Cleanup: node_tex_checker: Vectorize operation in GLSL
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@@ -1859,9 +1859,7 @@ void node_tex_checker(vec3 co, vec4 color1, vec4 color2, float scale, out vec4 c
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vec3 p = co * scale;
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/* Prevent precision issues on unit coordinates. */
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p.x = (p.x + 0.000001) * 0.999999;
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p.y = (p.y + 0.000001) * 0.999999;
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p.z = (p.z + 0.000001) * 0.999999;
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p = (p + 0.000001) * 0.999999;
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int xi = int(abs(floor(p.x)));
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int yi = int(abs(floor(p.y)));
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