Fix confusing (too early) waitcursor when selecting rand fac for fractal
subdivide.
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@@ -2083,9 +2083,9 @@ void special_editmenu(void)
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break;
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case 3:
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if(button(&numcuts, 1, 128, "Number of Cuts:")==0) return;
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waitcursor(1);
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randfac= 10;
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if(button(&randfac, 1, 100, "Rand fac:")==0) return;
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waitcursor(1);
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fac= -( (float)randfac )/100;
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esubdivideflag(1, fac, G.scene->toolsettings->editbutflag, numcuts, 0);
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BIF_undo_push("Subdivide Fractal");
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