve
BMIter iter, liter;
BMLoop *l;
BMEdge *e, *e2;
BMVert *v, *ripvert = NULL;
BMVert *v;
const int totvert_orig = bm->totvert;
int i;
float projectMat[4][4], fmval[3] = {event->mval[0], event->mval[1]};
float dist = FLT_MAX;
float dist_sq = FLT_MAX;
float d;
bool is_wire;
@@ -562,15 +568,15 @@ static int edbm_rip_invoke__vert(bContext *C, wmOperator *op, const wmEvent *eve
if (v->e) {
/* find closest edge to mouse cursor */
BM_ITER_ELEM (e, &iter, v, BM_EDGES_OF_VERT) {
int is_boundary = BM_edge_is_boundary(e);
const bool is_boundary = BM_edge_is_boundary(e);
/* consider wire as boundary for this purpose,
* otherwise we can't a face away from a wire edge */
totboundary_edge += (is_boundary != 0 || BM_edge_is_wire(e));
if (!BM_elem_flag_test(e, BM_ELEM_HIDDEN)) {
if (is_boundary == false && BM_edge_is_manifold(e)) {
d = edbm_rip_edgedist(ar, projectMat, e->v1->co, e->v2->co, fmval, INSET_DEFAULT);
if (d < dist) {
dist = d;
d = edbm_rip_edgedist_squared(ar, projectMat, e->v1->co, e->v2->co, fmval, INSET_DEFAULT);
if ((e2 == NULL) || (d < dist_sq)) {
dist_sq = d;
e2 = e;
}
}
@@ -596,10 +602,9 @@ static int edbm_rip_invoke__vert(bContext *C, wmOperator *op, const wmEvent *eve
float l_mid_co[3];
l = l_all[i1];
edbm_calc_loop_co(l, l_mid_co);
d = edbm_rip_edgedist(ar, projectMat, l->v->co, l_mid_co, fmval, INSET_DEFAULT);
if (d < dist) {
dist = d;
d = edbm_rip_edgedist_squared(ar, projectMat, l->v->co, l_mid_co, fmval, INSET_DEFAULT);
if ((e2 == NULL) || (d < dist_sq)) {
dist_sq = d;
/* find the edge that is not in this loop */
e2 = NULL;
@@ -647,7 +652,7 @@ static int edbm_rip_invoke__vert(bContext *C, wmOperator *op, const wmEvent *eve
BM_select_history_remove(bm, ese.ele);
}
dist = FLT_MAX;
dist_sq = FLT_MAX;
/* in the loop below we find the best vertex to drag based on its connected geometry,
* either by its face corner, or connected edge (when no faces are attached) */
@@ -658,12 +663,12 @@ static int edbm_rip_invoke__vert(bContext *C, wmOperator *op, const wmEvent *eve
BM_ITER_ELEM (l, &iter, vout[i], BM_LOOPS_OF_VERT) {
if (!BM_elem_flag_test(l->f, BM_ELEM_HIDDEN)) {
float l_mid_co[3];
edbm_calc_loop_co(l, l_mid_co);
d = edbm_rip_edgedist_squared(ar, projectMat, v->co, l_mid_co, fmval, INSET_DEFAULT);
d = edbm_rip_edgedist(ar, projectMat, v->co, l_mid_co, fmval, INSET_DEFAULT);
if (d < dist) {
dist = d;
if (d < dist_sq) {
dist_sq = d;
vi_best = i;
}
}
@@ -674,12 +679,12 @@ static int edbm_rip_invoke__vert(bContext *C, wmOperator *op, const wmEvent *eve
BM_ITER_ELEM (e, &iter, vout[i], BM_EDGES_OF_VERT) {
if (!BM_elem_flag_test(e, BM_ELEM_HIDDEN)) {
float e_mid_co[3];
mid_v3_v3v3(e_mid_co, e->v1->co, e->v2->co);
d = edbm_rip_edgedist_squared(ar, projectMat, v->co, e_mid_co, fmval, INSET_DEFAULT);
d = edbm_rip_edgedist(ar, projectMat, v->co, e_mid_co, fmval, INSET_DEFAULT);
if (d < dist) {
dist = d;
if (d < dist_sq) {
dist_sq = d;
vi_best = i;
}
}
@@ -730,19 +735,36 @@ static int edbm_rip_invoke__vert(bContext *C, wmOperator *op, const wmEvent *eve
/* rip two adjacent edges */
if (BM_edge_is_boundary(e2) || BM_vert_face_count(v) == 2) {
/* Don't run the edge split operator in this case */
BMVert *v_rip;
BM_elem_flag_enable(e2, BM_ELEM_TAG); /* only for face-fill (we don't call the operator) */
l = BM_edge_vert_share_loop(e2->l, v);
/* only tag for face-fill (we don't call the operator) */
if (BM_edge_is_boundary(e2)) {
BM_elem_flag_enable(e2, BM_ELEM_TAG);
}
else {
BM_elem_flag_enable(l->e, BM_ELEM_TAG);
BM_elem_flag_enable(l->prev->e, BM_ELEM_TAG);
}
/* keep directly before edgesplit */
if (do_fill) {
fill_uloop_pairs = edbm_tagged_loop_pairs_to_fill(bm);
}
l = e2->l;
ripvert = BM_face_vert_separate(bm, l->f, v);
#if 0
v_rip = BM_face_vert_separate(bm, l->f, v);
#else
v_rip = BM_face_loop_separate(bm, l);
#endif
BLI_assert(ripvert);
if (!ripvert) {
BLI_assert(v_rip);
if (v_rip) {
BM_vert_select_set(bm, v_rip, true);
}
else {
if (fill_uloop_pairs) MEM_freeN(fill_uloop_pairs);
return OPERATOR_CANCELLED;
}
@@ -769,37 +791,28 @@ static int edbm_rip_invoke__vert(bContext *C, wmOperator *op, const wmEvent *eve
BM_mesh_edgesplit(em->bm, true, true, true);
}
dist = FLT_MAX;
dist_sq = FLT_MAX;
{
/* --- select which vert --- */
BMVert *v_best = NULL;
float l_prev_co[3], l_next_co[3], l_corner_co[3];
float scale;
float l_corner_co[3];
dist = FLT_MAX;
dist_sq = FLT_MAX;
BM_ITER_MESH (v, &iter, bm, BM_VERTS_OF_MESH) {
if (BM_elem_flag_test(v, BM_ELEM_SELECT)) {
/* disable by default, re-enable winner at end */
BM_vert_select_set(bm, v, false);
BM_select_history_remove(bm, v);
BM_ITER_ELEM (l, &liter, v, BM_LOOPS_OF_VERT) {
/* calculate a point in the face, rather then calculate the middle,
* make a vector pointing between the 2 edges attached to this loop */
sub_v3_v3v3(l_prev_co, l->prev->v->co, l->v->co);
sub_v3_v3v3(l_next_co, l->next->v->co, l->v->co);
scale = normalize_v3(l_prev_co) + normalize_v3(l_next_co);
mul_v3_fl(l_prev_co, scale);
mul_v3_fl(l_next_co, scale);
add_v3_v3v3(l_corner_co, l_prev_co, l_next_co);
add_v3_v3(l_corner_co, l->v->co);
d = edbm_rip_edgedist(ar, projectMat, l->v->co, l_corner_co, fmval, INSET_DEFAULT);
if (d < dist) {
/* check if v_best is null in the _rare_ case there are numeric issues */
edbm_calc_loop_co(l, l_corner_co);
d = edbm_rip_edgedist_squared(ar, projectMat, l->v->co, l_corner_co, fmval, INSET_DEFAULT);
if ((v_best == NULL) || (d < dist_sq)) {
v_best = v;
dist = d;
dist_sq = d;
}
}
}
@@ -965,7 +978,7 @@ static int edbm_rip_invoke(bContext *C, wmOperator *op, const wmEvent *event)
BMesh *bm = em->bm;
BMIter iter;
BMEdge *e;
int singlesel = (bm->totvertsel == 1 && bm->totedgesel == 0 && bm->totfacesel == 0);
const bool singlesel = (bm->totvertsel == 1 && bm->totedgesel == 0 && bm->totfacesel == 0);
int ret;
/* running in face mode hardly makes sense, so convert to region loop and rip */