Fix #34413 Dyntopo, smooth shading normals not getting uploaded to GPU
and undo buffers. When we have smooth shading we must not only update the unique vertex normals.
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@@ -1026,6 +1026,9 @@ void pbvh_bmesh_normals_update(PBVHNode **nodes, int totnode)
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GHASH_ITER (gh_iter, node->bm_unique_verts) {
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BM_vert_normal_update(BLI_ghashIterator_getKey(&gh_iter));
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}
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GHASH_ITER (gh_iter, node->bm_other_verts) {
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BM_vert_normal_update(BLI_ghashIterator_getKey(&gh_iter));
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}
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}
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}
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