Cleanup: Sculpt: Move automasking functions to proper header
This commit is contained in:
@@ -16,6 +16,7 @@
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#include "BLI_task.hh"
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#include "editors/sculpt_paint/mesh_brush_common.hh"
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#include "editors/sculpt_paint/sculpt_automask.hh"
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#include "editors/sculpt_paint/sculpt_intern.hh"
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#include "editors/sculpt_paint/sculpt_smooth.hh"
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@@ -18,6 +18,7 @@
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#include "BLI_utildefines.h"
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#include "editors/sculpt_paint/mesh_brush_common.hh"
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#include "editors/sculpt_paint/sculpt_automask.hh"
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#include "editors/sculpt_paint/sculpt_intern.hh"
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namespace blender::ed::sculpt_paint {
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@@ -25,6 +25,7 @@
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#include "BLI_task.hh"
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#include "editors/sculpt_paint/mesh_brush_common.hh"
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#include "editors/sculpt_paint/sculpt_automask.hh"
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#include "editors/sculpt_paint/sculpt_intern.hh"
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namespace blender::ed::sculpt_paint {
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@@ -27,6 +27,7 @@
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#include "BLI_task.hh"
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#include "editors/sculpt_paint/mesh_brush_common.hh"
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#include "editors/sculpt_paint/sculpt_automask.hh"
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#include "editors/sculpt_paint/sculpt_intern.hh"
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namespace blender::ed::sculpt_paint {
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@@ -25,6 +25,7 @@
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#include "BLI_task.hh"
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#include "editors/sculpt_paint/mesh_brush_common.hh"
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#include "editors/sculpt_paint/sculpt_automask.hh"
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#include "editors/sculpt_paint/sculpt_intern.hh"
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namespace blender::ed::sculpt_paint {
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@@ -23,6 +23,7 @@
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#include "BLI_task.hh"
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#include "editors/sculpt_paint/mesh_brush_common.hh"
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#include "editors/sculpt_paint/sculpt_automask.hh"
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#include "editors/sculpt_paint/sculpt_intern.hh"
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namespace blender::ed::sculpt_paint {
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@@ -4,6 +4,7 @@
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#include "editors/sculpt_paint/brushes/types.hh"
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#include "editors/sculpt_paint/mesh_brush_common.hh"
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#include "editors/sculpt_paint/sculpt_automask.hh"
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#include "DNA_brush_types.h"
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@@ -23,6 +23,7 @@
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#include "BLI_task.hh"
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#include "editors/sculpt_paint/mesh_brush_common.hh"
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#include "editors/sculpt_paint/sculpt_automask.hh"
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#include "editors/sculpt_paint/sculpt_intern.hh"
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namespace blender::ed::sculpt_paint {
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@@ -22,6 +22,7 @@
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#include "BLI_task.hh"
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#include "editors/sculpt_paint/mesh_brush_common.hh"
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#include "editors/sculpt_paint/sculpt_automask.hh"
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#include "editors/sculpt_paint/sculpt_intern.hh"
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namespace blender::ed::sculpt_paint {
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@@ -24,6 +24,7 @@
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#include "BLI_task.hh"
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#include "editors/sculpt_paint/mesh_brush_common.hh"
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#include "editors/sculpt_paint/sculpt_automask.hh"
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#include "editors/sculpt_paint/sculpt_intern.hh"
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namespace blender::ed::sculpt_paint {
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@@ -19,6 +19,7 @@
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#include "BLI_task.hh"
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#include "editors/sculpt_paint/mesh_brush_common.hh"
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#include "editors/sculpt_paint/sculpt_automask.hh"
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#include "editors/sculpt_paint/sculpt_intern.hh"
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#include "editors/sculpt_paint/sculpt_smooth.hh"
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@@ -24,6 +24,7 @@
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#include "BLI_task.hh"
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#include "editors/sculpt_paint/mesh_brush_common.hh"
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#include "editors/sculpt_paint/sculpt_automask.hh"
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#include "editors/sculpt_paint/sculpt_intern.hh"
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namespace blender::ed::sculpt_paint {
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@@ -23,6 +23,7 @@
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#include "BLI_task.hh"
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#include "editors/sculpt_paint/mesh_brush_common.hh"
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#include "editors/sculpt_paint/sculpt_automask.hh"
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#include "editors/sculpt_paint/sculpt_intern.hh"
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namespace blender::ed::sculpt_paint {
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@@ -23,6 +23,7 @@
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#include "BLI_task.hh"
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#include "editors/sculpt_paint/mesh_brush_common.hh"
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#include "editors/sculpt_paint/sculpt_automask.hh"
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#include "editors/sculpt_paint/sculpt_intern.hh"
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namespace blender::ed::sculpt_paint {
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@@ -23,6 +23,7 @@
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#include "BLI_task.hh"
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#include "editors/sculpt_paint/mesh_brush_common.hh"
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#include "editors/sculpt_paint/sculpt_automask.hh"
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#include "editors/sculpt_paint/sculpt_intern.hh"
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namespace blender::ed::sculpt_paint {
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@@ -25,6 +25,7 @@
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#include "editors/sculpt_paint/mesh_brush_common.hh"
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#include "editors/sculpt_paint/paint_intern.hh"
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#include "editors/sculpt_paint/paint_mask.hh"
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#include "editors/sculpt_paint/sculpt_automask.hh"
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#include "editors/sculpt_paint/sculpt_intern.hh"
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namespace blender::ed::sculpt_paint {
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@@ -21,6 +21,7 @@
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#include "editors/sculpt_paint/mesh_brush_common.hh"
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#include "editors/sculpt_paint/paint_intern.hh"
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#include "editors/sculpt_paint/paint_mask.hh"
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#include "editors/sculpt_paint/sculpt_automask.hh"
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#include "editors/sculpt_paint/sculpt_intern.hh"
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namespace blender::ed::sculpt_paint {
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@@ -31,6 +31,7 @@
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#include <cstdlib>
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#include "editors/sculpt_paint/mesh_brush_common.hh"
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#include "editors/sculpt_paint/sculpt_automask.hh"
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#include "editors/sculpt_paint/sculpt_intern.hh"
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namespace blender::ed::sculpt_paint {
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@@ -20,6 +20,7 @@
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#include "BLI_task.hh"
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#include "editors/sculpt_paint/mesh_brush_common.hh"
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#include "editors/sculpt_paint/sculpt_automask.hh"
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#include "editors/sculpt_paint/sculpt_intern.hh"
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namespace blender::ed::sculpt_paint {
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@@ -21,6 +21,7 @@
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#include "BLI_task.hh"
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#include "editors/sculpt_paint/mesh_brush_common.hh"
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#include "editors/sculpt_paint/sculpt_automask.hh"
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#include "editors/sculpt_paint/sculpt_intern.hh"
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namespace blender::ed::sculpt_paint {
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@@ -24,6 +24,7 @@
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#include "BLI_task.hh"
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#include "editors/sculpt_paint/mesh_brush_common.hh"
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#include "editors/sculpt_paint/sculpt_automask.hh"
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#include "editors/sculpt_paint/sculpt_intern.hh"
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namespace blender::ed::sculpt_paint {
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@@ -14,6 +14,7 @@
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#include "BLI_task.hh"
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#include "editors/sculpt_paint/mesh_brush_common.hh"
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#include "editors/sculpt_paint/sculpt_automask.hh"
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#include "editors/sculpt_paint/sculpt_boundary.hh"
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#include "editors/sculpt_paint/sculpt_face_set.hh"
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#include "editors/sculpt_paint/sculpt_intern.hh"
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@@ -24,6 +24,7 @@
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#include "BLI_task.hh"
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#include "editors/sculpt_paint/mesh_brush_common.hh"
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#include "editors/sculpt_paint/sculpt_automask.hh"
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#include "editors/sculpt_paint/sculpt_intern.hh"
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namespace blender::ed::sculpt_paint {
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@@ -24,6 +24,7 @@
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#include "BLI_task.hh"
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#include "editors/sculpt_paint/mesh_brush_common.hh"
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#include "editors/sculpt_paint/sculpt_automask.hh"
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#include "editors/sculpt_paint/sculpt_intern.hh"
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namespace blender::ed::sculpt_paint {
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@@ -21,6 +21,7 @@
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#include "BLI_virtual_array.hh"
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#include "editors/sculpt_paint/mesh_brush_common.hh"
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#include "editors/sculpt_paint/sculpt_automask.hh"
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#include "editors/sculpt_paint/sculpt_boundary.hh"
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#include "editors/sculpt_paint/sculpt_intern.hh"
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#include "editors/sculpt_paint/sculpt_smooth.hh"
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@@ -16,6 +16,7 @@
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#include "editors/sculpt_paint/mesh_brush_common.hh"
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#include "editors/sculpt_paint/paint_intern.hh"
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#include "editors/sculpt_paint/paint_mask.hh"
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#include "editors/sculpt_paint/sculpt_automask.hh"
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#include "editors/sculpt_paint/sculpt_boundary.hh"
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#include "editors/sculpt_paint/sculpt_intern.hh"
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#include "editors/sculpt_paint/sculpt_smooth.hh"
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@@ -27,6 +27,7 @@
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#include "BLI_task.hh"
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#include "editors/sculpt_paint/mesh_brush_common.hh"
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#include "editors/sculpt_paint/sculpt_automask.hh"
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#include "editors/sculpt_paint/sculpt_intern.hh"
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namespace blender::ed::sculpt_paint {
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@@ -21,6 +21,7 @@
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#include "BLI_virtual_array.hh"
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#include "editors/sculpt_paint/mesh_brush_common.hh"
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#include "editors/sculpt_paint/sculpt_automask.hh"
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#include "editors/sculpt_paint/sculpt_intern.hh"
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#include "editors/sculpt_paint/sculpt_smooth.hh"
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@@ -23,6 +23,7 @@
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#include "BLI_task.hh"
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#include "editors/sculpt_paint/mesh_brush_common.hh"
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#include "editors/sculpt_paint/sculpt_automask.hh"
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#include "editors/sculpt_paint/sculpt_intern.hh"
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namespace blender::ed::sculpt_paint {
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@@ -23,6 +23,7 @@
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#include "BLI_task.hh"
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#include "editors/sculpt_paint/mesh_brush_common.hh"
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#include "editors/sculpt_paint/sculpt_automask.hh"
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#include "editors/sculpt_paint/sculpt_intern.hh"
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namespace blender::ed::sculpt_paint {
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@@ -280,80 +280,6 @@ void calc_brush_texture_factors(const SculptSession &ss,
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Span<float3> positions,
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MutableSpan<float> factors);
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namespace auto_mask {
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/**
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* Calculate all auto-masking influence on each vertex.
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*/
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void calc_vert_factors(const Depsgraph &depsgraph,
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const Object &object,
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const Cache &cache,
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const bke::pbvh::MeshNode &node,
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Span<int> verts,
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MutableSpan<float> factors);
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inline void calc_vert_factors(const Depsgraph &depsgraph,
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const Object &object,
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const Cache *cache,
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const bke::pbvh::MeshNode &node,
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Span<int> verts,
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MutableSpan<float> factors)
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{
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if (cache == nullptr) {
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return;
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}
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calc_vert_factors(depsgraph, object, *cache, node, verts, factors);
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}
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void calc_grids_factors(const Depsgraph &depsgraph,
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const Object &object,
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const Cache &cache,
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const bke::pbvh::GridsNode &node,
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Span<int> grids,
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MutableSpan<float> factors);
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inline void calc_grids_factors(const Depsgraph &depsgraph,
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const Object &object,
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const Cache *cache,
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const bke::pbvh::GridsNode &node,
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Span<int> grids,
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MutableSpan<float> factors)
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{
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if (cache == nullptr) {
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return;
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}
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calc_grids_factors(depsgraph, object, *cache, node, grids, factors);
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}
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void calc_vert_factors(const Depsgraph &depsgraph,
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const Object &object,
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const Cache &cache,
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const bke::pbvh::BMeshNode &node,
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const Set<BMVert *, 0> &verts,
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MutableSpan<float> factors);
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inline void calc_vert_factors(const Depsgraph &depsgraph,
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const Object &object,
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const Cache *cache,
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const bke::pbvh::BMeshNode &node,
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const Set<BMVert *, 0> &verts,
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MutableSpan<float> factors)
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{
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if (cache == nullptr) {
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return;
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}
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calc_vert_factors(depsgraph, object, *cache, node, verts, factors);
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}
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/**
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* Calculate all auto-masking influence on each face.
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*/
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void calc_face_factors(const Depsgraph &depsgraph,
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const Object &object,
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OffsetIndices<int> faces,
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Span<int> corner_verts,
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const Cache &cache,
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const bke::pbvh::MeshNode &node,
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Span<int> face_indices,
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MutableSpan<float> factors);
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} // namespace auto_mask
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/**
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* Many brushes end up calculating translations from the original positions. Instead of applying
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* these directly to the modified values, it's helpful to process them separately to easily
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@@ -44,6 +44,7 @@
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#include "mesh_brush_common.hh"
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#include "paint_intern.hh"
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#include "sculpt_automask.hh"
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#include "sculpt_gesture.hh"
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#include "sculpt_intern.hh"
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#include "sculpt_islands.hh"
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@@ -43,6 +43,7 @@
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#include "mesh_brush_common.hh"
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#include "paint_intern.hh"
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#include "sculpt_automask.hh"
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#include "sculpt_gesture.hh"
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#include "sculpt_hide.hh"
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#include "sculpt_intern.hh"
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@@ -69,6 +69,7 @@
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#include "mesh_brush_common.hh"
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#include "paint_intern.hh" /* own include */
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#include "sculpt_automask.hh"
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#include "sculpt_intern.hh"
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using namespace blender;
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@@ -100,6 +100,7 @@
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#include "editors/sculpt_paint/brushes/types.hh"
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#include "mesh_brush_common.hh"
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#include "sculpt_automask.hh"
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using blender::float3;
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using blender::MutableSpan;
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@@ -11,16 +11,24 @@
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#include "BLI_array.hh"
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#include "BLI_bit_vector.hh"
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#include "BLI_offset_indices.hh"
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#include "BLI_set.hh"
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#include "BLI_sys_types.h"
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#include "DNA_brush_enums.h"
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struct BMVert;
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struct Brush;
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struct CurveMapping;
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struct Depsgraph;
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struct Object;
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struct Sculpt;
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struct SculptSession;
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namespace blender::bke::pbvh {
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struct MeshNode;
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struct GridsNode;
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struct BMeshNode;
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} // namespace blender::bke::pbvh
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namespace blender::ed::sculpt_paint::auto_mask {
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@@ -96,4 +104,71 @@ bool needs_normal(const SculptSession &ss, const Sculpt &sd, const Brush *brush)
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bool brush_type_can_reuse_automask(int sculpt_brush_type);
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/**
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* Calculate all auto-masking influence on each vertex.
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*/
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void calc_vert_factors(const Depsgraph &depsgraph,
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const Object &object,
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const Cache &cache,
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const bke::pbvh::MeshNode &node,
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Span<int> verts,
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MutableSpan<float> factors);
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inline void calc_vert_factors(const Depsgraph &depsgraph,
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const Object &object,
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const Cache *cache,
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const bke::pbvh::MeshNode &node,
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Span<int> verts,
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MutableSpan<float> factors)
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{
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if (cache) {
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calc_vert_factors(depsgraph, object, *cache, node, verts, factors);
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}
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}
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void calc_grids_factors(const Depsgraph &depsgraph,
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const Object &object,
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const Cache &cache,
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const bke::pbvh::GridsNode &node,
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Span<int> grids,
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MutableSpan<float> factors);
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inline void calc_grids_factors(const Depsgraph &depsgraph,
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const Object &object,
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const Cache *cache,
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const bke::pbvh::GridsNode &node,
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Span<int> grids,
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MutableSpan<float> factors)
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{
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if (cache) {
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calc_grids_factors(depsgraph, object, *cache, node, grids, factors);
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}
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}
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void calc_vert_factors(const Depsgraph &depsgraph,
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const Object &object,
|
||||
const Cache &cache,
|
||||
const bke::pbvh::BMeshNode &node,
|
||||
const Set<BMVert *, 0> &verts,
|
||||
MutableSpan<float> factors);
|
||||
inline void calc_vert_factors(const Depsgraph &depsgraph,
|
||||
const Object &object,
|
||||
const Cache *cache,
|
||||
const bke::pbvh::BMeshNode &node,
|
||||
const Set<BMVert *, 0> &verts,
|
||||
MutableSpan<float> factors)
|
||||
{
|
||||
if (cache) {
|
||||
calc_vert_factors(depsgraph, object, *cache, node, verts, factors);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculate all auto-masking influence on each face.
|
||||
*/
|
||||
void calc_face_factors(const Depsgraph &depsgraph,
|
||||
const Object &object,
|
||||
OffsetIndices<int> faces,
|
||||
Span<int> corner_verts,
|
||||
const Cache &cache,
|
||||
const bke::pbvh::MeshNode &node,
|
||||
Span<int> face_indices,
|
||||
MutableSpan<float> factors);
|
||||
|
||||
} // namespace blender::ed::sculpt_paint::auto_mask
|
||||
|
||||
@@ -30,6 +30,7 @@
|
||||
|
||||
#include "mesh_brush_common.hh"
|
||||
#include "paint_intern.hh"
|
||||
#include "sculpt_automask.hh"
|
||||
#include "sculpt_boundary.hh"
|
||||
#include "sculpt_dyntopo.hh"
|
||||
#include "sculpt_face_set.hh"
|
||||
|
||||
@@ -26,6 +26,7 @@
|
||||
#include "brushes/types.hh"
|
||||
#include "mesh_brush_common.hh"
|
||||
#include "paint_intern.hh"
|
||||
#include "sculpt_automask.hh"
|
||||
#include "sculpt_cloth.hh"
|
||||
#include "sculpt_flood_fill.hh"
|
||||
#include "sculpt_intern.hh"
|
||||
|
||||
@@ -54,6 +54,7 @@
|
||||
|
||||
#include "mesh_brush_common.hh"
|
||||
#include "paint_hide.hh"
|
||||
#include "sculpt_automask.hh"
|
||||
#include "sculpt_boundary.hh"
|
||||
#include "sculpt_gesture.hh"
|
||||
#include "sculpt_intern.hh"
|
||||
|
||||
@@ -24,6 +24,7 @@
|
||||
#include "mesh_brush_common.hh"
|
||||
#include "paint_intern.hh"
|
||||
#include "paint_mask.hh"
|
||||
#include "sculpt_automask.hh"
|
||||
#include "sculpt_hide.hh"
|
||||
#include "sculpt_intern.hh"
|
||||
#include "sculpt_smooth.hh"
|
||||
|
||||
@@ -30,6 +30,7 @@
|
||||
#include "IMB_colormanagement.hh"
|
||||
|
||||
#include "mesh_brush_common.hh"
|
||||
#include "sculpt_automask.hh"
|
||||
#include "sculpt_color.hh"
|
||||
#include "sculpt_intern.hh"
|
||||
#include "sculpt_smooth.hh"
|
||||
|
||||
@@ -29,6 +29,7 @@
|
||||
#include "bmesh.hh"
|
||||
|
||||
#include "mesh_brush_common.hh"
|
||||
#include "sculpt_automask.hh"
|
||||
#include "sculpt_intern.hh"
|
||||
|
||||
namespace blender::ed::sculpt_paint::paint::image {
|
||||
|
||||
@@ -28,6 +28,7 @@
|
||||
|
||||
#include "mesh_brush_common.hh"
|
||||
#include "paint_intern.hh"
|
||||
#include "sculpt_automask.hh"
|
||||
#include "sculpt_cloth.hh"
|
||||
#include "sculpt_face_set.hh"
|
||||
#include "sculpt_flood_fill.hh"
|
||||
|
||||
@@ -18,6 +18,7 @@
|
||||
#include "WM_types.hh"
|
||||
|
||||
#include "mesh_brush_common.hh"
|
||||
#include "sculpt_automask.hh"
|
||||
#include "sculpt_gesture.hh"
|
||||
#include "sculpt_intern.hh"
|
||||
#include "sculpt_undo.hh"
|
||||
|
||||
@@ -22,6 +22,7 @@
|
||||
#include "BKE_subdiv_ccg.hh"
|
||||
|
||||
#include "mesh_brush_common.hh"
|
||||
#include "sculpt_automask.hh"
|
||||
#include "sculpt_color.hh"
|
||||
#include "sculpt_face_set.hh"
|
||||
#include "sculpt_hide.hh"
|
||||
|
||||
@@ -36,6 +36,7 @@
|
||||
#include "mesh_brush_common.hh"
|
||||
#include "paint_intern.hh"
|
||||
#include "paint_mask.hh"
|
||||
#include "sculpt_automask.hh"
|
||||
#include "sculpt_filter.hh"
|
||||
#include "sculpt_intern.hh"
|
||||
#include "sculpt_undo.hh"
|
||||
|
||||
@@ -82,6 +82,7 @@
|
||||
#include "mesh_brush_common.hh"
|
||||
#include "paint_hide.hh"
|
||||
#include "paint_intern.hh"
|
||||
#include "sculpt_automask.hh"
|
||||
#include "sculpt_color.hh"
|
||||
#include "sculpt_dyntopo.hh"
|
||||
#include "sculpt_face_set.hh"
|
||||
|
||||
Reference in New Issue
Block a user