Fix: Overlay: Edit mesh normals display not writting to line buffer
Shader was missing a framebuffer output.
Similar to 58cb2e43a1
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@@ -155,7 +155,9 @@ PUSH_CONSTANT(FLOAT, normalScreenSize)
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PUSH_CONSTANT(FLOAT, alpha)
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PUSH_CONSTANT(BOOL, isConstantScreenSizeNormals)
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VERTEX_OUT(overlay_edit_flat_color_iface)
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DEFINE("LINE_OUTPUT")
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FRAGMENT_OUT(0, VEC4, fragColor)
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FRAGMENT_OUT(1, VEC4, lineOutput)
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VERTEX_SOURCE("overlay_edit_mesh_normal_vert.glsl")
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FRAGMENT_SOURCE("overlay_varying_color.glsl")
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GPU_SHADER_CREATE_END()
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