Fix edit-mesh undo using the current selection

Any meshes selected would be added to the mode when reading undo.
This commit is contained in:
Campbell Barton
2019-01-31 16:02:23 +11:00
parent 293f4d88da
commit 6df68efcbb

View File

@@ -723,14 +723,19 @@ static bool mesh_undosys_step_encode(struct bContext *C, struct Main *UNUSED(bma
return true;
}
static void mesh_undosys_step_decode(struct bContext *C, struct Main *UNUSED(bmain), UndoStep *us_p, int UNUSED(dir))
static void mesh_undosys_step_decode(struct bContext *C, struct Main *bmain, UndoStep *us_p, int UNUSED(dir))
{
/* TODO(campbell): undo_system: use low-level API to set mode. */
ED_object_mode_set(C, OB_MODE_EDIT);
BLI_assert(mesh_undosys_poll(C));
MeshUndoStep *us = (MeshUndoStep *)us_p;
Scene *scene = CTX_data_scene(C);
for (uint i = 0; i < us->elems_len; i++) {
MeshUndoStep_Elem *elem = &us->elems[i];
Object *obedit = elem->obedit_ref.ptr;
ED_object_editmode_enter_ex(bmain, scene, obedit, EM_NO_CONTEXT);
}
BLI_assert(mesh_undosys_poll(C));
for (uint i = 0; i < us->elems_len; i++) {
MeshUndoStep_Elem *elem = &us->elems[i];
Object *obedit = elem->obedit_ref.ptr;