VSE UI: rename Trim Offset to Slip Offset
The operator was at some point renamed from Trim to Slip, but not yet in the header text. Differential Revision: https://developer.blender.org/D7712
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@@ -1652,10 +1652,10 @@ static void sequencer_slip_update_header(Scene *scene, ScrArea *area, SlipData *
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if (hasNumInput(&data->num_input)) {
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char num_str[NUM_STR_REP_LEN];
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outputNumInput(&data->num_input, num_str, &scene->unit);
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BLI_snprintf(msg, sizeof(msg), TIP_("Trim offset: %s"), num_str);
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BLI_snprintf(msg, sizeof(msg), TIP_("Slip offset: %s"), num_str);
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}
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else {
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BLI_snprintf(msg, sizeof(msg), TIP_("Trim offset: %d"), offset);
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BLI_snprintf(msg, sizeof(msg), TIP_("Slip offset: %d"), offset);
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}
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}
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