@@ -159,6 +159,9 @@ vec3 ensure_valid_specular_reflection(vec3 Ng, vec3 I, vec3 N)
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}
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vec3 X = normalize(N - dot(N, Ng) * Ng);
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if (any(isnan(X))) {
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X = N;
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}
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float Ix = dot(I, X);
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float a = sqr(Ix) + sqr(Iz);
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