Fix: EEVEE-Next: Broken surfel cluster shader compilation
This was because of a missing flag.
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@@ -87,6 +87,7 @@ GPU_SHADER_CREATE_INFO(eevee_surfel_light)
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GPU_SHADER_CREATE_INFO(eevee_surfel_cluster_build)
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.local_group_size(SURFEL_GROUP_SIZE)
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.builtins(BuiltinBits::TEXTURE_ATOMIC)
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.additional_info("eevee_shared", "eevee_surfel_common", "draw_view")
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.image(0, GPU_R32I, Qualifier::READ_WRITE, ImageType::INT_3D_ATOMIC, "cluster_list_img")
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.compute_source("eevee_surfel_cluster_build_comp.glsl")
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