Patch [19862]: Properly map UV Project from View with camera object.
Previously, calling Project from View for UVs when viewing through a camera produced bad results. You had to scale and stretch the resulting UVs, never resulting in a true "from view" with a camera. Now, what you get in the UV editor is what you saw through the camera.
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@@ -33,6 +33,7 @@
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#include "MEM_guardedalloc.h"
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#include "DNA_camera_types.h"
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#include "DNA_mesh_types.h"
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#include "DNA_meshdata_types.h"
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#include "DNA_object_types.h"
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@@ -880,6 +881,32 @@ static void uv_from_view_bounds(float target[2], float source[3], float rotmat[4
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target[1] = pv[2];
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}
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static void uv_from_camera(float camsize, float xasp, float yasp, float target[2], float source[3], float rotmat[4][4], float cammat[4][4], int persp)
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{
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float pv4[4];
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copy_v3_v3(pv4, source);
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pv4[3]= 1.0;
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/* rotmat is the object matrix in this case */
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mul_m4_v4(rotmat, pv4);
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/* cammat is the inverse camera matrix */
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mul_m4_v4(cammat, pv4);
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if (pv4[2]==0.0f) pv4[2]=0.00001f; /* don't allow div by 0 */
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if (persp&&CAM_ORTHO) {
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target[0]=((pv4[0]/camsize)*xasp)+0.5f;
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target[1]=((pv4[1]/camsize)*yasp)+0.5f;
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}
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else {
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target[0]=((-pv4[0]*(camsize/pv4[2])*xasp)/2)+0.5;
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target[1]=((-pv4[1]*(camsize/pv4[2])*yasp)/2)+0.5;
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}
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}
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static void uv_from_view(ARegion *ar, float target[2], float source[3], float rotmat[4][4])
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{
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RegionView3D *rv3d= ar->regiondata;
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@@ -926,11 +953,14 @@ static int from_view_exec(bContext *C, wmOperator *op)
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{
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Scene *scene= CTX_data_scene(C);
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Object *obedit= CTX_data_edit_object(C);
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Camera *camera= NULL;
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EditMesh *em= BKE_mesh_get_editmesh((Mesh*)obedit->data);
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ARegion *ar= CTX_wm_region(C);
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RegionView3D *rv3d= ar->regiondata;
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EditFace *efa;
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MTFace *tf;
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float rotmat[4][4];
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float invmat[4][4],rotmat[4][4];
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float xasp, yasp, camsize;
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/* add uvs if they don't exist yet */
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if(!ED_uvedit_ensure_uvs(C, scene, obedit)) {
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@@ -938,6 +968,11 @@ static int from_view_exec(bContext *C, wmOperator *op)
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return OPERATOR_CANCELLED;
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}
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/* establish the camera object, so we can default to view mapping if anything is wrong with it */
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if ((rv3d->persp==RV3D_CAMOB) && (scene->camera) && (scene->camera->type==OB_CAMERA)) {
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camera=scene->camera->data;
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}
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if(RNA_boolean_get(op->ptr, "orthographic")) {
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uv_map_rotation_matrix(rotmat, ar->regiondata, obedit, 90.0f, 0.0f, 1.0f);
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@@ -953,6 +988,41 @@ static int from_view_exec(bContext *C, wmOperator *op)
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}
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}
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}
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else if (camera) {
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if (camera->type==CAM_PERSP) {
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camsize=1/tan(DEG2RAD(camera->angle)/2.0f); /* calcs ez as distance from camera plane to viewer */
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}
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else {
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camsize=camera->ortho_scale;
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}
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if (invert_m4_m4(invmat,scene->camera->obmat)) {
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copy_m4_m4(rotmat, obedit->obmat);
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/* also make aspect ratio adjustment factors */
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if (scene->r.xsch > scene->r.ysch) {
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xasp=1;
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yasp=(float)(scene->r.xsch)/(float)(scene->r.ysch);
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}
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else {
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xasp=(float)(scene->r.ysch)/(float)(scene->r.xsch);
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yasp=1;
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}
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for(efa= em->faces.first; efa; efa= efa->next) {
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if(efa->f & SELECT) {
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tf= CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
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uv_from_camera(camsize, xasp, yasp, tf->uv[0], efa->v1->co, rotmat, invmat, camera->type);
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uv_from_camera(camsize, xasp, yasp, tf->uv[1], efa->v2->co, rotmat, invmat, camera->type);
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uv_from_camera(camsize, xasp, yasp, tf->uv[2], efa->v3->co, rotmat, invmat, camera->type);
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if(efa->v4)
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uv_from_camera(camsize, xasp, yasp, tf->uv[3], efa->v4->co, rotmat, invmat, camera->type);
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}
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}
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}
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}
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else {
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copy_m4_m4(rotmat, obedit->obmat);
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