Cleanup: quiet some warnings from check_pep8 target
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@@ -54,7 +54,7 @@ class CyclesXMLSettings(bpy.types.PropertyGroup):
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# User Interface Drawing Code.
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class RenderButtonsPanel():
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class RenderButtonsPanel:
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bl_space_type = 'PROPERTIES'
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bl_region_type = 'WINDOW'
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bl_context = "render"
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@@ -262,7 +262,7 @@ def url_json_get(url: str) -> Any:
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# -----------------------------------------------------------------------------
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# Commit Info Class
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class CommitInfo():
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class CommitInfo:
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__slots__ = (
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"hash",
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"commit_title",
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@@ -55,7 +55,7 @@ def node_input_value_get(node, input, default_value=None):
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return node.inputs[input].default_value
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class ShaderWrapper():
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class ShaderWrapper:
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"""
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Base class with minimal common ground for all types of shader interfaces we may want/need to implement.
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"""
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@@ -575,7 +575,7 @@ class PrincipledBSDFWrapper(ShaderWrapper):
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normalmap_texture = property(normalmap_texture_get)
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class ShaderImageTextureWrapper():
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class ShaderImageTextureWrapper:
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"""
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Generic 'image texture'-like wrapper, handling image node, some mapping (texture coordinates transformations),
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and texture coordinates source.
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@@ -736,7 +736,7 @@ class ANIM_OT_slot_unassign_from_id(Operator):
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return {'FINISHED'}
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class generic_slot_unassign_mixin():
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class generic_slot_unassign_mixin:
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context_property_name = ""
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"""Which context attribute to use to get the to-be-manipulated data-block."""
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@@ -610,7 +610,7 @@ def draw_attribute_warnings(context, layout):
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layout.label(text=rpt_("Name collisions: ") + ", ".join(set(colliding_names)), icon='ERROR', translate=False)
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class ColorAttributesListBase():
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class ColorAttributesListBase:
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display_domain_names = {
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'POINT': "Vertex",
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'EDGE': "Edge",
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@@ -8804,7 +8804,7 @@ class View3DAssetShelf(BrushAssetShelf):
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bl_space_type = "VIEW_3D"
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class AssetShelfHiddenByDefault():
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class AssetShelfHiddenByDefault:
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# Take #BrushAssetShelf.bl_options but remove the 'DEFAULT_VISIBLE' flag.
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bl_options = {option for option in BrushAssetShelf.bl_options if option != 'DEFAULT_VISIBLE'}
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@@ -83,11 +83,12 @@ class TestBlendFileOpenAllTestFiles(TestHelper):
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slice_stride_base = total_len // slice_range
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slice_stride_remain = total_len % slice_range
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def gen_indices(i): return (
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(i * (slice_stride_base + 1))
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if i < slice_stride_remain else
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(slice_stride_remain * (slice_stride_base + 1)) + ((i - slice_stride_remain) * slice_stride_base)
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)
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def gen_indices(i):
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return (
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(i * (slice_stride_base + 1))
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if i < slice_stride_remain else
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(slice_stride_remain * (slice_stride_base + 1)) + ((i - slice_stride_remain) * slice_stride_base)
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)
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slice_indices = [(gen_indices(i), gen_indices(i + 1)) for i in range(slice_range)]
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return slice_indices[slice_index]
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@@ -224,11 +224,11 @@ class NodeGroupVersioning36Test(AbstractNodeGroupInterfaceTest):
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# autopep8: off
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self.compare_group_to_specs(group, node, [
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SocketSpec("Output Float", "Output_9", "VALUE", hide_value=True, default_value=3.0, min_value=1.0, max_value=1.0),
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SocketSpec("Output Vector", "Output_10", "VECTOR", subtype="EULER", default_value=( 10, 20, 30), min_value=-10.0, max_value=10.0),
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SocketSpec("Output Vector", "Output_10", "VECTOR", subtype="EULER", default_value=(10, 20, 30), min_value=-10.0, max_value=10.0),
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SocketSpec("Output Color", "Output_11", "RGBA", default_value=(0, 1, 1, 1)),
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SocketSpec("Input Float", "Input_6", "VALUE", subtype="ANGLE", default_value=-20.0, min_value=5.0, max_value=6.0),
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SocketSpec("Input Vector", "Input_7", "VECTOR", hide_value=True, default_value=( 2, 4, 6), min_value=-4.0, max_value=100.0),
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SocketSpec("Input Vector", "Input_7", "VECTOR", hide_value=True, default_value=(2, 4, 6), min_value=-4.0, max_value=100.0),
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SocketSpec("Input Color", "Input_8", "RGBA", default_value=(0.5, 0.4, 0.3, 0.2)),
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])
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# autopep8: on
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@@ -245,12 +245,12 @@ class NodeGroupVersioning36Test(AbstractNodeGroupInterfaceTest):
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# autopep8: off
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self.compare_group_to_specs(group, node, [
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SocketSpec("Output Float", "Output_30", "VALUE", hide_value=True, default_value=3.0, min_value=1.0, max_value=1.0),
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SocketSpec("Output Vector", "Output_31", "VECTOR", subtype="EULER", default_value=( 10, 20, 30), min_value=-10.0, max_value=10.0),
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SocketSpec("Output Vector", "Output_31", "VECTOR", subtype="EULER", default_value=(10, 20, 30), min_value=-10.0, max_value=10.0),
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SocketSpec("Output Color", "Output_32", "RGBA", default_value=(0, 1, 1, 1)),
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SocketSpec("Output Shader", "Output_33", "SHADER"),
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SocketSpec("Input Float", "Input_26", "VALUE", subtype="ANGLE", default_value=-20.0, min_value=5.0, max_value=6.0),
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SocketSpec("Input Vector", "Input_27", "VECTOR", hide_value=True, default_value=( 2, 4, 6), min_value=-4.0, max_value=100.0),
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SocketSpec("Input Vector", "Input_27", "VECTOR", hide_value=True, default_value=(2, 4, 6), min_value=-4.0, max_value=100.0),
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SocketSpec("Input Color", "Input_28", "RGBA", default_value=(0.5, 0.4, 0.3, 0.2)),
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SocketSpec("Input Shader", "Input_29", "SHADER"),
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])
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@@ -268,7 +268,7 @@ class NodeGroupVersioning36Test(AbstractNodeGroupInterfaceTest):
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# autopep8: off
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self.compare_group_to_specs(group, node, [
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SocketSpec("Output Float", "Output_7", "VALUE", hide_value=True, default_value=3.0, min_value=1.0, max_value=1.0),
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SocketSpec("Output Vector", "Output_8", "VECTOR", subtype="EULER", default_value=( 10, 20, 30), min_value=-10.0, max_value=10.0),
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SocketSpec("Output Vector", "Output_8", "VECTOR", subtype="EULER", default_value=(10, 20, 30), min_value=-10.0, max_value=10.0),
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SocketSpec("Output Color", "Output_9", "RGBA", default_value=(0, 1, 1, 1)),
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SocketSpec("Output String", "Output_19", "STRING", default_value=""),
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SocketSpec("Output Bool", "Output_20", "BOOLEAN", default_value=False),
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@@ -281,7 +281,7 @@ class NodeGroupVersioning36Test(AbstractNodeGroupInterfaceTest):
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SocketSpec("Output Image", "Output_27", "IMAGE", default_value=bpy.data.images['TestImage']),
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SocketSpec("Input Float", "Input_4", "VALUE", subtype="ANGLE", default_value=-20.0, min_value=5.0, max_value=6.0),
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SocketSpec("Input Vector", "Input_5", "VECTOR", hide_value=True, default_value=( 2, 4, 6), min_value=-4.0, max_value=100.0),
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SocketSpec("Input Vector", "Input_5", "VECTOR", hide_value=True, default_value=(2, 4, 6), min_value=-4.0, max_value=100.0),
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SocketSpec("Input Color", "Input_6", "RGBA", default_value=(0.5, 0.4, 0.3, 0.2)),
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SocketSpec("Input String", "Input_10", "STRING", default_value="hello world!"),
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SocketSpec("Input Bool", "Input_11", "BOOLEAN", default_value=True, hide_in_modifier=True),
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@@ -1491,7 +1491,7 @@ class USDExportTest(AbstractUSDTest):
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f"Exported texture {tex_path} doesn't exist")
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class USDHookBase():
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class USDHookBase:
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instructions = {}
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responses = {}
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@@ -242,7 +242,7 @@ class Report:
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if isinstance(val, bpy.types.MeshLoop):
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return f"{val.vertex_index}"
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if isinstance(val, bpy.types.MeshEdge):
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return f"{min(val.vertices[0],val.vertices[1])}/{max(val.vertices[0],val.vertices[1])}"
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return f"{min(val.vertices[0], val.vertices[1])}/{max(val.vertices[0], val.vertices[1])}"
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if isinstance(val, bpy.types.MaterialSlot):
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return f"('{val.name}', {val.link})"
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if isinstance(val, bpy.types.VertexGroup):
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