Fix: Overlay: Edit mesh normals display not writting to line buffer

Shader was missing a framebuffer output.
Similar to 58cb2e43a1
This commit is contained in:
Clément Foucault
2025-02-03 18:49:33 +01:00
parent 6c11811710
commit 724a065cdc

View File

@@ -155,7 +155,9 @@ PUSH_CONSTANT(FLOAT, normalScreenSize)
PUSH_CONSTANT(FLOAT, alpha)
PUSH_CONSTANT(BOOL, isConstantScreenSizeNormals)
VERTEX_OUT(overlay_edit_flat_color_iface)
DEFINE("LINE_OUTPUT")
FRAGMENT_OUT(0, VEC4, fragColor)
FRAGMENT_OUT(1, VEC4, lineOutput)
VERTEX_SOURCE("overlay_edit_mesh_normal_vert.glsl")
FRAGMENT_SOURCE("overlay_varying_color.glsl")
GPU_SHADER_CREATE_END()