Cycles: Remove Alembic procedural

This was added for a fairly specialezed use case and is no longer being used
as far as we know. A future replacement would be to add a USD/Hydra procedural,
for which most of the groundwork already exists.

Pull Request: https://projects.blender.org/blender/blender/pulls/146021
This commit is contained in:
Brecht Van Lommel
2025-09-10 16:39:01 +02:00
committed by Brecht Van Lommel
parent 6148d50105
commit 6d25aad41f
29 changed files with 13 additions and 3887 deletions

View File

@@ -325,14 +325,6 @@ if(WITH_OPENIMAGEDENOISE)
)
endif()
if(WITH_ALEMBIC)
add_definitions(-DWITH_ALEMBIC)
include_directories(
SYSTEM
${ALEMBIC_INCLUDE_DIRS}
)
endif()
# Includes that might be overrides by USD last, to avoid compiling
# against the wrong versions of other libraries.
include_directories(

View File

@@ -23,16 +23,6 @@ set(LIB
cycles_util
)
if(WITH_ALEMBIC)
add_definitions(-DWITH_ALEMBIC)
list(APPEND INC_SYS
${ALEMBIC_INCLUDE_DIRS}
)
list(APPEND LIB
${ALEMBIC_LIBRARIES}
)
endif()
if(WITH_CYCLES_OSL)
list(APPEND LIB cycles_kernel_osl)
endif()

View File

@@ -8,7 +8,6 @@
#include "graph/node_xml.h"
#include "scene/alembic.h"
#include "scene/background.h"
#include "scene/camera.h"
#include "scene/film.h"
@@ -196,30 +195,6 @@ static void xml_read_camera(XMLReadState &state, const xml_node node)
cam->update(state.scene);
}
/* Alembic */
#ifdef WITH_ALEMBIC
static void xml_read_alembic(XMLReadState &state, const xml_node graph_node)
{
AlembicProcedural *proc = state.scene->create_node<AlembicProcedural>();
xml_read_node(state, proc, graph_node);
for (xml_node node = graph_node.first_child(); node; node = node.next_sibling()) {
if (string_iequals(node.name(), "object")) {
string path;
if (xml_read_string(&path, node, "path")) {
const ustring object_path(path, 0);
AlembicObject *object = proc->get_or_create_object(object_path);
array<Node *> used_shaders = object->get_used_shaders();
used_shaders.push_back_slow(state.shader);
object->set_used_shaders(used_shaders);
}
}
}
}
#endif
/* Shader */
static void xml_read_shader_graph(XMLReadState &state, Shader *shader, const xml_node graph_node)
@@ -801,11 +776,6 @@ static void xml_read_scene(XMLReadState &state, const xml_node scene_node)
xml_read_object(substate, node);
xml_read_scene(substate, node);
}
#ifdef WITH_ALEMBIC
else if (string_iequals(node.name(), "alembic")) {
xml_read_alembic(state, node);
}
#endif
else {
LOG_ERROR << "Unknown node \"" << node.name() << "\"";
}

View File

@@ -112,16 +112,6 @@ if(WITH_OPENVDB)
)
endif()
if(WITH_ALEMBIC)
add_definitions(-DWITH_ALEMBIC)
list(APPEND INC_SYS
${ALEMBIC_INCLUDE_DIRS}
)
list(APPEND LIB
${ALEMBIC_LIBRARIES}
)
endif()
if(WITH_OPENIMAGEDENOISE)
add_definitions(-DWITH_OPENIMAGEDENOISE)
list(APPEND INC_SYS

View File

@@ -47,7 +47,6 @@ class CyclesRender(bpy.types.RenderEngine):
bl_use_exclude_layers = True
bl_use_spherical_stereo = True
bl_use_custom_freestyle = True
bl_use_alembic_procedural = True
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)

View File

@@ -7,7 +7,6 @@
#include "blender/sync.h"
#include "blender/util.h"
#include "scene/alembic.h"
#include "scene/camera.h"
#include "scene/integrator.h"
#include "scene/light.h"
@@ -439,83 +438,6 @@ bool BlenderSync::sync_object_attributes(BL::DepsgraphObjectInstance &b_instance
/* Object Loop */
void BlenderSync::sync_procedural(BL::Object &b_ob,
BL::MeshSequenceCacheModifier &b_mesh_cache,
bool has_subdivision_modifier)
{
#ifdef WITH_ALEMBIC
BL::CacheFile cache_file = b_mesh_cache.cache_file();
void *cache_file_key = cache_file.ptr.data;
AlembicProcedural *procedural = static_cast<AlembicProcedural *>(
procedural_map.find(cache_file_key));
if (procedural == nullptr) {
procedural = scene->create_node<AlembicProcedural>();
procedural_map.add(cache_file_key, procedural);
}
else {
procedural_map.used(procedural);
}
float current_frame = static_cast<float>(b_scene.frame_current());
if (cache_file.override_frame()) {
current_frame = cache_file.frame();
}
if (!cache_file.override_frame()) {
procedural->set_start_frame(static_cast<float>(b_scene.frame_start()));
procedural->set_end_frame(static_cast<float>(b_scene.frame_end()));
}
procedural->set_frame(current_frame);
procedural->set_frame_rate(b_scene.render().fps() / b_scene.render().fps_base());
procedural->set_frame_offset(cache_file.frame_offset());
string absolute_path = blender_absolute_path(b_data, b_ob, b_mesh_cache.cache_file().filepath());
procedural->set_filepath(ustring(absolute_path));
array<ustring> layers;
for (BL::CacheFileLayer &layer : cache_file.layers) {
if (layer.hide_layer()) {
continue;
}
absolute_path = blender_absolute_path(b_data, b_ob, layer.filepath());
layers.push_back_slow(ustring(absolute_path));
}
procedural->set_layers(layers);
procedural->set_scale(cache_file.scale());
procedural->set_use_prefetch(cache_file.use_prefetch());
procedural->set_prefetch_cache_size(cache_file.prefetch_cache_size());
/* create or update existing AlembicObjects */
const ustring object_path = ustring(b_mesh_cache.object_path());
AlembicObject *abc_object = procedural->get_or_create_object(object_path);
array<Node *> used_shaders = find_used_shaders(b_ob);
abc_object->set_used_shaders(used_shaders);
PointerRNA cobj = RNA_pointer_get(&b_ob.ptr, "cycles");
const float subd_dicing_rate = max(0.1f, RNA_float_get(&cobj, "dicing_rate") * dicing_rate);
abc_object->set_subd_dicing_rate(subd_dicing_rate);
abc_object->set_subd_max_level(max_subdivisions);
abc_object->set_ignore_subdivision(!has_subdivision_modifier);
if (abc_object->is_modified() || procedural->is_modified()) {
procedural->tag_update(scene);
}
#else
(void)b_ob;
(void)b_mesh_cache;
(void)has_subdivision_modifier;
#endif
}
void BlenderSync::sync_objects(BL::Depsgraph &b_depsgraph,
BL::SpaceView3D &b_v3d,
const float motion_time)
@@ -577,35 +499,13 @@ void BlenderSync::sync_objects(BL::Depsgraph &b_depsgraph,
/* Object itself. */
if (b_instance.show_self()) {
#ifdef WITH_ALEMBIC
bool use_procedural = false;
bool has_subdivision_modifier = false;
BL::MeshSequenceCacheModifier b_mesh_cache(PointerRNA_NULL);
/* Experimental as Blender does not have good support for procedurals at the moment. */
if (use_experimental_procedural) {
b_mesh_cache = object_mesh_cache_find(b_ob, &has_subdivision_modifier);
use_procedural = b_mesh_cache && b_mesh_cache.cache_file().use_render_procedural();
}
if (use_procedural) {
/* Skip in the motion case, as generating motion blur data will be handled in the
* procedural. */
if (!motion) {
sync_procedural(b_ob, b_mesh_cache, has_subdivision_modifier);
}
}
else
#endif
{
sync_object(b_view_layer,
b_instance,
motion_time,
false,
show_lights,
culling,
sync_hair ? nullptr : &geom_task_pool);
}
sync_object(b_view_layer,
b_instance,
motion_time,
false,
show_lights,
culling,
sync_hair ? nullptr : &geom_task_pool);
}
/* Particle hair as separate object. */

View File

@@ -118,9 +118,6 @@ macro(cycles_external_libraries_append libraries)
endif()
endif()
endif()
if(WITH_ALEMBIC)
list(APPEND ${libraries} ${ALEMBIC_LIBRARIES})
endif()
if(WITH_PATH_GUIDING)
list(APPEND ${libraries} ${OPENPGL_LIBRARIES})
endif()

View File

@@ -9,8 +9,6 @@ set(INC
)
set(SRC
alembic.cpp
alembic_read.cpp
attribute.cpp
background.cpp
bake.cpp
@@ -54,8 +52,6 @@ set(SRC
)
set(SRC_HEADERS
alembic.h
alembic_read.h
attribute.h
bake.h
background.h
@@ -133,16 +129,6 @@ if(WITH_OPENVDB)
)
endif()
if(WITH_ALEMBIC)
add_definitions(-DWITH_ALEMBIC)
list(APPEND INC_SYS
${ALEMBIC_INCLUDE_DIRS}
)
list(APPEND LIB
${ALEMBIC_LIBRARIES}
)
endif()
if(WITH_NANOVDB)
list(APPEND INC_SYS
${NANOVDB_INCLUDE_DIRS}

View File

@@ -1,1566 +0,0 @@
/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
*
* SPDX-License-Identifier: Apache-2.0 */
#include "scene/alembic.h"
#include "scene/alembic_read.h"
#include "scene/camera.h"
#include "scene/curves.h"
#include "scene/hair.h"
#include "scene/mesh.h"
#include "scene/object.h"
#include "scene/pointcloud.h"
#include "scene/scene.h"
#include "scene/shader.h"
#include "util/log.h"
#include "util/progress.h"
#include "util/set.h"
#include "util/transform.h"
#include "util/vector.h"
#ifdef WITH_ALEMBIC
using namespace Alembic::AbcGeom;
CCL_NAMESPACE_BEGIN
/* TODO(kevindietrich): motion blur support. */
template<typename SchemaType>
static vector<FaceSetShaderIndexPair> parse_face_sets_for_shader_assignment(
SchemaType &schema, const array<Node *> &used_shaders)
{
vector<FaceSetShaderIndexPair> result;
std::vector<std::string> face_set_names;
schema.getFaceSetNames(face_set_names);
if (face_set_names.empty()) {
return result;
}
for (const std::string &face_set_name : face_set_names) {
int shader_index = 0;
for (Node *node : used_shaders) {
if (node->name == face_set_name) {
break;
}
++shader_index;
}
if (shader_index >= used_shaders.size()) {
/* use the first shader instead if none was found */
shader_index = 0;
}
const Alembic::AbcGeom::IFaceSet face_set = schema.getFaceSet(face_set_name);
if (!face_set.valid()) {
continue;
}
result.push_back({face_set, shader_index});
}
return result;
}
void CachedData::clear()
{
attributes.clear();
curve_first_key.clear();
curve_keys.clear();
curve_radius.clear();
curve_shader.clear();
shader.clear();
subd_creases_edge.clear();
subd_creases_weight.clear();
subd_face_corners.clear();
subd_num_corners.clear();
subd_ptex_offset.clear();
subd_smooth.clear();
subd_start_corner.clear();
transforms.clear();
triangles.clear();
uv_loops.clear();
vertices.clear();
points.clear();
radiuses.clear();
points_shader.clear();
for (CachedAttribute &attr : attributes) {
attr.data.clear();
}
attributes.clear();
}
CachedData::CachedAttribute &CachedData::add_attribute(const ustring &name,
const TimeSampling &time_sampling)
{
for (auto &attr : attributes) {
if (attr.name == name) {
return attr;
}
}
CachedAttribute &attr = attributes.emplace_back();
attr.name = name;
attr.data.set_time_sampling(time_sampling);
return attr;
}
bool CachedData::is_constant() const
{
# define CHECK_IF_CONSTANT(data) \
if (!data.is_constant()) { \
return false; \
}
CHECK_IF_CONSTANT(curve_first_key)
CHECK_IF_CONSTANT(curve_keys)
CHECK_IF_CONSTANT(curve_radius)
CHECK_IF_CONSTANT(curve_shader)
CHECK_IF_CONSTANT(shader)
CHECK_IF_CONSTANT(subd_creases_edge)
CHECK_IF_CONSTANT(subd_creases_weight)
CHECK_IF_CONSTANT(subd_face_corners)
CHECK_IF_CONSTANT(subd_num_corners)
CHECK_IF_CONSTANT(subd_ptex_offset)
CHECK_IF_CONSTANT(subd_smooth)
CHECK_IF_CONSTANT(subd_start_corner)
CHECK_IF_CONSTANT(transforms)
CHECK_IF_CONSTANT(triangles)
CHECK_IF_CONSTANT(uv_loops)
CHECK_IF_CONSTANT(vertices)
CHECK_IF_CONSTANT(points)
CHECK_IF_CONSTANT(radiuses)
CHECK_IF_CONSTANT(points_shader)
for (const CachedAttribute &attr : attributes) {
if (!attr.data.is_constant()) {
return false;
}
}
return true;
# undef CHECK_IF_CONSTANT
}
void CachedData::invalidate_last_loaded_time(bool attributes_only)
{
if (attributes_only) {
for (CachedAttribute &attr : attributes) {
attr.data.invalidate_last_loaded_time();
}
return;
}
curve_first_key.invalidate_last_loaded_time();
curve_keys.invalidate_last_loaded_time();
curve_radius.invalidate_last_loaded_time();
curve_shader.invalidate_last_loaded_time();
shader.invalidate_last_loaded_time();
subd_creases_edge.invalidate_last_loaded_time();
subd_creases_weight.invalidate_last_loaded_time();
subd_face_corners.invalidate_last_loaded_time();
subd_num_corners.invalidate_last_loaded_time();
subd_ptex_offset.invalidate_last_loaded_time();
subd_smooth.invalidate_last_loaded_time();
subd_start_corner.invalidate_last_loaded_time();
transforms.invalidate_last_loaded_time();
triangles.invalidate_last_loaded_time();
uv_loops.invalidate_last_loaded_time();
vertices.invalidate_last_loaded_time();
points.invalidate_last_loaded_time();
radiuses.invalidate_last_loaded_time();
points_shader.invalidate_last_loaded_time();
}
void CachedData::set_time_sampling(TimeSampling time_sampling)
{
curve_first_key.set_time_sampling(time_sampling);
curve_keys.set_time_sampling(time_sampling);
curve_radius.set_time_sampling(time_sampling);
curve_shader.set_time_sampling(time_sampling);
shader.set_time_sampling(time_sampling);
subd_creases_edge.set_time_sampling(time_sampling);
subd_creases_weight.set_time_sampling(time_sampling);
subd_face_corners.set_time_sampling(time_sampling);
subd_num_corners.set_time_sampling(time_sampling);
subd_ptex_offset.set_time_sampling(time_sampling);
subd_smooth.set_time_sampling(time_sampling);
subd_start_corner.set_time_sampling(time_sampling);
transforms.set_time_sampling(time_sampling);
triangles.set_time_sampling(time_sampling);
uv_loops.set_time_sampling(time_sampling);
vertices.set_time_sampling(time_sampling);
points.set_time_sampling(time_sampling);
radiuses.set_time_sampling(time_sampling);
points_shader.set_time_sampling(time_sampling);
for (CachedAttribute &attr : attributes) {
attr.data.set_time_sampling(time_sampling);
}
}
size_t CachedData::memory_used() const
{
size_t mem_used = 0;
mem_used += curve_first_key.memory_used();
mem_used += curve_keys.memory_used();
mem_used += curve_radius.memory_used();
mem_used += curve_shader.memory_used();
mem_used += shader.memory_used();
mem_used += subd_creases_edge.memory_used();
mem_used += subd_creases_weight.memory_used();
mem_used += subd_face_corners.memory_used();
mem_used += subd_num_corners.memory_used();
mem_used += subd_ptex_offset.memory_used();
mem_used += subd_smooth.memory_used();
mem_used += subd_start_corner.memory_used();
mem_used += transforms.memory_used();
mem_used += triangles.memory_used();
mem_used += uv_loops.memory_used();
mem_used += vertices.memory_used();
mem_used += points.memory_used();
mem_used += radiuses.memory_used();
mem_used += points_shader.memory_used();
for (const CachedAttribute &attr : attributes) {
mem_used += attr.data.memory_used();
}
return mem_used;
}
static M44d convert_yup_zup(const M44d &mtx, const float scale_mult)
{
V3d scale;
V3d shear;
V3d rotation;
V3d translation;
if (!extractSHRT(mtx,
scale,
shear,
rotation,
translation,
true,
IMATH_INTERNAL_NAMESPACE::Euler<double>::XZY))
{
return mtx;
}
M44d rot_mat;
M44d scale_mat;
M44d trans_mat;
rot_mat.setEulerAngles(V3d(rotation.x, -rotation.z, rotation.y));
scale_mat.setScale(V3d(scale.x, scale.z, scale.y));
trans_mat.setTranslation(V3d(translation.x, -translation.z, translation.y));
const M44d temp_mat = scale_mat * rot_mat * trans_mat;
scale_mat.setScale(static_cast<double>(scale_mult));
return temp_mat * scale_mat;
}
static void transform_decompose(
const M44d &mat, V3d &scale, V3d &shear, Quatd &rotation, V3d &translation)
{
M44d mat_remainder(mat);
/* extract scale and shear */
Imath::extractAndRemoveScalingAndShear(mat_remainder, scale, shear);
/* extract translation */
translation.x = mat_remainder[3][0];
translation.y = mat_remainder[3][1];
translation.z = mat_remainder[3][2];
/* extract rotation */
rotation = extractQuat(mat_remainder);
}
static M44d transform_compose(const V3d &scale,
const V3d &shear,
const Quatd &rotation,
const V3d &translation)
{
M44d scale_mat;
M44d shear_mat;
M44d rot_mat;
M44d trans_mat;
scale_mat.setScale(scale);
shear_mat.setShear(shear);
rot_mat = rotation.toMatrix44();
trans_mat.setTranslation(translation);
return scale_mat * shear_mat * rot_mat * trans_mat;
}
/* get the matrix for the specified time, or return the identity matrix if there is no exact match
*/
static M44d get_matrix_for_time(const MatrixSampleMap &samples, chrono_t time)
{
const MatrixSampleMap::const_iterator iter = samples.find(time);
if (iter != samples.end()) {
return iter->second;
}
return M44d();
}
/* get the matrix for the specified time, or interpolate between samples if there is no exact match
*/
static M44d get_interpolated_matrix_for_time(const MatrixSampleMap &samples, chrono_t time)
{
if (samples.empty()) {
return M44d();
}
/* see if exact match */
const MatrixSampleMap::const_iterator iter = samples.find(time);
if (iter != samples.end()) {
return iter->second;
}
if (samples.size() == 1) {
return samples.begin()->second;
}
if (time <= samples.begin()->first) {
return samples.begin()->second;
}
if (time >= samples.rbegin()->first) {
return samples.rbegin()->second;
}
/* find previous and next time sample to interpolate */
chrono_t prev_time = samples.begin()->first;
chrono_t next_time = samples.rbegin()->first;
for (MatrixSampleMap::const_iterator I = samples.begin(); I != samples.end(); ++I) {
const chrono_t current_time = (*I).first;
if (current_time > prev_time && current_time <= time) {
prev_time = current_time;
}
if (current_time > next_time && current_time >= time) {
next_time = current_time;
}
}
const M44d prev_mat = get_matrix_for_time(samples, prev_time);
const M44d next_mat = get_matrix_for_time(samples, next_time);
V3d prev_scale;
V3d next_scale;
V3d prev_shear;
V3d next_shear;
V3d prev_translation;
V3d next_translation;
Quatd prev_rotation;
Quatd next_rotation;
transform_decompose(prev_mat, prev_scale, prev_shear, prev_rotation, prev_translation);
transform_decompose(next_mat, next_scale, next_shear, next_rotation, next_translation);
const chrono_t t = (time - prev_time) / (next_time - prev_time);
/* Ensure rotation around the shortest angle. */
if ((prev_rotation ^ next_rotation) < 0) {
next_rotation = -next_rotation;
}
return transform_compose(Imath::lerp(prev_scale, next_scale, t),
Imath::lerp(prev_shear, next_shear, t),
Imath::slerp(prev_rotation, next_rotation, t),
Imath::lerp(prev_translation, next_translation, t));
}
static void concatenate_xform_samples(const MatrixSampleMap &parent_samples,
const MatrixSampleMap &local_samples,
MatrixSampleMap &output_samples)
{
set<chrono_t> union_of_samples;
for (const std::pair<chrono_t, M44d> pair : parent_samples) {
union_of_samples.insert(pair.first);
}
for (const std::pair<chrono_t, M44d> pair : local_samples) {
union_of_samples.insert(pair.first);
}
for (const chrono_t time : union_of_samples) {
const M44d parent_matrix = get_interpolated_matrix_for_time(parent_samples, time);
const M44d local_matrix = get_interpolated_matrix_for_time(local_samples, time);
output_samples[time] = local_matrix * parent_matrix;
}
}
static Transform make_transform(const M44d &a, const float scale)
{
M44d m = convert_yup_zup(a, scale);
Transform trans;
for (int j = 0; j < 3; j++) {
for (int i = 0; i < 4; i++) {
trans[j][i] = static_cast<float>(m[i][j]);
}
}
return trans;
}
NODE_DEFINE(AlembicObject)
{
NodeType *type = NodeType::add("alembic_object", create);
SOCKET_STRING(path, "Alembic Path", ustring());
SOCKET_NODE_ARRAY(used_shaders, "Used Shaders", Shader::get_node_type());
SOCKET_BOOLEAN(ignore_subdivision, "Ignore Subdivision", true);
SOCKET_INT(subd_max_level, "Max Subdivision Level", 1);
SOCKET_FLOAT(subd_dicing_rate, "Subdivision Dicing Rate", 1.0f);
SOCKET_FLOAT(radius_scale, "Radius Scale", 1.0f);
return type;
}
AlembicObject::AlembicObject() : Node(get_node_type())
{
schema_type = INVALID;
}
AlembicObject::~AlembicObject() = default;
void AlembicObject::set_object(Object *object_)
{
object = object_;
}
Object *AlembicObject::get_object()
{
return object;
}
bool AlembicObject::has_data_loaded() const
{
return data_loaded;
}
void AlembicObject::load_data_in_cache(CachedData &cached_data,
AlembicProcedural *proc,
IPolyMeshSchema &schema,
Progress &progress)
{
/* Only load data for the original Geometry. */
if (instance_of) {
return;
}
cached_data.clear();
PolyMeshSchemaData data;
data.topology_variance = schema.getTopologyVariance();
data.time_sampling = schema.getTimeSampling();
data.positions = schema.getPositionsProperty();
data.face_counts = schema.getFaceCountsProperty();
data.face_indices = schema.getFaceIndicesProperty();
data.normals = schema.getNormalsParam();
data.num_samples = schema.getNumSamples();
data.shader_face_sets = parse_face_sets_for_shader_assignment(schema, get_used_shaders());
read_geometry_data(proc, cached_data, data, progress);
if (progress.get_cancel()) {
return;
}
/* Use the schema as the base compound property to also be able to look for top level properties.
*/
read_attributes(
proc, cached_data, schema, schema.getUVsParam(), get_requested_attributes(), progress);
if (progress.get_cancel()) {
return;
}
cached_data.invalidate_last_loaded_time(true);
data_loaded = true;
}
void AlembicObject::load_data_in_cache(CachedData &cached_data,
AlembicProcedural *proc,
ISubDSchema &schema,
Progress &progress)
{
/* Only load data for the original Geometry. */
if (instance_of) {
return;
}
cached_data.clear();
if (this->get_ignore_subdivision()) {
PolyMeshSchemaData data;
data.topology_variance = schema.getTopologyVariance();
data.time_sampling = schema.getTimeSampling();
data.positions = schema.getPositionsProperty();
data.face_counts = schema.getFaceCountsProperty();
data.face_indices = schema.getFaceIndicesProperty();
data.num_samples = schema.getNumSamples();
data.velocities = schema.getVelocitiesProperty();
data.shader_face_sets = parse_face_sets_for_shader_assignment(schema, get_used_shaders());
read_geometry_data(proc, cached_data, data, progress);
if (progress.get_cancel()) {
return;
}
/* Use the schema as the base compound property to also be able to look for top level
* properties. */
read_attributes(
proc, cached_data, schema, schema.getUVsParam(), get_requested_attributes(), progress);
cached_data.invalidate_last_loaded_time(true);
data_loaded = true;
return;
}
SubDSchemaData data;
data.time_sampling = schema.getTimeSampling();
data.num_samples = schema.getNumSamples();
data.topology_variance = schema.getTopologyVariance();
data.face_counts = schema.getFaceCountsProperty();
data.face_indices = schema.getFaceIndicesProperty();
data.positions = schema.getPositionsProperty();
data.face_varying_interpolate_boundary = schema.getFaceVaryingInterpolateBoundaryProperty();
data.face_varying_propagate_corners = schema.getFaceVaryingPropagateCornersProperty();
data.interpolate_boundary = schema.getInterpolateBoundaryProperty();
data.crease_indices = schema.getCreaseIndicesProperty();
data.crease_lengths = schema.getCreaseLengthsProperty();
data.crease_sharpnesses = schema.getCreaseSharpnessesProperty();
data.corner_indices = schema.getCornerIndicesProperty();
data.corner_sharpnesses = schema.getCornerSharpnessesProperty();
data.holes = schema.getHolesProperty();
data.subdivision_scheme = schema.getSubdivisionSchemeProperty();
data.velocities = schema.getVelocitiesProperty();
data.shader_face_sets = parse_face_sets_for_shader_assignment(schema, get_used_shaders());
read_geometry_data(proc, cached_data, data, progress);
if (progress.get_cancel()) {
return;
}
/* Use the schema as the base compound property to also be able to look for top level properties.
*/
read_attributes(
proc, cached_data, schema, schema.getUVsParam(), get_requested_attributes(), progress);
cached_data.invalidate_last_loaded_time(true);
data_loaded = true;
}
void AlembicObject::load_data_in_cache(CachedData &cached_data,
AlembicProcedural *proc,
const ICurvesSchema &schema,
Progress &progress)
{
/* Only load data for the original Geometry. */
if (instance_of) {
return;
}
cached_data.clear();
CurvesSchemaData data;
data.positions = schema.getPositionsProperty();
data.position_weights = schema.getPositionWeightsProperty();
data.normals = schema.getNormalsParam();
data.knots = schema.getKnotsProperty();
data.orders = schema.getOrdersProperty();
data.widths = schema.getWidthsParam();
data.velocities = schema.getVelocitiesProperty();
data.time_sampling = schema.getTimeSampling();
data.topology_variance = schema.getTopologyVariance();
data.num_samples = schema.getNumSamples();
data.num_vertices = schema.getNumVerticesProperty();
data.default_radius = proc->get_default_radius();
data.radius_scale = get_radius_scale();
read_geometry_data(proc, cached_data, data, progress);
if (progress.get_cancel()) {
return;
}
/* Use the schema as the base compound property to also be able to look for top level properties.
*/
read_attributes(
proc, cached_data, schema, schema.getUVsParam(), get_requested_attributes(), progress);
cached_data.invalidate_last_loaded_time(true);
data_loaded = true;
}
void AlembicObject::load_data_in_cache(CachedData &cached_data,
AlembicProcedural *proc,
const IPointsSchema &schema,
Progress &progress)
{
/* Only load data for the original Geometry. */
if (instance_of) {
return;
}
cached_data.clear();
PointsSchemaData data;
data.positions = schema.getPositionsProperty();
data.radiuses = schema.getWidthsParam();
data.velocities = schema.getVelocitiesProperty();
data.time_sampling = schema.getTimeSampling();
data.num_samples = schema.getNumSamples();
data.default_radius = proc->get_default_radius();
data.radius_scale = get_radius_scale();
read_geometry_data(proc, cached_data, data, progress);
if (progress.get_cancel()) {
return;
}
/* Use the schema as the base compound property to also be able to look for top level properties.
*/
read_attributes(proc, cached_data, schema, {}, get_requested_attributes(), progress);
cached_data.invalidate_last_loaded_time(true);
data_loaded = true;
}
void AlembicObject::setup_transform_cache(CachedData &cached_data, float scale)
{
cached_data.transforms.clear();
cached_data.transforms.invalidate_last_loaded_time();
if (scale == 0.0f) {
scale = 1.0f;
}
if (xform_time_sampling) {
cached_data.transforms.set_time_sampling(*xform_time_sampling);
}
if (xform_samples.empty()) {
Transform tfm = transform_scale(make_float3(scale));
cached_data.transforms.add_data(tfm, 0.0);
}
else {
/* It is possible for a leaf node of the hierarchy to have multiple samples for its transforms
* if a sibling has animated transforms. So check if we indeed have animated transformations.
*/
const M44d first_matrix = xform_samples.begin()->first;
bool has_animation = false;
for (const std::pair<chrono_t, M44d> pair : xform_samples) {
if (pair.second != first_matrix) {
has_animation = true;
break;
}
}
if (!has_animation) {
Transform tfm = make_transform(first_matrix, scale);
cached_data.transforms.add_data(tfm, 0.0);
}
else {
for (const std::pair<chrono_t, M44d> pair : xform_samples) {
Transform tfm = make_transform(pair.second, scale);
cached_data.transforms.add_data(tfm, pair.first);
}
}
}
}
AttributeRequestSet AlembicObject::get_requested_attributes()
{
AttributeRequestSet requested_attributes;
Geometry *geometry = object->get_geometry();
assert(geometry);
for (Node *node : geometry->get_used_shaders()) {
Shader *shader = static_cast<Shader *>(node);
for (const AttributeRequest &attr : shader->attributes.requests) {
if (!attr.name.empty()) {
requested_attributes.add(attr.name);
}
}
}
return requested_attributes;
}
/* Update existing attributes and remove any attribute not in the cached_data, those attributes
* were added by Cycles (e.g. face normals) */
static void update_attributes(AttributeSet &attributes,
CachedData &cached_data,
const double frame_time)
{
set<Attribute *> cached_attributes;
for (CachedData::CachedAttribute &attribute : cached_data.attributes) {
const CacheLookupResult<array<char>> result = attribute.data.data_for_time(frame_time);
if (result.has_no_data_for_time()) {
continue;
}
Attribute *attr = nullptr;
if (attribute.std != ATTR_STD_NONE) {
attr = attributes.add(attribute.std, attribute.name);
}
else {
attr = attributes.add(attribute.name, attribute.type_desc, attribute.element);
}
assert(attr);
cached_attributes.insert(attr);
if (!result.has_new_data()) {
continue;
}
const array<char> &attr_data = result.get_data();
/* weak way of detecting if the topology has changed
* todo: reuse code from device_update patch */
if (attr->buffer.size() != attr_data.size()) {
attr->buffer.resize(attr_data.size());
}
memcpy(attr->data(), attr_data.data(), attr_data.size());
attr->modified = true;
}
/* remove any attributes not in cached_attributes */
list<Attribute>::iterator it;
for (it = attributes.attributes.begin(); it != attributes.attributes.end();) {
if (cached_attributes.find(&(*it)) == cached_attributes.end()) {
attributes.remove(it++);
continue;
}
it++;
}
}
NODE_DEFINE(AlembicProcedural)
{
NodeType *type = NodeType::add("alembic", create);
SOCKET_STRING(filepath, "Filename", ustring());
SOCKET_STRING_ARRAY(layers, "Layers", array<ustring>());
SOCKET_FLOAT(frame, "Frame", 1.0f);
SOCKET_FLOAT(start_frame, "Start Frame", 1.0f);
SOCKET_FLOAT(end_frame, "End Frame", 1.0f);
SOCKET_FLOAT(frame_rate, "Frame Rate", 24.0f);
SOCKET_FLOAT(frame_offset, "Frame Offset", 0.0f);
SOCKET_FLOAT(default_radius, "Default Radius", 0.01f);
SOCKET_FLOAT(scale, "Scale", 1.0f);
SOCKET_BOOLEAN(use_prefetch, "Use Prefetch", true);
SOCKET_INT(prefetch_cache_size, "Prefetch Cache Size", 4096);
return type;
}
AlembicProcedural::AlembicProcedural() : Procedural(get_node_type())
{
objects_loaded = false;
scene_ = nullptr;
}
AlembicProcedural::~AlembicProcedural()
{
ccl::set<Geometry *> geometries_set;
ccl::set<Object *> objects_set;
const ccl::set<AlembicObject *> abc_objects_set;
for (Node *node : nodes) {
AlembicObject *abc_object = static_cast<AlembicObject *>(node);
if (abc_object->get_object()) {
objects_set.insert(abc_object->get_object());
if (abc_object->get_object()->get_geometry()) {
geometries_set.insert(abc_object->get_object()->get_geometry());
}
}
}
/* We may delete a Procedural before rendering started, so scene_ can be null. */
if (!scene_) {
assert(geometries_set.empty());
assert(objects_set.empty());
return;
}
scene_->delete_nodes(geometries_set, this);
scene_->delete_nodes(objects_set, this);
}
void AlembicProcedural::generate(Scene *scene, Progress &progress)
{
assert(scene_ == nullptr || scene_ == scene);
scene_ = scene;
if (frame < start_frame || frame > end_frame) {
clear_modified();
objects_modified = false;
return;
}
bool need_shader_updates = false;
bool need_data_updates = false;
for (Node *object_node : nodes) {
AlembicObject *object = static_cast<AlembicObject *>(object_node);
if (object->is_modified()) {
need_data_updates = true;
}
/* Check if the shaders were modified. */
if (object->used_shaders_is_modified() && object->get_object() &&
object->get_object()->get_geometry())
{
Geometry *geometry = object->get_object()->get_geometry();
array<Node *> used_shaders = object->get_used_shaders();
geometry->set_used_shaders(used_shaders);
need_shader_updates = true;
}
/* Check for changes in shaders (e.g. newly requested attributes). */
for (Node *shader_node : object->get_used_shaders()) {
Shader *shader = static_cast<Shader *>(shader_node);
if (shader->need_update_geometry()) {
object->need_shader_update = true;
need_shader_updates = true;
}
}
}
if (!(is_modified() || objects_modified) && !need_shader_updates && !need_data_updates) {
return;
}
if (!archive.valid() || filepath_is_modified() || layers_is_modified()) {
Alembic::AbcCoreFactory::IFactory factory;
factory.setPolicy(Alembic::Abc::ErrorHandler::kQuietNoopPolicy);
std::vector<std::string> filenames;
filenames.emplace_back(filepath.c_str());
for (const ustring &layer : layers) {
filenames.emplace_back(layer.c_str());
}
/* We need to reverse the order as overriding archives should come first. */
std::reverse(filenames.begin(), filenames.end());
archive = factory.getArchive(filenames);
if (!archive.valid()) {
/* avoid potential infinite update loops in viewport synchronization */
filepath.clear();
layers.clear();
clear_modified();
objects_modified = false;
return;
}
}
if (!objects_loaded || objects_modified) {
load_objects(progress);
objects_loaded = true;
}
const chrono_t frame_time = (chrono_t)((frame - frame_offset) / frame_rate);
/* Clear the subdivision caches as the data is stored differently. */
for (Node *node : nodes) {
AlembicObject *object = static_cast<AlembicObject *>(node);
if (object->schema_type != AlembicObject::SUBD) {
continue;
}
if (object->ignore_subdivision_is_modified()) {
object->clear_cache();
}
}
if (use_prefetch_is_modified()) {
if (!use_prefetch) {
for (Node *node : nodes) {
AlembicObject *object = static_cast<AlembicObject *>(node);
object->clear_cache();
}
}
}
if (prefetch_cache_size_is_modified()) {
/* Check whether the current memory usage fits in the new requested size,
* abort the render if it is any higher. */
size_t memory_used = 0ul;
for (Node *node : nodes) {
AlembicObject *object = static_cast<AlembicObject *>(node);
memory_used += object->get_cached_data().memory_used();
}
if (memory_used > get_prefetch_cache_size_in_bytes()) {
progress.set_error("Error: Alembic Procedural memory limit reached");
return;
}
}
build_caches(progress);
for (Node *node : nodes) {
AlembicObject *object = static_cast<AlembicObject *>(node);
if (progress.get_cancel()) {
return;
}
/* skip constant objects */
if (object->is_constant() && !object->is_modified() && !object->need_shader_update &&
!scale_is_modified())
{
continue;
}
if (object->schema_type == AlembicObject::POLY_MESH) {
read_mesh(object, frame_time);
}
else if (object->schema_type == AlembicObject::CURVES) {
read_curves(object, frame_time);
}
else if (object->schema_type == AlembicObject::POINTS) {
read_points(object, frame_time);
}
else if (object->schema_type == AlembicObject::SUBD) {
read_subd(object, frame_time);
}
object->need_shader_update = false;
object->clear_modified();
}
clear_modified();
objects_modified = false;
}
void AlembicProcedural::tag_update(Scene *scene)
{
scene->procedural_manager->tag_update();
}
AlembicObject *AlembicProcedural::get_or_create_object(const ustring &path)
{
for (Node *node : nodes) {
AlembicObject *object = static_cast<AlembicObject *>(node);
if (object->get_path() == path) {
return object;
}
}
AlembicObject *object = create_node<AlembicObject>();
object->set_path(path);
objects_modified = true;
return object;
}
void AlembicProcedural::load_objects(Progress &progress)
{
unordered_map<string, AlembicObject *> object_map;
for (Node *node : nodes) {
AlembicObject *object = static_cast<AlembicObject *>(node);
/* only consider newly added objects */
if (object->get_object() == nullptr) {
object_map.insert({object->get_path().c_str(), object});
}
}
const IObject root = archive.getTop();
for (size_t i = 0; i < root.getNumChildren(); ++i) {
walk_hierarchy(root, root.getChildHeader(i), {}, object_map, progress);
}
/* Create nodes in the scene. */
for (const std::pair<string, AlembicObject *> pair : object_map) {
AlembicObject *abc_object = pair.second;
Geometry *geometry = nullptr;
if (!abc_object->instance_of) {
if (abc_object->schema_type == AlembicObject::CURVES) {
geometry = scene_->create_node<Hair>();
}
else if (abc_object->schema_type == AlembicObject::POINTS) {
geometry = scene_->create_node<PointCloud>();
}
else if (abc_object->schema_type == AlembicObject::POLY_MESH ||
abc_object->schema_type == AlembicObject::SUBD)
{
geometry = scene_->create_node<Mesh>();
}
else {
continue;
}
geometry->set_owner(this);
geometry->name = abc_object->iobject.getName();
array<Node *> used_shaders = abc_object->get_used_shaders();
geometry->set_used_shaders(used_shaders);
}
Object *object = scene_->create_node<Object>();
object->set_owner(this);
object->set_geometry(geometry);
object->name = abc_object->iobject.getName();
abc_object->set_object(object);
}
/* Share geometries between instances. */
for (Node *node : nodes) {
AlembicObject *abc_object = static_cast<AlembicObject *>(node);
if (abc_object->instance_of) {
abc_object->get_object()->set_geometry(
abc_object->instance_of->get_object()->get_geometry());
abc_object->schema_type = abc_object->instance_of->schema_type;
}
}
}
void AlembicProcedural::read_mesh(AlembicObject *abc_object, Abc::chrono_t frame_time)
{
CachedData &cached_data = abc_object->get_cached_data();
/* update sockets */
Object *object = abc_object->get_object();
cached_data.transforms.copy_to_socket(frame_time, object, object->get_tfm_socket());
if (object->is_modified()) {
object->tag_update(scene_);
}
/* Only update sockets for the original Geometry. */
if (abc_object->instance_of) {
return;
}
Mesh *mesh = static_cast<Mesh *>(object->get_geometry());
/* Make sure shader ids are also updated. */
if (mesh->used_shaders_is_modified()) {
mesh->tag_shader_modified();
}
cached_data.vertices.copy_to_socket(frame_time, mesh, mesh->get_verts_socket());
cached_data.shader.copy_to_socket(frame_time, mesh, mesh->get_shader_socket());
array<int3> *triangle_data = cached_data.triangles.data_for_time(frame_time).get_data_or_null();
if (triangle_data) {
array<int> triangles;
array<bool> smooth;
triangles.reserve(triangle_data->size() * 3);
smooth.reserve(triangle_data->size());
for (size_t i = 0; i < triangle_data->size(); ++i) {
const int3 tri = (*triangle_data)[i];
triangles.push_back_reserved(tri.x);
triangles.push_back_reserved(tri.y);
triangles.push_back_reserved(tri.z);
smooth.push_back_reserved(true);
}
mesh->set_triangles(triangles);
mesh->set_smooth(smooth);
}
/* update attributes */
update_attributes(mesh->attributes, cached_data, frame_time);
if (mesh->is_modified()) {
const bool need_rebuild = mesh->triangles_is_modified();
mesh->tag_update(scene_, need_rebuild);
}
}
void AlembicProcedural::read_subd(AlembicObject *abc_object, Abc::chrono_t frame_time)
{
if (abc_object->get_ignore_subdivision()) {
read_mesh(abc_object, frame_time);
return;
}
CachedData &cached_data = abc_object->get_cached_data();
/* Update sockets. */
Object *object = abc_object->get_object();
cached_data.transforms.copy_to_socket(frame_time, object, object->get_tfm_socket());
if (object->is_modified()) {
object->tag_update(scene_);
}
/* Only update sockets for the original Geometry. */
if (abc_object->instance_of) {
return;
}
if (abc_object->subd_max_level_is_modified() || abc_object->subd_dicing_rate_is_modified()) {
/* need to reset the current data is something changed */
cached_data.invalidate_last_loaded_time();
}
Mesh *mesh = static_cast<Mesh *>(object->get_geometry());
/* Make sure shader ids are also updated. */
if (mesh->used_shaders_is_modified()) {
mesh->tag_shader_modified();
}
/* Cycles overwrites the original triangles when computing displacement, so we always have to
* repass the data if something is animated (vertices most likely) to avoid buffer overflows. */
if (!cached_data.is_constant()) {
cached_data.invalidate_last_loaded_time();
/* remove previous triangles, if any */
array<int> triangles;
mesh->set_triangles(triangles);
}
mesh->clear_non_sockets();
/* Alembic is OpenSubDiv compliant, there is no option to set another subdivision type. */
mesh->set_subdivision_type(Mesh::SubdivisionType::SUBDIVISION_CATMULL_CLARK);
mesh->set_subd_max_level(abc_object->get_subd_max_level());
mesh->set_subd_dicing_rate(abc_object->get_subd_dicing_rate());
cached_data.vertices.copy_to_socket(frame_time, mesh, mesh->get_verts_socket());
/* cached_data.shader is also used for subd_shader */
cached_data.shader.copy_to_socket(frame_time, mesh, mesh->get_subd_shader_socket());
cached_data.subd_start_corner.copy_to_socket(
frame_time, mesh, mesh->get_subd_start_corner_socket());
cached_data.subd_num_corners.copy_to_socket(
frame_time, mesh, mesh->get_subd_num_corners_socket());
cached_data.subd_smooth.copy_to_socket(frame_time, mesh, mesh->get_subd_smooth_socket());
cached_data.subd_ptex_offset.copy_to_socket(
frame_time, mesh, mesh->get_subd_ptex_offset_socket());
cached_data.subd_face_corners.copy_to_socket(
frame_time, mesh, mesh->get_subd_face_corners_socket());
cached_data.subd_creases_edge.copy_to_socket(
frame_time, mesh, mesh->get_subd_creases_edge_socket());
cached_data.subd_creases_weight.copy_to_socket(
frame_time, mesh, mesh->get_subd_creases_weight_socket());
cached_data.subd_vertex_crease_indices.copy_to_socket(
frame_time, mesh, mesh->get_subd_vert_creases_socket());
cached_data.subd_vertex_crease_weights.copy_to_socket(
frame_time, mesh, mesh->get_subd_vert_creases_weight_socket());
mesh->set_num_subd_faces(mesh->get_subd_shader().size());
/* Update attributes. */
update_attributes(mesh->subd_attributes, cached_data, frame_time);
if (mesh->is_modified()) {
const bool need_rebuild = (mesh->triangles_is_modified()) ||
(mesh->subd_num_corners_is_modified()) ||
(mesh->subd_shader_is_modified()) ||
(mesh->subd_smooth_is_modified()) ||
(mesh->subd_ptex_offset_is_modified()) ||
(mesh->subd_start_corner_is_modified()) ||
(mesh->subd_face_corners_is_modified());
mesh->tag_update(scene_, need_rebuild);
}
}
void AlembicProcedural::read_curves(AlembicObject *abc_object, Abc::chrono_t frame_time)
{
CachedData &cached_data = abc_object->get_cached_data();
/* update sockets */
Object *object = abc_object->get_object();
cached_data.transforms.copy_to_socket(frame_time, object, object->get_tfm_socket());
if (object->is_modified()) {
object->tag_update(scene_);
}
/* Only update sockets for the original Geometry. */
if (abc_object->instance_of) {
return;
}
Hair *hair = static_cast<Hair *>(object->get_geometry());
/* Make sure shader ids are also updated. */
if (hair->used_shaders_is_modified()) {
hair->tag_curve_shader_modified();
}
cached_data.curve_keys.copy_to_socket(frame_time, hair, hair->get_curve_keys_socket());
cached_data.curve_radius.copy_to_socket(frame_time, hair, hair->get_curve_radius_socket());
cached_data.curve_shader.copy_to_socket(frame_time, hair, hair->get_curve_shader_socket());
cached_data.curve_first_key.copy_to_socket(frame_time, hair, hair->get_curve_first_key_socket());
/* update attributes */
update_attributes(hair->attributes, cached_data, frame_time);
const bool rebuild = (hair->curve_keys_is_modified() || hair->curve_radius_is_modified());
hair->tag_update(scene_, rebuild);
}
void AlembicProcedural::read_points(AlembicObject *abc_object, Abc::chrono_t frame_time)
{
CachedData &cached_data = abc_object->get_cached_data();
/* update sockets */
Object *object = abc_object->get_object();
cached_data.transforms.copy_to_socket(frame_time, object, object->get_tfm_socket());
if (object->is_modified()) {
object->tag_update(scene_);
}
/* Only update sockets for the original Geometry. */
if (abc_object->instance_of) {
return;
}
PointCloud *point_cloud = static_cast<PointCloud *>(object->get_geometry());
/* Make sure shader ids are also updated. */
if (point_cloud->used_shaders_is_modified()) {
point_cloud->tag_shader_modified();
}
cached_data.points.copy_to_socket(frame_time, point_cloud, point_cloud->get_points_socket());
cached_data.radiuses.copy_to_socket(frame_time, point_cloud, point_cloud->get_radius_socket());
cached_data.points_shader.copy_to_socket(
frame_time, point_cloud, point_cloud->get_shader_socket());
/* update attributes */
update_attributes(point_cloud->attributes, cached_data, frame_time);
const bool rebuild = (point_cloud->points_is_modified() || point_cloud->radius_is_modified() ||
point_cloud->shader_is_modified());
point_cloud->tag_update(scene_, rebuild);
}
void AlembicProcedural::walk_hierarchy(
IObject parent,
const ObjectHeader &header,
MatrixSamplesData matrix_samples_data,
const unordered_map<std::string, AlembicObject *> &object_map,
Progress &progress)
{
if (progress.get_cancel()) {
return;
}
IObject next_object;
MatrixSampleMap concatenated_xform_samples;
if (IXform::matches(header)) {
IXform xform(parent, header.getName());
const IXformSchema &xs = xform.getSchema();
if (xs.getNumOps() > 0) {
const TimeSamplingPtr ts = xs.getTimeSampling();
MatrixSampleMap local_xform_samples;
MatrixSampleMap *temp_xform_samples = nullptr;
if (matrix_samples_data.samples == nullptr) {
/* If there is no parent transforms, fill the map directly. */
temp_xform_samples = &concatenated_xform_samples;
}
else {
/* use a temporary map */
temp_xform_samples = &local_xform_samples;
}
for (size_t i = 0; i < xs.getNumSamples(); ++i) {
const chrono_t sample_time = ts->getSampleTime(index_t(i));
const XformSample sample = xs.getValue(ISampleSelector(sample_time));
temp_xform_samples->insert({sample_time, sample.getMatrix()});
}
if (matrix_samples_data.samples != nullptr) {
concatenate_xform_samples(
*matrix_samples_data.samples, local_xform_samples, concatenated_xform_samples);
}
matrix_samples_data.samples = &concatenated_xform_samples;
matrix_samples_data.time_sampling = ts;
}
next_object = xform;
}
else if (ISubD::matches(header)) {
const ISubD subd(parent, header.getName());
unordered_map<std::string, AlembicObject *>::const_iterator iter;
iter = object_map.find(subd.getFullName());
if (iter != object_map.end()) {
AlembicObject *abc_object = iter->second;
abc_object->iobject = subd;
abc_object->schema_type = AlembicObject::SUBD;
if (matrix_samples_data.samples) {
abc_object->xform_samples = *matrix_samples_data.samples;
abc_object->xform_time_sampling = matrix_samples_data.time_sampling;
}
}
next_object = subd;
}
else if (IPolyMesh::matches(header)) {
const IPolyMesh mesh(parent, header.getName());
unordered_map<std::string, AlembicObject *>::const_iterator iter;
iter = object_map.find(mesh.getFullName());
if (iter != object_map.end()) {
AlembicObject *abc_object = iter->second;
abc_object->iobject = mesh;
abc_object->schema_type = AlembicObject::POLY_MESH;
if (matrix_samples_data.samples) {
abc_object->xform_samples = *matrix_samples_data.samples;
abc_object->xform_time_sampling = matrix_samples_data.time_sampling;
}
}
next_object = mesh;
}
else if (ICurves::matches(header)) {
const ICurves curves(parent, header.getName());
unordered_map<std::string, AlembicObject *>::const_iterator iter;
iter = object_map.find(curves.getFullName());
if (iter != object_map.end()) {
AlembicObject *abc_object = iter->second;
abc_object->iobject = curves;
abc_object->schema_type = AlembicObject::CURVES;
if (matrix_samples_data.samples) {
abc_object->xform_samples = *matrix_samples_data.samples;
abc_object->xform_time_sampling = matrix_samples_data.time_sampling;
}
}
next_object = curves;
}
else if (IFaceSet::matches(header)) {
// ignore the face set, it will be read along with the data
}
else if (IPoints::matches(header)) {
const IPoints points(parent, header.getName());
unordered_map<std::string, AlembicObject *>::const_iterator iter;
iter = object_map.find(points.getFullName());
if (iter != object_map.end()) {
AlembicObject *abc_object = iter->second;
abc_object->iobject = points;
abc_object->schema_type = AlembicObject::POINTS;
if (matrix_samples_data.samples) {
abc_object->xform_samples = *matrix_samples_data.samples;
abc_object->xform_time_sampling = matrix_samples_data.time_sampling;
}
}
next_object = points;
}
else if (INuPatch::matches(header)) {
// unsupported for now
}
else {
next_object = parent.getChild(header.getName());
if (next_object.isInstanceRoot()) {
unordered_map<std::string, AlembicObject *>::const_iterator iter;
/* Was this object asked to be rendered? */
iter = object_map.find(next_object.getFullName());
if (iter != object_map.end()) {
AlembicObject *abc_object = iter->second;
/* Only try to render an instance if the original object is also rendered. */
iter = object_map.find(next_object.instanceSourcePath());
if (iter != object_map.end()) {
abc_object->iobject = next_object;
abc_object->instance_of = iter->second;
if (matrix_samples_data.samples) {
abc_object->xform_samples = *matrix_samples_data.samples;
abc_object->xform_time_sampling = matrix_samples_data.time_sampling;
}
}
}
}
}
if (next_object.valid()) {
for (size_t i = 0; i < next_object.getNumChildren(); ++i) {
walk_hierarchy(
next_object, next_object.getChildHeader(i), matrix_samples_data, object_map, progress);
}
}
}
void AlembicProcedural::build_caches(Progress &progress)
{
size_t memory_used = 0;
for (Node *node : nodes) {
AlembicObject *object = static_cast<AlembicObject *>(node);
if (progress.get_cancel()) {
return;
}
if (object->schema_type == AlembicObject::POLY_MESH) {
if (!object->has_data_loaded()) {
IPolyMesh polymesh(object->iobject, Alembic::Abc::kWrapExisting);
IPolyMeshSchema schema = polymesh.getSchema();
object->load_data_in_cache(object->get_cached_data(), this, schema, progress);
}
else if (object->need_shader_update) {
IPolyMesh polymesh(object->iobject, Alembic::Abc::kWrapExisting);
const IPolyMeshSchema schema = polymesh.getSchema();
read_attributes(this,
object->get_cached_data(),
schema,
schema.getUVsParam(),
object->get_requested_attributes(),
progress);
}
}
else if (object->schema_type == AlembicObject::CURVES) {
if (!object->has_data_loaded() || default_radius_is_modified() ||
object->radius_scale_is_modified())
{
ICurves curves(object->iobject, Alembic::Abc::kWrapExisting);
const ICurvesSchema schema = curves.getSchema();
object->load_data_in_cache(object->get_cached_data(), this, schema, progress);
}
}
else if (object->schema_type == AlembicObject::POINTS) {
if (!object->has_data_loaded() || default_radius_is_modified() ||
object->radius_scale_is_modified())
{
IPoints points(object->iobject, Alembic::Abc::kWrapExisting);
const IPointsSchema schema = points.getSchema();
object->load_data_in_cache(object->get_cached_data(), this, schema, progress);
}
}
else if (object->schema_type == AlembicObject::SUBD) {
if (!object->has_data_loaded()) {
ISubD subd_mesh(object->iobject, Alembic::Abc::kWrapExisting);
ISubDSchema schema = subd_mesh.getSchema();
object->load_data_in_cache(object->get_cached_data(), this, schema, progress);
}
else if (object->need_shader_update) {
ISubD subd_mesh(object->iobject, Alembic::Abc::kWrapExisting);
const ISubDSchema schema = subd_mesh.getSchema();
read_attributes(this,
object->get_cached_data(),
schema,
schema.getUVsParam(),
object->get_requested_attributes(),
progress);
}
}
if (scale_is_modified() || object->get_cached_data().transforms.size() == 0) {
object->setup_transform_cache(object->get_cached_data(), scale);
}
memory_used += object->get_cached_data().memory_used();
if (use_prefetch) {
if (memory_used > get_prefetch_cache_size_in_bytes()) {
progress.set_error("Error: Alembic Procedural memory limit reached");
return;
}
}
}
LOG_DEBUG << "AlembicProcedural memory usage : " << string_human_readable_size(memory_used);
}
CCL_NAMESPACE_END
#endif

View File

@@ -1,567 +0,0 @@
/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
*
* SPDX-License-Identifier: Apache-2.0 */
#pragma once
#include "graph/node.h"
#include "scene/attribute.h"
#include "scene/procedural.h"
#include "util/transform.h"
#include "util/vector.h"
#ifdef WITH_ALEMBIC
# include <Alembic/AbcCoreFactory/All.h>
# include <Alembic/AbcGeom/All.h>
CCL_NAMESPACE_BEGIN
class AlembicProcedural;
class Geometry;
class Object;
class Progress;
class Shader;
using MatrixSampleMap = std::map<Alembic::Abc::chrono_t, Alembic::Abc::M44d>;
struct MatrixSamplesData {
MatrixSampleMap *samples = nullptr;
Alembic::AbcCoreAbstract::TimeSamplingPtr time_sampling;
};
/* Helpers to detect if some type is a `ccl::array`. */
template<typename> struct is_array : public std::false_type {};
template<typename T> struct is_array<array<T>> : public std::true_type {};
/* Holds the data for a cache lookup at a given time, as well as information to
* help disambiguate successes or failures to get data from the cache. */
template<typename T> class CacheLookupResult {
enum class State {
NEW_DATA,
ALREADY_LOADED,
NO_DATA_FOR_TIME,
};
T *data;
State state;
protected:
/* Prevent default construction outside of the class: for a valid result, we
* should use the static functions below. */
CacheLookupResult() = default;
public:
static CacheLookupResult new_data(T *data_)
{
CacheLookupResult result;
result.data = data_;
result.state = State::NEW_DATA;
return result;
}
static CacheLookupResult no_data_found_for_time()
{
CacheLookupResult result;
result.data = nullptr;
result.state = State::NO_DATA_FOR_TIME;
return result;
}
static CacheLookupResult already_loaded()
{
CacheLookupResult result;
result.data = nullptr;
result.state = State::ALREADY_LOADED;
return result;
}
/* This should only be call if new data is available. */
const T &get_data() const
{
assert(state == State::NEW_DATA);
assert(data != nullptr);
return *data;
}
T *get_data_or_null() const
{
// data_ should already be null if there is no new data so no need to check
return data;
}
bool has_new_data() const
{
return state == State::NEW_DATA;
}
bool has_already_loaded() const
{
return state == State::ALREADY_LOADED;
}
bool has_no_data_for_time() const
{
return state == State::NO_DATA_FOR_TIME;
}
};
/* Store the data set for an animation at every time points, or at the beginning of the animation
* for constant data.
*
* The data is supposed to be stored in chronological order, and is looked up using the current
* animation time in seconds using the TimeSampling from the Alembic property. */
template<typename T> class DataStore {
/* Holds information to map a cache entry for a given time to an index into the data array. */
struct TimeIndexPair {
/* Frame time for this entry. */
double time = 0;
/* Frame time for the data pointed to by `index`. */
double source_time = 0;
/* Index into the data array. */
size_t index = 0;
};
/* This is the actual data that is stored. We deduplicate data across frames to avoid storing
* values if they have not changed yet (e.g. the triangles for a building before fracturing, or a
* fluid simulation before a break or splash) */
vector<T> data{};
/* This is used to map they entry for a given time to an index into the data array, multiple
* frames can point to the same index. */
vector<TimeIndexPair> index_data_map{};
Alembic::AbcCoreAbstract::TimeSampling time_sampling{};
double last_loaded_time = std::numeric_limits<double>::max();
public:
/* Keys used to compare values. */
Alembic::AbcCoreAbstract::ArraySample::Key key1;
Alembic::AbcCoreAbstract::ArraySample::Key key2;
void set_time_sampling(Alembic::AbcCoreAbstract::TimeSampling time_sampling_)
{
time_sampling = time_sampling_;
}
Alembic::AbcCoreAbstract::TimeSampling get_time_sampling() const
{
return time_sampling;
}
/* Get the data for the specified time.
* Return nullptr if there is no data or if the data for this time was already loaded. */
CacheLookupResult<T> data_for_time(const double time)
{
if (size() == 0) {
return CacheLookupResult<T>::no_data_found_for_time();
}
const TimeIndexPair &index = get_index_for_time(time);
if (index.index == -1ul) {
return CacheLookupResult<T>::no_data_found_for_time();
}
if (last_loaded_time == index.time || last_loaded_time == index.source_time) {
return CacheLookupResult<T>::already_loaded();
}
last_loaded_time = index.source_time;
assert(index.index < data.size());
return CacheLookupResult<T>::new_data(&data[index.index]);
}
/* get the data for the specified time, but do not check if the data was already loaded for this
* time return nullptr if there is no data */
CacheLookupResult<T> data_for_time_no_check(const double time)
{
if (size() == 0) {
return CacheLookupResult<T>::no_data_found_for_time();
}
const TimeIndexPair &index = get_index_for_time(time);
if (index.index == -1ul) {
return CacheLookupResult<T>::no_data_found_for_time();
}
assert(index.index < data.size());
return CacheLookupResult<T>::new_data(&data[index.index]);
}
void add_data(T &data_, double time)
{
index_data_map.push_back({time, time, data.size()});
if constexpr (is_array<T>::value) {
data.emplace_back();
data.back().steal_data(data_);
return;
}
data.push_back(data_);
}
void reuse_data_for_last_time(const double time)
{
const TimeIndexPair &data_index = index_data_map.back();
index_data_map.push_back({time, data_index.source_time, data_index.index});
}
void add_no_data(const double time)
{
index_data_map.push_back({time, time, -1ul});
}
bool is_constant() const
{
return data.size() <= 1;
}
size_t size() const
{
return data.size();
}
void clear()
{
invalidate_last_loaded_time();
data.clear();
index_data_map.clear();
}
void invalidate_last_loaded_time()
{
last_loaded_time = std::numeric_limits<double>::max();
}
/* Copy the data for the specified time to the node's socket. If there is no
* data for this time or it was already loaded, do nothing. */
void copy_to_socket(const double time, Node *node, const SocketType *socket)
{
CacheLookupResult<T> result = data_for_time(time);
if (!result.has_new_data()) {
return;
}
/* TODO(kevindietrich): arrays are emptied when passed to the sockets, so for now we copy the
* arrays to avoid reloading the data */
T value = result.get_data();
node->set(*socket, value);
}
size_t memory_used() const
{
if constexpr (is_array<T>::value) {
size_t mem_used = 0;
for (const T &array : data) {
mem_used += array.size() * sizeof(array[0]);
}
return mem_used;
}
return data.size() * sizeof(T);
}
private:
const TimeIndexPair &get_index_for_time(const double time) const
{
std::pair<size_t, Alembic::Abc::chrono_t> index_pair;
index_pair = time_sampling.getNearIndex(time, index_data_map.size());
return index_data_map[index_pair.first];
}
};
/* Actual cache for the stored data.
* This caches the topological, transformation, and attribute data for a Mesh node or a Hair node
* inside of DataStores.
*/
struct CachedData {
DataStore<Transform> transforms{};
/* mesh data */
DataStore<array<float3>> vertices;
DataStore<array<int3>> triangles{};
/* triangle "loops" are the polygons' vertices indices used for indexing face varying attributes
* (like UVs) */
DataStore<array<int>> uv_loops{};
DataStore<array<int>> shader{};
/* subd data */
DataStore<array<int>> subd_start_corner;
DataStore<array<int>> subd_num_corners;
DataStore<array<bool>> subd_smooth;
DataStore<array<int>> subd_ptex_offset;
DataStore<array<int>> subd_face_corners;
DataStore<array<int>> subd_creases_edge;
DataStore<array<float>> subd_creases_weight;
DataStore<array<int>> subd_vertex_crease_indices;
DataStore<array<float>> subd_vertex_crease_weights;
/* hair data */
DataStore<array<float3>> curve_keys;
DataStore<array<float>> curve_radius;
DataStore<array<int>> curve_first_key;
DataStore<array<int>> curve_shader;
/* point data */
DataStore<array<float3>> points;
DataStore<array<float>> radiuses;
DataStore<array<int>> points_shader;
struct CachedAttribute {
AttributeStandard std;
AttributeElement element;
TypeDesc type_desc;
ustring name;
DataStore<array<char>> data{};
};
vector<CachedAttribute> attributes{};
void clear();
CachedAttribute &add_attribute(const ustring &name,
const Alembic::Abc::TimeSampling &time_sampling);
bool is_constant() const;
void invalidate_last_loaded_time(bool attributes_only = false);
void set_time_sampling(Alembic::AbcCoreAbstract::TimeSampling time_sampling);
size_t memory_used() const;
};
/* Representation of an Alembic object for the AlembicProcedural.
*
* The AlembicObject holds the path to the Alembic IObject inside of the archive that is desired
* for rendering, as well as the list of shaders that it is using.
*
* The names of the shaders should correspond to the names of the FaceSets inside of the Alembic
* archive for per-triangle shader association. If there is no FaceSets, or the names do not
* match, the first shader is used for rendering for all triangles.
*/
class AlembicObject : public Node {
public:
NODE_DECLARE
/* Path to the IObject inside of the archive. */
NODE_SOCKET_API(ustring, path)
/* Shaders used for rendering. */
NODE_SOCKET_API_ARRAY(array<Node *>, used_shaders)
/* Treat this subdivision object as a regular polygon mesh, so no subdivision will be performed.
*/
NODE_SOCKET_API(bool, ignore_subdivision)
/* Maximum number of subdivisions for ISubD objects. */
NODE_SOCKET_API(int, subd_max_level)
/* Finest level of detail (in pixels) for the subdivision. */
NODE_SOCKET_API(float, subd_dicing_rate)
/* Scale the radius of points and curves. */
NODE_SOCKET_API(float, radius_scale)
AlembicObject();
~AlembicObject() override;
private:
friend class AlembicProcedural;
void set_object(Object *object);
Object *get_object();
void load_data_in_cache(CachedData &cached_data,
AlembicProcedural *proc,
Alembic::AbcGeom::IPolyMeshSchema &schema,
Progress &progress);
void load_data_in_cache(CachedData &cached_data,
AlembicProcedural *proc,
Alembic::AbcGeom::ISubDSchema &schema,
Progress &progress);
void load_data_in_cache(CachedData &cached_data,
AlembicProcedural *proc,
const Alembic::AbcGeom::ICurvesSchema &schema,
Progress &progress);
void load_data_in_cache(CachedData &cached_data,
AlembicProcedural *proc,
const Alembic::AbcGeom::IPointsSchema &schema,
Progress &progress);
bool has_data_loaded() const;
/* Enumeration used to speed up the discrimination of an IObject as IObject::matches() methods
* are too expensive and show up in profiles. */
enum AbcSchemaType {
INVALID,
POLY_MESH,
SUBD,
CURVES,
POINTS,
};
bool need_shader_update = true;
AlembicObject *instance_of = nullptr;
Alembic::AbcCoreAbstract::TimeSamplingPtr xform_time_sampling;
MatrixSampleMap xform_samples;
Alembic::AbcGeom::IObject iobject;
/* Set if the path points to a valid IObject whose type is supported. */
AbcSchemaType schema_type;
CachedData &get_cached_data()
{
return cached_data_;
}
bool is_constant() const
{
return cached_data_.is_constant();
}
void clear_cache()
{
cached_data_.clear();
}
Object *object = nullptr;
bool data_loaded = false;
CachedData cached_data_;
void setup_transform_cache(CachedData &cached_data, const float scale);
AttributeRequestSet get_requested_attributes();
};
/* Procedural to render objects from a single Alembic archive.
*
* Every object desired to be rendered should be passed as an AlembicObject through the objects
* socket.
*
* This procedural will load the data set for the entire animation in memory on the first frame,
* and directly set the data for the new frames on the created Nodes if needed. This allows for
* faster updates between frames as it avoids reseeking the data on disk.
*/
class AlembicProcedural : public Procedural {
Alembic::AbcGeom::IArchive archive;
bool objects_loaded = false;
bool objects_modified = false;
Scene *scene_ = nullptr;
public:
NODE_DECLARE
/* The file path to the Alembic archive */
NODE_SOCKET_API(ustring, filepath)
/* Layers for the Alembic archive. Layers are in the order in which they override data, with the
* latter elements overriding the former ones. */
NODE_SOCKET_API_ARRAY(array<ustring>, layers)
/* The current frame to render. */
NODE_SOCKET_API(float, frame)
/* The first frame to load data for. */
NODE_SOCKET_API(float, start_frame)
/* The last frame to load data for. */
NODE_SOCKET_API(float, end_frame)
/* Subtracted to the current frame. */
NODE_SOCKET_API(float, frame_offset)
/* The frame rate used for rendering in units of frames per second. */
NODE_SOCKET_API(float, frame_rate)
/* Set the default radius to use for curves when the Alembic Curves Schemas do not have radius
* information. */
NODE_SOCKET_API(float, default_radius)
/* Multiplier to account for differences in default units for measuring objects in various
* software. */
NODE_SOCKET_API(float, scale)
/* Cache controls */
NODE_SOCKET_API(bool, use_prefetch)
/* Memory limit for the cache, if the data does not fit within this limit, rendering is aborted.
*/
NODE_SOCKET_API(int, prefetch_cache_size)
AlembicProcedural();
~AlembicProcedural() override;
/* Populates the Cycles scene with Nodes for every contained AlembicObject on the first
* invocation, and updates the data on subsequent invocations if the frame changed. */
void generate(Scene *scene, Progress &progress) override;
/* Tag for an update only if something was modified. */
void tag_update(Scene *scene);
/* This should be called by scene exporters to request the rendering of an object located
* in the Alembic archive at the given path.
*
* Since we lazily load object, the function does not validate the existence of the object
* in the archive. If no objects with such path if found in the archive during the next call
* to `generate`, it will be ignored.
*
* Returns a pointer to an existing or a newly created AlembicObject for the given path. */
AlembicObject *get_or_create_object(const ustring &path);
private:
/* Load the data for all the objects whose data has not yet been loaded. */
void load_objects(Progress &progress);
/* Traverse the Alembic hierarchy to lookup the IObjects for the AlembicObjects that were
* specified in our objects socket, and accumulate all of the transformations samples along the
* way for each IObject. */
void walk_hierarchy(Alembic::AbcGeom::IObject parent,
const Alembic::AbcGeom::ObjectHeader &header,
MatrixSamplesData matrix_samples_data,
const unordered_map<string, AlembicObject *> &object_map,
Progress &progress);
/* Read the data for an IPolyMesh at the specified frame_time. Creates corresponding Geometry and
* Object Nodes in the Cycles scene if none exist yet. */
void read_mesh(AlembicObject *abc_object, Alembic::AbcGeom::Abc::chrono_t frame_time);
/* Read the data for an ICurves at the specified frame_time. Creates corresponding Geometry and
* Object Nodes in the Cycles scene if none exist yet. */
void read_curves(AlembicObject *abc_object, Alembic::AbcGeom::Abc::chrono_t frame_time);
/* Read the data for an IPoints at the specified frame_time. Creates corresponding Geometry and
* Object Nodes in the Cycles scene if none exist yet. */
void read_points(AlembicObject *abc_object, Alembic::AbcGeom::Abc::chrono_t frame_time);
/* Read the data for an ISubD at the specified frame_time. Creates corresponding Geometry and
* Object Nodes in the Cycles scene if none exist yet. */
void read_subd(AlembicObject *abc_object, Alembic::AbcGeom::Abc::chrono_t frame_time);
void build_caches(Progress &progress);
size_t get_prefetch_cache_size_in_bytes() const
{
/* prefetch_cache_size is in megabytes, so convert to bytes. */
return static_cast<size_t>(prefetch_cache_size) * 1024 * 1024;
}
};
CCL_NAMESPACE_END
#endif

View File

@@ -1,1112 +0,0 @@
/* SPDX-FileCopyrightText: 2021-2022 Blender Foundation
*
* SPDX-License-Identifier: Apache-2.0 */
#include <algorithm>
#include "scene/alembic.h"
#include "scene/alembic_read.h"
#include "scene/mesh.h"
#include "util/color.h"
#include "util/progress.h"
#ifdef WITH_ALEMBIC
using namespace Alembic::AbcGeom;
CCL_NAMESPACE_BEGIN
static float3 make_float3_from_yup(const V3f &v)
{
return make_float3(v.x, -v.z, v.y);
}
/* get the sample times to load data for the given the start and end frame of the procedural */
static set<chrono_t> get_relevant_sample_times(AlembicProcedural *proc,
const TimeSampling &time_sampling,
const size_t num_samples)
{
set<chrono_t> result;
if (num_samples < 2) {
result.insert(0.0);
return result;
}
double start_frame;
double end_frame;
if (proc->get_use_prefetch()) {
// load the data for the entire animation
start_frame = static_cast<double>(proc->get_start_frame());
end_frame = static_cast<double>(proc->get_end_frame());
}
else {
// load the data for the current frame
start_frame = static_cast<double>(proc->get_frame());
end_frame = start_frame;
}
const double frame_rate = static_cast<double>(proc->get_frame_rate());
const double frame_offset = proc->get_frame_offset();
const double start_time = (start_frame - frame_offset) / frame_rate;
const double end_time = (end_frame - frame_offset + 1) / frame_rate;
const size_t start_index = time_sampling.getFloorIndex(start_time, num_samples).first;
const size_t end_index = time_sampling.getCeilIndex(end_time, num_samples).first;
for (size_t i = start_index; i < end_index; ++i) {
result.insert(time_sampling.getSampleTime(i));
}
return result;
}
/* Main function to read data, this will iterate over all the relevant sample times for the
* duration of the requested animation, and call the DataReadingFunc for each of those sample time.
*/
template<typename Params, typename DataReadingFunc>
static void read_data_loop(AlembicProcedural *proc,
CachedData &cached_data,
const Params &params,
DataReadingFunc &&func,
Progress &progress)
{
const std::set<chrono_t> times = get_relevant_sample_times(
proc, *params.time_sampling, params.num_samples);
cached_data.set_time_sampling(*params.time_sampling);
for (const chrono_t time : times) {
if (progress.get_cancel()) {
return;
}
func(cached_data, params, time);
}
}
/* Polygon Mesh Geometries. */
/* Compute the vertex normals in case none are present in the IPolyMeshSchema, this is mostly used
* to avoid computing them in the GeometryManager in order to speed up data updates. */
static void compute_vertex_normals(CachedData &cache, const double current_time)
{
if (cache.vertices.size() == 0) {
return;
}
CachedData::CachedAttribute &attr_normal = cache.add_attribute(
ustring("N"), cache.vertices.get_time_sampling());
attr_normal.std = ATTR_STD_VERTEX_NORMAL;
attr_normal.element = ATTR_ELEMENT_VERTEX;
attr_normal.type_desc = TypeNormal;
const array<float3> *vertices =
cache.vertices.data_for_time_no_check(current_time).get_data_or_null();
const array<int3> *triangles =
cache.triangles.data_for_time_no_check(current_time).get_data_or_null();
if (!vertices || !triangles) {
attr_normal.data.add_no_data(current_time);
return;
}
array<char> attr_data(vertices->size() * sizeof(float3));
float3 *attr_ptr = reinterpret_cast<float3 *>(attr_data.data());
std::fill_n(attr_ptr, vertices->size(), zero_float3());
for (size_t t = 0; t < triangles->size(); ++t) {
const int3 tri_int3 = triangles->data()[t];
Mesh::Triangle tri{};
tri.v[0] = tri_int3[0];
tri.v[1] = tri_int3[1];
tri.v[2] = tri_int3[2];
const float3 tri_N = tri.compute_normal(vertices->data());
for (int v = 0; v < 3; ++v) {
attr_ptr[tri_int3[v]] += tri_N;
}
}
for (size_t v = 0; v < vertices->size(); ++v) {
attr_ptr[v] = normalize(attr_ptr[v]);
}
attr_normal.data.add_data(attr_data, current_time);
}
static void add_normals(const Int32ArraySamplePtr face_indices,
const IN3fGeomParam &normals,
const double time,
CachedData &cached_data)
{
switch (normals.getScope()) {
case kFacevaryingScope: {
const ISampleSelector iss = ISampleSelector(time);
const IN3fGeomParam::Sample sample = normals.getExpandedValue(iss);
if (!sample.valid()) {
return;
}
CachedData::CachedAttribute &attr = cached_data.add_attribute(ustring(normals.getName()),
*normals.getTimeSampling());
attr.std = ATTR_STD_VERTEX_NORMAL;
const array<float3> *vertices =
cached_data.vertices.data_for_time_no_check(time).get_data_or_null();
if (!vertices) {
return;
}
array<char> data;
data.resize(vertices->size() * sizeof(float3));
float3 *data_float3 = reinterpret_cast<float3 *>(data.data());
const int *face_indices_array = face_indices->get();
const N3fArraySamplePtr values = sample.getVals();
for (size_t i = 0; i < face_indices->size(); ++i) {
const int point_index = face_indices_array[i];
data_float3[point_index] = make_float3_from_yup(values->get()[i]);
}
attr.data.add_data(data, time);
break;
}
case kVaryingScope:
case kVertexScope: {
const ISampleSelector iss = ISampleSelector(time);
const IN3fGeomParam::Sample sample = normals.getExpandedValue(iss);
if (!sample.valid()) {
return;
}
CachedData::CachedAttribute &attr = cached_data.add_attribute(ustring(normals.getName()),
*normals.getTimeSampling());
attr.std = ATTR_STD_VERTEX_NORMAL;
const array<float3> *vertices =
cached_data.vertices.data_for_time_no_check(time).get_data_or_null();
if (!vertices) {
return;
}
array<char> data;
data.resize(vertices->size() * sizeof(float3));
float3 *data_float3 = reinterpret_cast<float3 *>(data.data());
const Imath::V3f *values = sample.getVals()->get();
for (size_t i = 0; i < vertices->size(); ++i) {
data_float3[i] = make_float3_from_yup(values[i]);
}
attr.data.add_data(data, time);
break;
}
default: {
break;
}
}
}
static void add_positions(const P3fArraySamplePtr positions,
const double time,
CachedData &cached_data)
{
if (!positions) {
return;
}
array<float3> vertices;
vertices.reserve(positions->size());
for (size_t i = 0; i < positions->size(); i++) {
const V3f f = positions->get()[i];
vertices.push_back_reserved(make_float3_from_yup(f));
}
cached_data.vertices.add_data(vertices, time);
}
static void add_triangles(const Int32ArraySamplePtr face_counts,
const Int32ArraySamplePtr face_indices,
const double time,
CachedData &cached_data,
const array<int> &polygon_to_shader)
{
if (!face_counts || !face_indices) {
return;
}
const size_t num_faces = face_counts->size();
const int *face_counts_array = face_counts->get();
const int *face_indices_array = face_indices->get();
size_t num_triangles = 0;
for (size_t i = 0; i < face_counts->size(); i++) {
num_triangles += face_counts_array[i] - 2;
}
array<int> shader;
array<int3> triangles;
array<int> uv_loops;
shader.reserve(num_triangles);
triangles.reserve(num_triangles);
uv_loops.reserve(num_triangles * 3);
int index_offset = 0;
for (size_t i = 0; i < num_faces; i++) {
int current_shader = 0;
if (!polygon_to_shader.empty()) {
current_shader = polygon_to_shader[i];
}
for (int j = 0; j < face_counts_array[i] - 2; j++) {
const int v0 = face_indices_array[index_offset];
const int v1 = face_indices_array[index_offset + j + 1];
const int v2 = face_indices_array[index_offset + j + 2];
shader.push_back_reserved(current_shader);
/* Alembic orders the loops following the RenderMan convention, so need to go in reverse. */
triangles.push_back_reserved(make_int3(v2, v1, v0));
uv_loops.push_back_reserved(index_offset + j + 2);
uv_loops.push_back_reserved(index_offset + j + 1);
uv_loops.push_back_reserved(index_offset);
}
index_offset += face_counts_array[i];
}
cached_data.triangles.add_data(triangles, time);
cached_data.uv_loops.add_data(uv_loops, time);
cached_data.shader.add_data(shader, time);
}
static array<int> compute_polygon_to_shader_map(
const Int32ArraySamplePtr &face_counts,
const vector<FaceSetShaderIndexPair> &face_set_shader_index,
ISampleSelector sample_sel)
{
if (face_set_shader_index.empty()) {
return {};
}
if (!face_counts) {
return {};
}
if (face_counts->size() == 0) {
return {};
}
const array<int> polygon_to_shader(face_counts->size());
for (const FaceSetShaderIndexPair &pair : face_set_shader_index) {
const IFaceSet &face_set = pair.face_set;
const IFaceSetSchema face_schem = face_set.getSchema();
const IFaceSetSchema::Sample face_sample = face_schem.getValue(sample_sel);
const Int32ArraySamplePtr group_faces = face_sample.getFaces();
const size_t num_group_faces = group_faces->size();
for (size_t l = 0; l < num_group_faces; l++) {
const size_t pos = (*group_faces)[l];
if (pos >= polygon_to_shader.size()) {
continue;
}
polygon_to_shader[pos] = pair.shader_index;
}
}
return polygon_to_shader;
}
static void read_poly_mesh_geometry(CachedData &cached_data,
const PolyMeshSchemaData &data,
chrono_t time)
{
const ISampleSelector iss = ISampleSelector(time);
add_positions(data.positions.getValue(iss), time, cached_data);
const Int32ArraySamplePtr face_counts = data.face_counts.getValue(iss);
const Int32ArraySamplePtr face_indices = data.face_indices.getValue(iss);
/* Only copy triangles for other frames if the topology is changing over time as well. */
if (data.topology_variance != kHomogeneousTopology || cached_data.triangles.size() == 0) {
bool do_triangles = true;
/* Compare key with last one to check whether the topology changed. */
if (cached_data.triangles.size() > 0) {
const ArraySample::Key key = face_indices->getKey();
if (key == cached_data.triangles.key1) {
do_triangles = false;
}
cached_data.triangles.key1 = key;
}
if (do_triangles) {
const array<int> polygon_to_shader = compute_polygon_to_shader_map(
face_counts, data.shader_face_sets, iss);
add_triangles(face_counts, face_indices, time, cached_data, polygon_to_shader);
}
else {
cached_data.triangles.reuse_data_for_last_time(time);
cached_data.uv_loops.reuse_data_for_last_time(time);
cached_data.shader.reuse_data_for_last_time(time);
}
/* Initialize the first key. */
if (data.topology_variance != kHomogeneousTopology && cached_data.triangles.size() == 1) {
cached_data.triangles.key1 = face_indices->getKey();
}
}
if (data.normals.valid()) {
add_normals(face_indices, data.normals, time, cached_data);
}
else {
compute_vertex_normals(cached_data, time);
}
}
void read_geometry_data(AlembicProcedural *proc,
CachedData &cached_data,
const PolyMeshSchemaData &data,
Progress &progress)
{
read_data_loop(proc, cached_data, data, read_poly_mesh_geometry, progress);
}
/* Subdivision Geometries */
static void add_subd_polygons(CachedData &cached_data, const SubDSchemaData &data, chrono_t time)
{
const ISampleSelector iss = ISampleSelector(time);
const Int32ArraySamplePtr face_counts = data.face_counts.getValue(iss);
const Int32ArraySamplePtr face_indices = data.face_indices.getValue(iss);
array<int> subd_start_corner;
array<int> shader;
array<int> subd_num_corners;
array<bool> subd_smooth;
array<int> subd_ptex_offset;
array<int> subd_face_corners;
array<int> uv_loops;
const size_t num_faces = face_counts->size();
const int *face_counts_array = face_counts->get();
const int *face_indices_array = face_indices->get();
int num_corners = 0;
for (size_t i = 0; i < face_counts->size(); i++) {
num_corners += face_counts_array[i];
}
subd_start_corner.reserve(num_faces);
subd_num_corners.reserve(num_faces);
subd_smooth.reserve(num_faces);
subd_ptex_offset.reserve(num_faces);
shader.reserve(num_faces);
subd_face_corners.reserve(num_corners);
uv_loops.reserve(num_corners);
int start_corner = 0;
int current_shader = 0;
int ptex_offset = 0;
const array<int> polygon_to_shader = compute_polygon_to_shader_map(
face_counts, data.shader_face_sets, iss);
for (size_t i = 0; i < face_counts->size(); i++) {
num_corners = face_counts_array[i];
if (!polygon_to_shader.empty()) {
current_shader = polygon_to_shader[i];
}
subd_start_corner.push_back_reserved(start_corner);
subd_num_corners.push_back_reserved(num_corners);
for (int j = 0; j < num_corners; ++j) {
subd_face_corners.push_back_reserved(face_indices_array[start_corner + j]);
uv_loops.push_back_reserved(start_corner + j);
}
shader.push_back_reserved(current_shader);
subd_smooth.push_back_reserved(true);
subd_ptex_offset.push_back_reserved(ptex_offset);
ptex_offset += (num_corners == 4 ? 1 : num_corners);
start_corner += num_corners;
}
cached_data.shader.add_data(shader, time);
cached_data.subd_start_corner.add_data(subd_start_corner, time);
cached_data.subd_num_corners.add_data(subd_num_corners, time);
cached_data.subd_smooth.add_data(subd_smooth, time);
cached_data.subd_ptex_offset.add_data(subd_ptex_offset, time);
cached_data.subd_face_corners.add_data(subd_face_corners, time);
cached_data.uv_loops.add_data(uv_loops, time);
}
static void add_subd_edge_creases(CachedData &cached_data,
const SubDSchemaData &data,
chrono_t time)
{
if (!(data.crease_indices.valid() && data.crease_lengths.valid() &&
data.crease_sharpnesses.valid()))
{
return;
}
const ISampleSelector iss = ISampleSelector(time);
const Int32ArraySamplePtr creases_length = data.crease_lengths.getValue(iss);
const Int32ArraySamplePtr creases_indices = data.crease_indices.getValue(iss);
const FloatArraySamplePtr creases_sharpnesses = data.crease_sharpnesses.getValue(iss);
if (creases_length && creases_indices && creases_sharpnesses) {
array<int> creases_edge;
array<float> creases_weight;
creases_edge.reserve(creases_sharpnesses->size() * 2);
creases_weight.reserve(creases_sharpnesses->size());
int length_offset = 0;
int weight_offset = 0;
for (size_t c = 0; c < creases_length->size(); ++c) {
const int crease_length = creases_length->get()[c];
for (size_t j = 0; j < crease_length - 1; ++j) {
creases_edge.push_back_reserved(creases_indices->get()[length_offset + j]);
creases_edge.push_back_reserved(creases_indices->get()[length_offset + j + 1]);
creases_weight.push_back_reserved(creases_sharpnesses->get()[weight_offset++]);
}
length_offset += crease_length;
}
cached_data.subd_creases_edge.add_data(creases_edge, time);
cached_data.subd_creases_weight.add_data(creases_weight, time);
}
}
static void add_subd_vertex_creases(CachedData &cached_data,
const SubDSchemaData &data,
chrono_t time)
{
if (!(data.corner_indices.valid() && data.crease_sharpnesses.valid())) {
return;
}
const ISampleSelector iss = ISampleSelector(time);
const Int32ArraySamplePtr creases_indices = data.crease_indices.getValue(iss);
const FloatArraySamplePtr creases_sharpnesses = data.crease_sharpnesses.getValue(iss);
if (!(creases_indices && creases_sharpnesses) ||
creases_indices->size() != creases_sharpnesses->size())
{
return;
}
array<float> sharpnesses;
sharpnesses.reserve(creases_indices->size());
array<int> indices;
indices.reserve(creases_indices->size());
for (size_t i = 0; i < creases_indices->size(); i++) {
indices.push_back_reserved((*creases_indices)[i]);
sharpnesses.push_back_reserved((*creases_sharpnesses)[i]);
}
cached_data.subd_vertex_crease_indices.add_data(indices, time);
cached_data.subd_vertex_crease_weights.add_data(sharpnesses, time);
}
static void read_subd_geometry(CachedData &cached_data, const SubDSchemaData &data, chrono_t time)
{
const ISampleSelector iss = ISampleSelector(time);
add_positions(data.positions.getValue(iss), time, cached_data);
if (data.topology_variance != kHomogeneousTopology || cached_data.shader.size() == 0) {
add_subd_polygons(cached_data, data, time);
add_subd_edge_creases(cached_data, data, time);
add_subd_vertex_creases(cached_data, data, time);
}
}
void read_geometry_data(AlembicProcedural *proc,
CachedData &cached_data,
const SubDSchemaData &data,
Progress &progress)
{
read_data_loop(proc, cached_data, data, read_subd_geometry, progress);
}
/* Curve Geometries. */
static void read_curves_data(CachedData &cached_data, const CurvesSchemaData &data, chrono_t time)
{
const ISampleSelector iss = ISampleSelector(time);
const Int32ArraySamplePtr curves_num_vertices = data.num_vertices.getValue(iss);
const P3fArraySamplePtr position = data.positions.getValue(iss);
FloatArraySamplePtr radiuses;
if (data.widths.valid()) {
const IFloatGeomParam::Sample wsample = data.widths.getExpandedValue(iss);
radiuses = wsample.getVals();
}
const bool do_radius = (radiuses != nullptr) && (radiuses->size() > 1);
float radius = (radiuses && radiuses->size() == 1) ? (*radiuses)[0] : data.default_radius;
array<float3> curve_keys;
array<float> curve_radius;
array<int> curve_first_key;
array<int> curve_shader;
const bool is_homogeneous = data.topology_variance == kHomogeneousTopology;
curve_keys.reserve(position->size());
curve_radius.reserve(position->size());
curve_first_key.reserve(curves_num_vertices->size());
curve_shader.reserve(curves_num_vertices->size());
int offset = 0;
for (size_t i = 0; i < curves_num_vertices->size(); i++) {
const int num_vertices = curves_num_vertices->get()[i];
for (int j = 0; j < num_vertices; j++) {
const V3f &f = position->get()[offset + j];
// todo(@kevindietrich): we are reading too much data?
curve_keys.push_back_slow(make_float3_from_yup(f));
if (do_radius) {
radius = (*radiuses)[offset + j];
}
curve_radius.push_back_slow(radius * data.radius_scale);
}
if (!is_homogeneous || cached_data.curve_first_key.size() == 0) {
curve_first_key.push_back_reserved(offset);
curve_shader.push_back_reserved(0);
}
offset += num_vertices;
}
cached_data.curve_keys.add_data(curve_keys, time);
cached_data.curve_radius.add_data(curve_radius, time);
if (!is_homogeneous || cached_data.curve_first_key.size() == 0) {
cached_data.curve_first_key.add_data(curve_first_key, time);
cached_data.curve_shader.add_data(curve_shader, time);
}
}
void read_geometry_data(AlembicProcedural *proc,
CachedData &cached_data,
const CurvesSchemaData &data,
Progress &progress)
{
read_data_loop(proc, cached_data, data, read_curves_data, progress);
}
/* Points Geometries. */
static void read_points_data(CachedData &cached_data, const PointsSchemaData &data, chrono_t time)
{
const ISampleSelector iss = ISampleSelector(time);
const P3fArraySamplePtr position = data.positions.getValue(iss);
FloatArraySamplePtr radiuses;
array<float3> a_positions;
array<float> a_radius;
array<int> a_shader;
a_positions.reserve(position->size());
a_radius.reserve(position->size());
a_shader.reserve(position->size());
if (data.radiuses.valid()) {
const IFloatGeomParam::Sample wsample = data.radiuses.getExpandedValue(iss);
radiuses = wsample.getVals();
}
const bool do_radius = (radiuses != nullptr) && (radiuses->size() > 1);
float radius = (radiuses && radiuses->size() == 1) ? (*radiuses)[0] : data.default_radius;
const int offset = 0;
for (size_t i = 0; i < position->size(); i++) {
const V3f &f = position->get()[offset + i];
a_positions.push_back_slow(make_float3_from_yup(f));
if (do_radius) {
radius = (*radiuses)[offset + i];
}
a_radius.push_back_slow(radius * data.radius_scale);
a_shader.push_back_slow(0);
}
cached_data.points.add_data(a_positions, time);
cached_data.radiuses.add_data(a_radius, time);
cached_data.points_shader.add_data(a_shader, time);
}
void read_geometry_data(AlembicProcedural *proc,
CachedData &cached_data,
const PointsSchemaData &data,
Progress &progress)
{
read_data_loop(proc, cached_data, data, read_points_data, progress);
}
/* Attributes conversions. */
/* Type traits for converting between Alembic and Cycles types.
*/
template<typename T> struct value_type_converter {
using cycles_type = float;
/* Use `TypeDesc::FLOAT` instead of `TypeFloat` to work around a compiler bug in gcc 11. */
static constexpr TypeDesc type_desc = TypeDesc::FLOAT;
static constexpr const char *type_name = "float (default)";
static cycles_type convert_value(T value)
{
return static_cast<float>(value);
}
};
template<> struct value_type_converter<Imath::V2f> {
using cycles_type = float2;
static constexpr TypeDesc type_desc = TypeFloat2;
static constexpr const char *type_name = "float2";
static cycles_type convert_value(Imath::V2f value)
{
return make_float2(value.x, value.y);
}
};
template<> struct value_type_converter<Imath::V3f> {
using cycles_type = float3;
static constexpr TypeDesc type_desc = TypeVector;
static constexpr const char *type_name = "float3";
static cycles_type convert_value(Imath::V3f value)
{
return make_float3_from_yup(value);
}
};
template<> struct value_type_converter<Imath::C3f> {
using cycles_type = uchar4;
static constexpr TypeDesc type_desc = TypeRGBA;
static constexpr const char *type_name = "rgb";
static cycles_type convert_value(Imath::C3f value)
{
return color_float_to_byte(make_float3(value.x, value.y, value.z));
}
};
template<> struct value_type_converter<Imath::C4f> {
using cycles_type = uchar4;
static constexpr TypeDesc type_desc = TypeRGBA;
static constexpr const char *type_name = "rgba";
static cycles_type convert_value(Imath::C4f value)
{
return color_float4_to_uchar4(make_float4(value.r, value.g, value.b, value.a));
}
};
/* Main function used to read attributes of any type. */
template<typename TRAIT>
static void process_attribute(CachedData &cache,
CachedData::CachedAttribute &attribute,
GeometryScope scope,
const typename ITypedGeomParam<TRAIT>::Sample &sample,
const double time)
{
using abc_type = typename TRAIT::value_type;
using cycles_type = typename value_type_converter<abc_type>::cycles_type;
const TypedArraySample<TRAIT> &values = *sample.getVals();
switch (scope) {
case kConstantScope:
case kVertexScope: {
const array<float3> *vertices =
cache.vertices.data_for_time_no_check(time).get_data_or_null();
if (!vertices) {
attribute.data.add_no_data(time);
return;
}
if (vertices->size() != values.size()) {
attribute.data.add_no_data(time);
return;
}
array<char> data(vertices->size() * sizeof(cycles_type));
cycles_type *pod_typed_data = reinterpret_cast<cycles_type *>(data.data());
for (size_t i = 0; i < values.size(); ++i) {
*pod_typed_data++ = value_type_converter<abc_type>::convert_value(values[i]);
}
attribute.data.add_data(data, time);
break;
}
case kVaryingScope: {
const array<int3> *triangles =
cache.triangles.data_for_time_no_check(time).get_data_or_null();
if (!triangles) {
attribute.data.add_no_data(time);
return;
}
array<char> data(triangles->size() * 3 * sizeof(cycles_type));
cycles_type *pod_typed_data = reinterpret_cast<cycles_type *>(data.data());
for (const int3 &tri : *triangles) {
*pod_typed_data++ = value_type_converter<abc_type>::convert_value(values[tri.x]);
*pod_typed_data++ = value_type_converter<abc_type>::convert_value(values[tri.y]);
*pod_typed_data++ = value_type_converter<abc_type>::convert_value(values[tri.z]);
}
attribute.data.add_data(data, time);
break;
}
default: {
break;
}
}
}
/* UVs are processed separately as their indexing is based on loops, instead of vertices or
* corners. */
static void process_uvs(CachedData &cache,
CachedData::CachedAttribute &attribute,
GeometryScope scope,
const IV2fGeomParam::Sample &sample,
const double time)
{
if (scope != kFacevaryingScope && scope != kVaryingScope && scope != kVertexScope) {
return;
}
const array<int> *uv_loops = cache.uv_loops.data_for_time_no_check(time).get_data_or_null();
/* It's ok to not have loop indices, as long as the scope is not face-varying. */
if (!uv_loops && scope == kFacevaryingScope) {
return;
}
const array<int3> *triangles = cache.triangles.data_for_time_no_check(time).get_data_or_null();
const array<int> *corners =
cache.subd_face_corners.data_for_time_no_check(time).get_data_or_null();
array<char> data;
if (triangles) {
data.resize(triangles->size() * 3 * sizeof(float2));
}
else if (corners) {
data.resize(corners->size() * sizeof(float2));
}
else {
return;
}
float2 *data_float2 = reinterpret_cast<float2 *>(data.data());
const uint32_t *indices = sample.getIndices()->get();
const V2f *values = sample.getVals()->get();
if (scope == kFacevaryingScope) {
for (const int uv_loop_index : *uv_loops) {
const uint32_t index = indices[uv_loop_index];
*data_float2++ = make_float2(values[index][0], values[index][1]);
}
}
else if (scope == kVaryingScope || scope == kVertexScope) {
if (triangles) {
for (size_t i = 0; i < triangles->size(); i++) {
const int3 t = (*triangles)[i];
*data_float2++ = make_float2(values[t.x][0], values[t.x][1]);
*data_float2++ = make_float2(values[t.y][0], values[t.y][1]);
*data_float2++ = make_float2(values[t.z][0], values[t.z][1]);
}
}
else if (corners) {
for (size_t i = 0; i < corners->size(); i++) {
const int c = (*corners)[i];
*data_float2++ = make_float2(values[c][0], values[c][1]);
}
}
}
attribute.data.add_data(data, time);
}
/* Type of the function used to parse one time worth of data, either process_uvs or
* process_attribute_generic. */
template<typename TRAIT>
using process_callback_type = void (*)(CachedData &,
CachedData::CachedAttribute &,
GeometryScope,
const typename ITypedGeomParam<TRAIT>::Sample &,
double);
/* Main loop to process the attributes, this will look at the given param's TimeSampling and
* extract data based on which frame time is requested by the procedural and execute the callback
* for each of those requested time. */
template<typename TRAIT>
static void read_attribute_loop(AlembicProcedural *proc,
CachedData &cache,
const ITypedGeomParam<TRAIT> &param,
process_callback_type<TRAIT> callback,
Progress &progress,
AttributeStandard std = ATTR_STD_NONE)
{
const std::set<chrono_t> times = get_relevant_sample_times(
proc, *param.getTimeSampling(), param.getNumSamples());
if (times.empty()) {
return;
}
std::string name = param.getName();
if (std == ATTR_STD_UV) {
const std::string uv_source_name = Alembic::Abc::GetSourceName(param.getMetaData());
/* According to the convention, primary UVs should have had their name
* set using Alembic::Abc::SetSourceName, but you can't expect everyone
* to follow it! :) */
if (!uv_source_name.empty()) {
name = uv_source_name;
}
}
CachedData::CachedAttribute &attribute = cache.add_attribute(ustring(name),
*param.getTimeSampling());
using abc_type = typename TRAIT::value_type;
attribute.data.set_time_sampling(*param.getTimeSampling());
attribute.std = std;
attribute.type_desc = value_type_converter<abc_type>::type_desc;
if (attribute.type_desc == TypeRGBA) {
attribute.element = ATTR_ELEMENT_CORNER_BYTE;
}
else {
if (param.getScope() == kVaryingScope || param.getScope() == kFacevaryingScope) {
attribute.element = ATTR_ELEMENT_CORNER;
}
else {
attribute.element = ATTR_ELEMENT_VERTEX;
}
}
for (const chrono_t time : times) {
if (progress.get_cancel()) {
return;
}
const ISampleSelector iss = ISampleSelector(time);
typename ITypedGeomParam<TRAIT>::Sample sample;
param.getIndexed(sample, iss);
if (!sample.valid()) {
continue;
}
if (!sample.getVals()) {
attribute.data.add_no_data(time);
continue;
}
/* Check whether we already loaded constant data. */
if (attribute.data.size() != 0) {
if (param.isConstant()) {
return;
}
const ArraySample::Key indices_key = sample.getIndices()->getKey();
const ArraySample::Key values_key = sample.getVals()->getKey();
const bool is_same_as_last_time = (indices_key == attribute.data.key1 &&
values_key == attribute.data.key2);
attribute.data.key1 = indices_key;
attribute.data.key2 = values_key;
if (is_same_as_last_time) {
attribute.data.reuse_data_for_last_time(time);
continue;
}
}
callback(cache, attribute, param.getScope(), sample, time);
}
}
/* Attributes requests. */
/* This structure is used to tell which ICoumpoundProperty the PropertyHeader comes from, as we
* need the parent when downcasting to the proper type. */
struct PropHeaderAndParent {
const PropertyHeader *prop;
ICompoundProperty parent;
};
/* Parse the ICompoundProperty to look for properties whose names appear in the
* AttributeRequestSet. This also looks into any child ICompoundProperty of the given
* ICompoundProperty. If no property of the given name is found, let it be that way, Cycles will
* use a zero value for the missing attribute. */
static void parse_requested_attributes_recursive(const AttributeRequestSet &requested_attributes,
const ICompoundProperty &arb_geom_params,
vector<PropHeaderAndParent> &requested_properties)
{
if (!arb_geom_params.valid()) {
return;
}
for (const AttributeRequest &req : requested_attributes.requests) {
const PropertyHeader *property_header = arb_geom_params.getPropertyHeader(req.name.c_str());
if (!property_header) {
continue;
}
requested_properties.push_back({property_header, arb_geom_params});
}
/* Look into children compound properties. */
for (size_t i = 0; i < arb_geom_params.getNumProperties(); ++i) {
const PropertyHeader &property_header = arb_geom_params.getPropertyHeader(i);
if (property_header.isCompound()) {
const ICompoundProperty compound_property = ICompoundProperty(arb_geom_params,
property_header.getName());
parse_requested_attributes_recursive(
requested_attributes, compound_property, requested_properties);
}
}
}
/* Main entry point for parsing requested attributes from an ICompoundProperty, this exists so that
* we can simply return the list of properties instead of allocating it on the stack and passing it
* as a parameter. */
static vector<PropHeaderAndParent> parse_requested_attributes(
const AttributeRequestSet &requested_attributes, const ICompoundProperty &arb_geom_params)
{
vector<PropHeaderAndParent> requested_properties;
parse_requested_attributes_recursive(
requested_attributes, arb_geom_params, requested_properties);
return requested_properties;
}
/* Read the attributes requested by the shaders from the archive. This will recursively find named
* attributes from the AttributeRequestSet in the ICompoundProperty and any of its compound child.
* The attributes are added to the CachedData's attribute list. For each attribute we will try to
* deduplicate data across consecutive frames. */
void read_attributes(AlembicProcedural *proc,
CachedData &cache,
const ICompoundProperty &arb_geom_params,
const IV2fGeomParam &default_uvs_param,
const AttributeRequestSet &requested_attributes,
Progress &progress)
{
if (default_uvs_param.valid()) {
/* Only the default UVs should be treated as the standard UV attribute. */
read_attribute_loop(proc, cache, default_uvs_param, process_uvs, progress, ATTR_STD_UV);
}
const vector<PropHeaderAndParent> requested_properties = parse_requested_attributes(
requested_attributes, arb_geom_params);
for (const PropHeaderAndParent &prop_and_parent : requested_properties) {
if (progress.get_cancel()) {
return;
}
const PropertyHeader *prop = prop_and_parent.prop;
const ICompoundProperty &parent = prop_and_parent.parent;
if (IBoolGeomParam::matches(*prop)) {
const IBoolGeomParam &param = IBoolGeomParam(parent, prop->getName());
read_attribute_loop(proc, cache, param, process_attribute<BooleanTPTraits>, progress);
}
else if (IInt32GeomParam::matches(*prop)) {
const IInt32GeomParam &param = IInt32GeomParam(parent, prop->getName());
read_attribute_loop(proc, cache, param, process_attribute<Int32TPTraits>, progress);
}
else if (IFloatGeomParam::matches(*prop)) {
const IFloatGeomParam &param = IFloatGeomParam(parent, prop->getName());
read_attribute_loop(proc, cache, param, process_attribute<Float32TPTraits>, progress);
}
else if (IV2fGeomParam::matches(*prop)) {
const IV2fGeomParam &param = IV2fGeomParam(parent, prop->getName());
if (Alembic::AbcGeom::isUV(*prop)) {
read_attribute_loop(proc, cache, param, process_uvs, progress);
}
else {
read_attribute_loop(proc, cache, param, process_attribute<V2fTPTraits>, progress);
}
}
else if (IV3fGeomParam::matches(*prop)) {
const IV3fGeomParam &param = IV3fGeomParam(parent, prop->getName());
read_attribute_loop(proc, cache, param, process_attribute<V3fTPTraits>, progress);
}
else if (IN3fGeomParam::matches(*prop)) {
const IN3fGeomParam &param = IN3fGeomParam(parent, prop->getName());
read_attribute_loop(proc, cache, param, process_attribute<N3fTPTraits>, progress);
}
else if (IC3fGeomParam::matches(*prop)) {
const IC3fGeomParam &param = IC3fGeomParam(parent, prop->getName());
read_attribute_loop(proc, cache, param, process_attribute<C3fTPTraits>, progress);
}
else if (IC4fGeomParam::matches(*prop)) {
const IC4fGeomParam &param = IC4fGeomParam(parent, prop->getName());
read_attribute_loop(proc, cache, param, process_attribute<C4fTPTraits>, progress);
}
}
cache.invalidate_last_loaded_time(true);
}
CCL_NAMESPACE_END
#endif

View File

@@ -1,143 +0,0 @@
/* SPDX-FileCopyrightText: 2021-2022 Blender Foundation
*
* SPDX-License-Identifier: Apache-2.0 */
#pragma once
#ifdef WITH_ALEMBIC
# include <Alembic/AbcCoreFactory/All.h>
# include <Alembic/AbcGeom/All.h>
# include "util/vector.h"
CCL_NAMESPACE_BEGIN
class AlembicProcedural;
class AttributeRequestSet;
class Progress;
struct CachedData;
/* Maps a FaceSet whose name matches that of a Shader to the index of said shader in the Geometry's
* used_shaders list. */
struct FaceSetShaderIndexPair {
Alembic::AbcGeom::IFaceSet face_set;
int shader_index;
};
/* Data of an IPolyMeshSchema that we need to read. */
struct PolyMeshSchemaData {
Alembic::AbcGeom::TimeSamplingPtr time_sampling;
size_t num_samples;
Alembic::AbcGeom::MeshTopologyVariance topology_variance;
Alembic::AbcGeom::IP3fArrayProperty positions;
Alembic::AbcGeom::IInt32ArrayProperty face_indices;
Alembic::AbcGeom::IInt32ArrayProperty face_counts;
Alembic::AbcGeom::IN3fGeomParam normals;
vector<FaceSetShaderIndexPair> shader_face_sets;
// Unsupported for now.
Alembic::AbcGeom::IV3fArrayProperty velocities;
};
void read_geometry_data(AlembicProcedural *proc,
CachedData &cached_data,
const PolyMeshSchemaData &data,
Progress &progress);
/* Data of an ISubDSchema that we need to read. */
struct SubDSchemaData {
Alembic::AbcGeom::TimeSamplingPtr time_sampling;
size_t num_samples;
Alembic::AbcGeom::MeshTopologyVariance topology_variance;
Alembic::AbcGeom::IInt32ArrayProperty face_counts;
Alembic::AbcGeom::IInt32ArrayProperty face_indices;
Alembic::AbcGeom::IP3fArrayProperty positions;
Alembic::AbcGeom::IInt32ArrayProperty crease_indices;
Alembic::AbcGeom::IInt32ArrayProperty crease_lengths;
Alembic::AbcGeom::IFloatArrayProperty crease_sharpnesses;
vector<FaceSetShaderIndexPair> shader_face_sets;
Alembic::AbcGeom::IInt32ArrayProperty corner_indices;
Alembic::AbcGeom::IFloatArrayProperty corner_sharpnesses;
// Those are unsupported for now.
Alembic::AbcGeom::IInt32Property face_varying_interpolate_boundary;
Alembic::AbcGeom::IInt32Property face_varying_propagate_corners;
Alembic::AbcGeom::IInt32Property interpolate_boundary;
Alembic::AbcGeom::IInt32ArrayProperty holes;
Alembic::AbcGeom::IStringProperty subdivision_scheme;
Alembic::AbcGeom::IV3fArrayProperty velocities;
};
void read_geometry_data(AlembicProcedural *proc,
CachedData &cached_data,
const SubDSchemaData &data,
Progress &progress);
/* Data of a ICurvesSchema that we need to read. */
struct CurvesSchemaData {
Alembic::AbcGeom::TimeSamplingPtr time_sampling;
size_t num_samples;
Alembic::AbcGeom::MeshTopologyVariance topology_variance;
Alembic::AbcGeom::IP3fArrayProperty positions;
Alembic::AbcGeom::IInt32ArrayProperty num_vertices;
float default_radius;
float radius_scale;
// Those are unsupported for now.
Alembic::AbcGeom::IV3fArrayProperty velocities;
// if this property is invalid then the weight for every point is 1
Alembic::AbcGeom::IFloatArrayProperty position_weights;
Alembic::AbcGeom::IN3fGeomParam normals;
Alembic::AbcGeom::IFloatGeomParam widths;
Alembic::AbcGeom::IUcharArrayProperty orders;
Alembic::AbcGeom::IFloatArrayProperty knots;
// TODO(@kevindietrich): type, basis, wrap
};
void read_geometry_data(AlembicProcedural *proc,
CachedData &cached_data,
const CurvesSchemaData &data,
Progress &progress);
/* Data of a IPointsSchema that we need to read. */
struct PointsSchemaData {
Alembic::AbcGeom::TimeSamplingPtr time_sampling;
size_t num_samples;
float default_radius;
float radius_scale;
Alembic::AbcGeom::IP3fArrayProperty positions;
Alembic::AbcGeom::IInt32ArrayProperty num_points;
Alembic::AbcGeom::IFloatGeomParam radiuses;
// Those are unsupported for now.
Alembic::AbcGeom::IV3fArrayProperty velocities;
};
void read_geometry_data(AlembicProcedural *proc,
CachedData &cached_data,
const PointsSchemaData &data,
Progress &progress);
void read_attributes(AlembicProcedural *proc,
CachedData &cache,
const Alembic::AbcGeom::ICompoundProperty &arb_geom_params,
const Alembic::AbcGeom::IV2fGeomParam &default_uvs_param,
const AttributeRequestSet &requested_attributes,
Progress &progress);
CCL_NAMESPACE_END
#endif

View File

@@ -8,7 +8,6 @@
#include "device/device.h"
#include "scene/alembic.h"
#include "scene/background.h"
#include "scene/bake.h"
#include "scene/camera.h"
@@ -895,20 +894,6 @@ template<> Shader *Scene::create_node<Shader>()
return node_ptr;
}
template<> AlembicProcedural *Scene::create_node<AlembicProcedural>()
{
#ifdef WITH_ALEMBIC
unique_ptr<AlembicProcedural> node = make_unique<AlembicProcedural>();
AlembicProcedural *node_ptr = node.get();
node->set_owner(this);
procedurals.push_back(std::move(node));
procedural_manager->tag_update();
return node_ptr;
#else
return nullptr;
#endif
}
template<> Pass *Scene::create_node<Pass>()
{
unique_ptr<Pass> node = make_unique<Pass>();
@@ -1043,15 +1028,6 @@ template<> void Scene::delete_node(Procedural *node)
procedural_manager->tag_update();
}
template<> void Scene::delete_node(AlembicProcedural *node)
{
#ifdef WITH_ALEMBIC
delete_node(static_cast<Procedural *>(node));
#else
(void)node;
#endif
}
template<> void Scene::delete_node(Pass *node)
{
assert(node->get_owner() == this);

View File

@@ -19,7 +19,6 @@
CCL_NAMESPACE_BEGIN
class AlembicProcedural;
class AttributeRequestSet;
class Background;
class BVH;
@@ -271,7 +270,6 @@ template<> Volume *Scene::create_node<Volume>();
template<> PointCloud *Scene::create_node<PointCloud>();
template<> ParticleSystem *Scene::create_node<ParticleSystem>();
template<> Shader *Scene::create_node<Shader>();
template<> AlembicProcedural *Scene::create_node<AlembicProcedural>();
template<> Pass *Scene::create_node<Pass>();
template<> Camera *Scene::create_node<Camera>();
template<> Background *Scene::create_node<Background>();
@@ -288,7 +286,6 @@ template<> void Scene::delete_node(Object *node);
template<> void Scene::delete_node(ParticleSystem *node);
template<> void Scene::delete_node(Shader *node);
template<> void Scene::delete_node(Procedural *node);
template<> void Scene::delete_node(AlembicProcedural *node);
template<> void Scene::delete_node(Pass *node);
template<> void Scene::delete_nodes(const set<Geometry *> &nodes, const NodeOwner *owner);

View File

@@ -1169,11 +1169,6 @@ class ConstraintButtonsSubPanel:
context, self.layout.template_cache_file_velocity
)
def draw_transform_cache_procedural(self, context):
self.draw_transform_cache_subpanel(
context, self.layout.template_cache_file_procedural
)
def draw_transform_cache_time(self, context):
self.draw_transform_cache_subpanel(
context, self.layout.template_cache_file_time_settings
@@ -1614,22 +1609,6 @@ class BONE_PT_bTransformCacheConstraint_layers(BoneConstraintPanel, ConstraintBu
self.draw_transform_cache_layers(context)
class OBJECT_PT_bTransformCacheConstraint_procedural(ObjectConstraintPanel, ConstraintButtonsSubPanel, Panel):
bl_parent_id = "OBJECT_PT_bTransformCacheConstraint"
bl_label = "Render Procedural"
def draw(self, context):
self.draw_transform_cache_procedural(context)
class BONE_PT_bTransformCacheConstraint_procedural(BoneConstraintPanel, ConstraintButtonsSubPanel, Panel):
bl_parent_id = "BONE_PT_bTransformCacheConstraint"
bl_label = "Render Procedural"
def draw(self, context):
self.draw_transform_cache_procedural(context)
class OBJECT_PT_bTransformCacheConstraint_time(ObjectConstraintPanel, ConstraintButtonsSubPanel, Panel):
bl_parent_id = "OBJECT_PT_bTransformCacheConstraint"
bl_label = "Time"
@@ -1721,7 +1700,6 @@ classes = (
OBJECT_PT_bObjectSolverConstraint,
OBJECT_PT_bTransformCacheConstraint,
OBJECT_PT_bTransformCacheConstraint_time,
OBJECT_PT_bTransformCacheConstraint_procedural,
OBJECT_PT_bTransformCacheConstraint_velocity,
OBJECT_PT_bTransformCacheConstraint_layers,
OBJECT_PT_bArmatureConstraint,
@@ -1761,7 +1739,6 @@ classes = (
BONE_PT_bObjectSolverConstraint,
BONE_PT_bTransformCacheConstraint,
BONE_PT_bTransformCacheConstraint_time,
BONE_PT_bTransformCacheConstraint_procedural,
BONE_PT_bTransformCacheConstraint_velocity,
BONE_PT_bTransformCacheConstraint_layers,
BONE_PT_bArmatureConstraint,

View File

@@ -37,14 +37,6 @@ void BKE_cachefile_reader_open(CacheFile *cache_file,
const char *object_path);
void BKE_cachefile_reader_free(CacheFile *cache_file, CacheReader **reader);
/**
* Determine whether the #CacheFile should use a render engine procedural. If so, data is not read
* from the file and bounding boxes are used to represent the objects in the Scene.
* Render engines will receive the bounding box as a placeholder but can instead
* load the data directly if they support it.
*/
bool BKE_cache_file_uses_render_procedural(const CacheFile *cache_file, Scene *scene);
/**
* Add a layer to the cache_file. Return NULL if the `filepath` is already that of an existing
* layer or if the number of layers exceeds the maximum allowed layer count.

View File

@@ -413,19 +413,6 @@ double BKE_cachefile_frame_offset(const CacheFile *cache_file, const double time
return cache_file->is_sequence ? frame : frame - time_offset;
}
bool BKE_cache_file_uses_render_procedural(const CacheFile *cache_file, Scene *scene)
{
RenderEngineType *render_engine_type = RE_engines_find(scene->r.engine);
if (cache_file->type != CACHEFILE_TYPE_ALEMBIC ||
!RE_engine_supports_alembic_procedural(render_engine_type, scene))
{
return false;
}
return cache_file->use_render_procedural;
}
CacheFileLayer *BKE_cachefile_add_layer(CacheFile *cache_file, const char filepath[1024])
{
LISTBASE_FOREACH (CacheFileLayer *, layer, &cache_file->layers) {

View File

@@ -5366,11 +5366,6 @@ static void transformcache_evaluate(bConstraint *con, bConstraintOb *cob, ListBa
return;
}
/* Do not process data if using a render time procedural. */
if (BKE_cache_file_uses_render_procedural(cache_file, scene)) {
return;
}
const float frame = DEG_get_ctime(cob->depsgraph);
const double time = BKE_cachefile_time_offset(
cache_file, double(frame), scene->frames_per_second());

View File

@@ -2550,11 +2550,6 @@ bool uiTemplateCacheFilePointer(PointerRNA *ptr,
*/
void uiTemplateCacheFileVelocity(uiLayout *layout, PointerRNA *fileptr);
/**
* Draw the render procedural related properties of the CacheFile.
*/
void uiTemplateCacheFileProcedural(uiLayout *layout, const bContext *C, PointerRNA *fileptr);
/**
* Draw the time related properties of the CacheFile.
*/

View File

@@ -43,61 +43,6 @@ void uiTemplateCacheFileVelocity(uiLayout *layout, PointerRNA *fileptr)
layout->prop(fileptr, "velocity_unit", UI_ITEM_NONE, std::nullopt, ICON_NONE);
}
void uiTemplateCacheFileProcedural(uiLayout *layout, const bContext *C, PointerRNA *fileptr)
{
if (RNA_pointer_is_null(fileptr)) {
return;
}
/* Ensure that the context has a CacheFile as this may not be set inside of modifiers panels. */
layout->context_ptr_set("edit_cachefile", fileptr);
uiLayout *row, *sub;
/* Only enable render procedural option if the active engine supports it. */
const RenderEngineType *engine_type = CTX_data_engine_type(C);
Scene *scene = CTX_data_scene(C);
const bool engine_supports_procedural = RE_engine_supports_alembic_procedural(engine_type,
scene);
CacheFile *cache_file = static_cast<CacheFile *>(fileptr->data);
CacheFile *cache_file_eval = DEG_get_evaluated(CTX_data_depsgraph_pointer(C), cache_file);
bool is_alembic = cache_file_eval->type == CACHEFILE_TYPE_ALEMBIC;
if (!is_alembic) {
row = &layout->row(false);
row->label(RPT_("Only Alembic Procedurals supported"), ICON_INFO);
}
else if (!engine_supports_procedural) {
row = &layout->row(false);
/* For Cycles, verify that experimental features are enabled. */
if (BKE_scene_uses_cycles(scene) && !BKE_scene_uses_cycles_experimental_features(scene)) {
row->label(
RPT_(
"The Cycles Alembic Procedural is only available with the experimental feature set"),
ICON_INFO);
}
else {
row->label(RPT_("The active render engine does not have an Alembic Procedural"), ICON_INFO);
}
}
row = &layout->row(false);
row->active_set(is_alembic && engine_supports_procedural);
row->prop(fileptr, "use_render_procedural", UI_ITEM_NONE, std::nullopt, ICON_NONE);
const bool use_render_procedural = RNA_boolean_get(fileptr, "use_render_procedural");
const bool use_prefetch = RNA_boolean_get(fileptr, "use_prefetch");
row = &layout->row(false);
row->enabled_set(use_render_procedural);
row->prop(fileptr, "use_prefetch", UI_ITEM_NONE, std::nullopt, ICON_NONE);
sub = &layout->row(false);
sub->enabled_set(use_prefetch && use_render_procedural);
sub->prop(fileptr, "prefetch_cache_size", UI_ITEM_NONE, std::nullopt, ICON_NONE);
}
void uiTemplateCacheFileTimeSettings(uiLayout *layout, PointerRNA *fileptr)
{
if (RNA_pointer_is_null(fileptr)) {

View File

@@ -192,19 +192,6 @@ void ED_render_engine_changed(Main *bmain, const bool update_scene_data)
}
}
BKE_main_ensure_invariants(*bmain);
/* Update #CacheFiles to ensure that procedurals are properly taken into account. */
LISTBASE_FOREACH (CacheFile *, cachefile, &bmain->cachefiles) {
/* Only update cache-files which are set to use a render procedural.
* We do not use #BKE_cachefile_uses_render_procedural here as we need to update regardless of
* the current engine or its settings. */
if (cachefile->use_render_procedural) {
DEG_id_tag_update(&cachefile->id, ID_RECALC_SYNC_TO_EVAL);
/* Rebuild relations so that modifiers are reconnected to or disconnected from the
* cache-file. */
DEG_relations_tag_update(bmain);
}
}
}
void ED_render_view_layer_changed(Main *bmain, bScreen *screen)

View File

@@ -27,8 +27,6 @@
.handle = NULL, \
.handle_filepath[0] = '\0', \
.handle_readers = NULL, \
.use_prefetch = 1, \
.prefetch_cache_size = 4096, \
}
/** \} */

View File

@@ -85,28 +85,13 @@ typedef struct CacheFile {
/** The frame offset to subtract. */
float frame_offset;
char _pad[4];
/** Animation flag. */
short flag;
/* eCacheFileType enum. */
char type;
/**
* Do not load data from the cache file and display objects in the scene as boxes, Cycles will
* load objects directly from the CacheFile. Other render engines which can load Alembic data
* directly can take care of rendering it themselves.
*/
char use_render_procedural;
char _pad1[3];
/** Enable data prefetching when using the Cycles Procedural. */
char use_prefetch;
/** Size in megabytes for the prefetch cache used by the Cycles Procedural. */
int prefetch_cache_size;
char _pad1[1];
/** Index of the currently selected layer in the UI, starts at 1. */
int active_layer;
@@ -117,6 +102,8 @@ typedef struct CacheFile {
/* Name of the velocity property in the archive. */
char velocity_name[64];
char _pad3[4];
/* Runtime */
struct CacheArchiveHandle *handle;
char handle_filepath[/*FILE_MAX*/ 1024];

View File

@@ -56,12 +56,6 @@ static void rna_CacheFileLayer_update(Main * /*bmain*/, Scene * /*scene*/, Point
WM_main_add_notifier(NC_OBJECT | ND_DRAW, nullptr);
}
static void rna_CacheFile_dependency_update(Main *bmain, Scene *scene, PointerRNA *ptr)
{
rna_CacheFile_update(bmain, scene, ptr);
DEG_relations_tag_update(bmain);
}
static void rna_CacheFile_object_paths_begin(CollectionPropertyIterator *iter, PointerRNA *ptr)
{
CacheFile *cache_file = (CacheFile *)ptr->data;
@@ -255,16 +249,6 @@ static void rna_def_cachefile(BlenderRNA *brna)
prop, "Sequence", "Whether the cache is separated in a series of files");
RNA_def_property_update(prop, 0, "rna_CacheFile_update");
prop = RNA_def_property(srna, "use_render_procedural", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_ui_text(
prop,
"Use Render Engine Procedural",
"Display boxes in the viewport as placeholders for the objects, Cycles will use a "
"procedural to load the objects during viewport rendering in experimental mode, "
"other render engines will also receive a placeholder and should take care of loading the "
"Alembic data themselves if possible");
RNA_def_property_update(prop, 0, "rna_CacheFile_dependency_update");
/* ----------------- For Scene time ------------------- */
prop = RNA_def_property(srna, "override_frame", PROP_BOOLEAN, PROP_NONE);
@@ -293,23 +277,6 @@ static void rna_def_cachefile(BlenderRNA *brna)
"determine which file to use in a file sequence");
RNA_def_property_update(prop, 0, "rna_CacheFile_update");
/* ----------------- Cache controls ----------------- */
prop = RNA_def_property(srna, "use_prefetch", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_ui_text(
prop,
"Use Prefetch",
"When enabled, the Cycles Procedural will preload animation data for faster updates");
RNA_def_property_update(prop, 0, "rna_CacheFile_update");
prop = RNA_def_property(srna, "prefetch_cache_size", PROP_INT, PROP_UNSIGNED);
RNA_def_property_ui_text(
prop,
"Prefetch Cache Size",
"Memory usage limit in megabytes for the Cycles Procedural cache, if the data does not "
"fit within the limit, rendering is aborted");
RNA_def_property_update(prop, 0, "rna_CacheFile_update");
/* ----------------- Axis Conversion ----------------- */
prop = RNA_def_property(srna, "forward_axis", PROP_ENUM, PROP_NONE);

View File

@@ -1013,12 +1013,6 @@ static void rna_def_render_engine(BlenderRNA *brna)
RNA_def_property_flag(prop, PROP_REGISTER_OPTIONAL);
RNA_def_property_ui_text(prop, "Use Stereo Viewport", "Support rendering stereo 3D viewport");
prop = RNA_def_property(srna, "bl_use_alembic_procedural", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, nullptr, "type->flag", RE_USE_ALEMBIC_PROCEDURAL);
RNA_def_property_flag(prop, PROP_REGISTER_OPTIONAL);
RNA_def_property_ui_text(
prop, "Use Alembic Procedural", "Support loading Alembic data at render time");
prop = RNA_def_property(srna, "bl_use_materialx", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, nullptr, "type->flag", RE_USE_MATERIALX);
RNA_def_property_flag(prop, PROP_REGISTER_OPTIONAL);

View File

@@ -750,19 +750,6 @@ static void rna_uiTemplateCacheFileVelocity(uiLayout *layout,
uiTemplateCacheFileVelocity(layout, &fileptr);
}
static void rna_uiTemplateCacheFileProcedural(uiLayout *layout,
bContext *C,
PointerRNA *ptr,
const char *propname)
{
PointerRNA fileptr;
if (!uiTemplateCacheFilePointer(ptr, propname, &fileptr)) {
return;
}
uiTemplateCacheFileProcedural(layout, C, &fileptr);
}
static void rna_uiTemplateCacheFileTimeSettings(uiLayout *layout,
PointerRNA *ptr,
const char *propname)
@@ -2204,12 +2191,6 @@ void RNA_api_ui_layout(StructRNA *srna)
RNA_def_function_ui_description(func, "Show cache files velocity properties");
api_ui_item_rna_common(func);
func = RNA_def_function(
srna, "template_cache_file_procedural", "rna_uiTemplateCacheFileProcedural");
RNA_def_function_ui_description(func, "Show cache files render procedural properties");
RNA_def_function_flag(func, FUNC_USE_CONTEXT);
api_ui_item_rna_common(func);
func = RNA_def_function(
srna, "template_cache_file_time_settings", "rna_uiTemplateCacheFileTimeSettings");
RNA_def_function_ui_description(func, "Show cache files time settings");

View File

@@ -146,26 +146,6 @@ static bool can_use_mesh_for_orco_evaluation(MeshSeqCacheModifierData *mcmd,
return false;
}
static Mesh *generate_bounding_box_mesh(const std::optional<Bounds<float3>> &bounds,
Material **mat,
short totcol)
{
if (!bounds) {
return nullptr;
}
Mesh *result = geometry::create_cuboid_mesh(bounds->max - bounds->min, 2, 2, 2);
if (mat) {
result->mat = static_cast<Material **>(MEM_dupallocN(mat));
result->totcol = totcol;
}
bke::mesh_translate(*result, math::midpoint(bounds->min, bounds->max), false);
return result;
}
#endif
static void modify_geometry_set(ModifierData *md,
@@ -200,24 +180,6 @@ static void modify_geometry_set(ModifierData *md,
}
}
/* Do not process data if using a render procedural, return a box instead for displaying in the
* viewport. */
if (BKE_cache_file_uses_render_procedural(cache_file, scene)) {
Mesh *bbox = nullptr;
if (geometry_set->has_mesh()) {
const Mesh *mesh = geometry_set->get_mesh();
bbox = generate_bounding_box_mesh(mesh->bounds_min_max(), mesh->mat, mesh->totcol);
}
else if (geometry_set->has_pointcloud()) {
const PointCloud *pointcloud = geometry_set->get_pointcloud();
bbox = generate_bounding_box_mesh(
pointcloud->bounds_min_max(), pointcloud->mat, pointcloud->totcol);
}
*geometry_set = bke::GeometrySet::from_mesh(bbox);
return;
}
/* Time (in frames or seconds) between two velocity samples. Automatically computed to
* scale the velocity vectors at render time for generating proper motion blur data. */
# ifdef WITH_ALEMBIC
@@ -290,12 +252,6 @@ static Mesh *modify_mesh(ModifierData *md, const ModifierEvalContext *ctx, Mesh
}
}
/* Do not process data if using a render procedural, return a box instead for displaying in the
* viewport. */
if (BKE_cache_file_uses_render_procedural(cache_file, scene)) {
return generate_bounding_box_mesh(org_mesh->bounds_min_max(), org_mesh->mat, org_mesh->totcol);
}
/* If this invocation is for the ORCO mesh, and the mesh hasn't changed topology, we
* must return the mesh as-is instead of deforming it. */
if (can_use_mesh_for_orco_evaluation(mcmd, ctx, mesh, frame_offset, time_offset, &err_str)) {
@@ -343,13 +299,11 @@ static Mesh *modify_mesh(ModifierData *md, const ModifierEvalContext *ctx, Mesh
#endif
}
static bool depends_on_time(Scene *scene, ModifierData *md)
static bool depends_on_time(Scene * /*scene*/, ModifierData *md)
{
#if defined(WITH_USD) || defined(WITH_ALEMBIC)
MeshSeqCacheModifierData *mcmd = reinterpret_cast<MeshSeqCacheModifierData *>(md);
/* Do not evaluate animations if using the render engine procedural. */
return (mcmd->cache_file != nullptr) &&
!BKE_cache_file_uses_render_procedural(mcmd->cache_file, scene);
return (mcmd->cache_file != nullptr);
#else
UNUSED_VARS(scene, md);
return false;
@@ -436,22 +390,6 @@ static void time_panel_draw(const bContext * /*C*/, Panel *panel)
uiTemplateCacheFileTimeSettings(layout, &fileptr);
}
static void render_procedural_panel_draw(const bContext *C, Panel *panel)
{
uiLayout *layout = panel->layout;
PointerRNA ob_ptr;
PointerRNA *ptr = modifier_panel_get_property_pointers(panel, &ob_ptr);
PointerRNA fileptr;
if (!uiTemplateCacheFilePointer(ptr, "cache_file", &fileptr)) {
return;
}
layout->use_property_split_set(true);
uiTemplateCacheFileProcedural(layout, C, &fileptr);
}
static void override_layers_panel_draw(const bContext *C, Panel *panel)
{
uiLayout *layout = panel->layout;
@@ -473,12 +411,6 @@ static void panel_register(ARegionType *region_type)
PanelType *panel_type = modifier_panel_register(
region_type, eModifierType_MeshSequenceCache, panel_draw);
modifier_subpanel_register(region_type, "time", "Time", nullptr, time_panel_draw, panel_type);
modifier_subpanel_register(region_type,
"render_procedural",
"Render Procedural",
nullptr,
render_procedural_panel_draw,
panel_type);
modifier_subpanel_register(
region_type, "velocity", "Velocity", nullptr, velocity_panel_draw, panel_type);
modifier_subpanel_register(region_type,

View File

@@ -50,8 +50,7 @@ enum RenderEngineTypeFlag {
RE_USE_GPU_CONTEXT = (1 << 7),
RE_USE_CUSTOM_FREESTYLE = (1 << 8),
RE_USE_NO_IMAGE_SAVE = (1 << 9),
RE_USE_ALEMBIC_PROCEDURAL = (1 << 10),
RE_USE_MATERIALX = (1 << 11),
RE_USE_MATERIALX = (1 << 10),
};
/** #RenderEngine.flag */
@@ -275,12 +274,6 @@ void RE_engines_init(void);
void RE_engines_exit(void);
void RE_engines_register(RenderEngineType *render_type);
/**
* Return true if the RenderEngineType has native support for direct loading of Alembic data. For
* Cycles, this also checks that the experimental feature set is enabled.
*/
bool RE_engine_supports_alembic_procedural(const RenderEngineType *render_type, Scene *scene);
RenderEngineType *RE_engines_find(const char *idname);
const rcti *RE_engine_get_current_tiles(struct Render *re, int *r_total_tiles);

View File

@@ -110,19 +110,6 @@ bool RE_engine_is_external(const Render *re)
return (re->engine && re->engine->type && re->engine->type->render);
}
bool RE_engine_supports_alembic_procedural(const RenderEngineType *render_type, Scene *scene)
{
if ((render_type->flag & RE_USE_ALEMBIC_PROCEDURAL) == 0) {
return false;
}
if (BKE_scene_uses_cycles(scene) && !BKE_scene_uses_cycles_experimental_features(scene)) {
return false;
}
return true;
}
/* Create, Free */
RenderEngine *RE_engine_create(RenderEngineType *type)