Patch [19862]: Properly map UV Project from View with camera object.

Previously, calling Project from View for UVs when viewing through a camera produced bad results. You had to scale and stretch the resulting UVs, never resulting in a true "from view" with a camera. Now, what you get in the UV editor is what you saw through the camera.
This commit is contained in:
Roland Hess
2009-12-14 23:19:59 +00:00
parent 8828f92aad
commit 6d59a84732

View File

@@ -33,6 +33,7 @@
#include "MEM_guardedalloc.h"
#include "DNA_camera_types.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_object_types.h"
@@ -880,6 +881,32 @@ static void uv_from_view_bounds(float target[2], float source[3], float rotmat[4
target[1] = pv[2];
}
static void uv_from_camera(float camsize, float xasp, float yasp, float target[2], float source[3], float rotmat[4][4], float cammat[4][4], int persp)
{
float pv4[4];
copy_v3_v3(pv4, source);
pv4[3]= 1.0;
/* rotmat is the object matrix in this case */
mul_m4_v4(rotmat, pv4);
/* cammat is the inverse camera matrix */
mul_m4_v4(cammat, pv4);
if (pv4[2]==0.0f) pv4[2]=0.00001f; /* don't allow div by 0 */
if (persp&&CAM_ORTHO) {
target[0]=((pv4[0]/camsize)*xasp)+0.5f;
target[1]=((pv4[1]/camsize)*yasp)+0.5f;
}
else {
target[0]=((-pv4[0]*(camsize/pv4[2])*xasp)/2)+0.5;
target[1]=((-pv4[1]*(camsize/pv4[2])*yasp)/2)+0.5;
}
}
static void uv_from_view(ARegion *ar, float target[2], float source[3], float rotmat[4][4])
{
RegionView3D *rv3d= ar->regiondata;
@@ -926,11 +953,14 @@ static int from_view_exec(bContext *C, wmOperator *op)
{
Scene *scene= CTX_data_scene(C);
Object *obedit= CTX_data_edit_object(C);
Camera *camera= NULL;
EditMesh *em= BKE_mesh_get_editmesh((Mesh*)obedit->data);
ARegion *ar= CTX_wm_region(C);
RegionView3D *rv3d= ar->regiondata;
EditFace *efa;
MTFace *tf;
float rotmat[4][4];
float invmat[4][4],rotmat[4][4];
float xasp, yasp, camsize;
/* add uvs if they don't exist yet */
if(!ED_uvedit_ensure_uvs(C, scene, obedit)) {
@@ -938,6 +968,11 @@ static int from_view_exec(bContext *C, wmOperator *op)
return OPERATOR_CANCELLED;
}
/* establish the camera object, so we can default to view mapping if anything is wrong with it */
if ((rv3d->persp==RV3D_CAMOB) && (scene->camera) && (scene->camera->type==OB_CAMERA)) {
camera=scene->camera->data;
}
if(RNA_boolean_get(op->ptr, "orthographic")) {
uv_map_rotation_matrix(rotmat, ar->regiondata, obedit, 90.0f, 0.0f, 1.0f);
@@ -953,6 +988,41 @@ static int from_view_exec(bContext *C, wmOperator *op)
}
}
}
else if (camera) {
if (camera->type==CAM_PERSP) {
camsize=1/tan(DEG2RAD(camera->angle)/2.0f); /* calcs ez as distance from camera plane to viewer */
}
else {
camsize=camera->ortho_scale;
}
if (invert_m4_m4(invmat,scene->camera->obmat)) {
copy_m4_m4(rotmat, obedit->obmat);
/* also make aspect ratio adjustment factors */
if (scene->r.xsch > scene->r.ysch) {
xasp=1;
yasp=(float)(scene->r.xsch)/(float)(scene->r.ysch);
}
else {
xasp=(float)(scene->r.ysch)/(float)(scene->r.xsch);
yasp=1;
}
for(efa= em->faces.first; efa; efa= efa->next) {
if(efa->f & SELECT) {
tf= CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
uv_from_camera(camsize, xasp, yasp, tf->uv[0], efa->v1->co, rotmat, invmat, camera->type);
uv_from_camera(camsize, xasp, yasp, tf->uv[1], efa->v2->co, rotmat, invmat, camera->type);
uv_from_camera(camsize, xasp, yasp, tf->uv[2], efa->v3->co, rotmat, invmat, camera->type);
if(efa->v4)
uv_from_camera(camsize, xasp, yasp, tf->uv[3], efa->v4->co, rotmat, invmat, camera->type);
}
}
}
}
else {
copy_m4_m4(rotmat, obedit->obmat);