Code clean-up: used copy_m4_m4() and unit_m4() instead of verbose loops.
Based on review comment from Campbell.
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@@ -194,15 +194,9 @@ static void init_camera(Render *re)
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freestyle_viewpoint[1] = 0.0;
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freestyle_viewpoint[2] = 0.0;
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for (int i = 0; i < 4; i++) {
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for (int j = 0; j < 4; j++)
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freestyle_mv[i][j] = (i == j) ? 1.0 : 0.0;
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}
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unit_m4(freestyle_mv);
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for (int i = 0; i < 4; i++) {
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for (int j = 0; j < 4; j++)
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freestyle_proj[i][j] = re->winmat[i][j];
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}
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copy_m4_m4(freestyle_proj, re->winmat);
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#if 0
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print_m4("mv", freestyle_mv);
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