Cleanup: Follow Blender style and use more const

Also make some style decisions more consistent: for example,
the way how stop/continue search return value is commented.
Prefer lower vertical space for those.
This commit is contained in:
Sergey Sharybin
2025-03-25 14:15:24 +01:00
committed by Sergey Sharybin
parent bf9c95f164
commit 72542f3bb4
2 changed files with 184 additions and 193 deletions

View File

@@ -30,11 +30,11 @@ ccl_device_intersect bool scene_intersect(KernelGlobals kg,
return false;
}
if (kernel_data.device_bvh == 0)
if (kernel_data.device_bvh == 0) {
return false;
}
hiprtRay ray_hip;
SET_HIPRT_RAY(ray_hip, ray)
RayPayload payload;
@@ -56,14 +56,16 @@ ccl_device_intersect bool scene_intersect(KernelGlobals kg,
GET_TRAVERSAL_CLOSEST_HIT(table_closest_intersect, 0, ray->time)
hit = traversal.getNextHit();
}
if (hit.hasHit()) {
set_intersect_point(kg, hit, isect);
if (isect->type > 1) { // should be applied only for curves
if (isect->type > 1) { /* Should be applied only for curves. */
isect->type = payload.prim_type;
isect->prim = hit.primID;
}
return true;
}
return false;
}
@@ -157,7 +159,7 @@ ccl_device_intersect bool scene_intersect_local(KernelGlobals kg,
return hit.hasHit();
}
#endif //__BVH_LOCAL__
#endif /*__BVH_LOCAL__ */
#ifdef __SHADOW_RECORD_ALL__
ccl_device_intersect bool scene_intersect_shadow_all(KernelGlobals kg,
@@ -176,8 +178,8 @@ ccl_device_intersect bool scene_intersect_shadow_all(KernelGlobals kg,
}
hiprtRay ray_hip;
SET_HIPRT_RAY(ray_hip, ray)
ShadowPayload payload;
payload.kg = kg;
payload.self = ray->self;
@@ -189,11 +191,15 @@ ccl_device_intersect bool scene_intersect_shadow_all(KernelGlobals kg,
payload.num_hits = 0;
payload.r_num_recorded_hits = num_recorded_hits;
payload.r_throughput = throughput;
GET_TRAVERSAL_STACK()
GET_TRAVERSAL_ANY_HIT(table_shadow_intersect, 1, ray->time)
hiprtHit hit = traversal.getNextHit();
const hiprtHit hit = traversal.getNextHit();
num_recorded_hits = payload.r_num_recorded_hits;
throughput = payload.r_throughput;
return hit.hasHit();
}
#endif /* __SHADOW_RECORD_ALL__ */
@@ -229,18 +235,17 @@ ccl_device_intersect bool scene_intersect_volume(KernelGlobals kg,
GET_TRAVERSAL_STACK()
GET_TRAVERSAL_CLOSEST_HIT(table_volume_intersect, 3, ray->time)
hiprtHit hit = traversal.getNextHit();
// return hit.hasHit();
const hiprtHit hit = traversal.getNextHit();
if (hit.hasHit()) {
set_intersect_point(kg, hit, isect);
if (isect->type > 1) { // should be applied only for curves
if (isect->type > 1) { /* Should be applied only for curves. */
isect->type = payload.prim_type;
isect->prim = hit.primID;
}
return true;
}
else
return false;
return false;
}
#endif /* __VOLUME__ */

View File

@@ -72,12 +72,12 @@ struct LocalPayload {
RAY_TIME);
ccl_device_inline void set_intersect_point(KernelGlobals kg,
hiprtHit &hit,
const hiprtHit &hit,
ccl_private Intersection *isect)
{
int prim_offset = 0;
int object_id = kernel_data_fetch(user_instance_id, hit.instanceID);
prim_offset = kernel_data_fetch(object_prim_offset, object_id);
const int object_id = kernel_data_fetch(user_instance_id, hit.instanceID);
const int prim_offset = kernel_data_fetch(object_prim_offset, object_id);
isect->type = kernel_data_fetch(objects, object_id).primitive_type;
isect->t = hit.t;
@@ -87,74 +87,73 @@ ccl_device_inline void set_intersect_point(KernelGlobals kg,
isect->v = hit.uv.y;
}
// custom intersection functions
/* --------------------------------------------------------------------
* Custom intersection functions.
*/
ccl_device_inline bool curve_custom_intersect(const hiprtRay &ray,
RayPayload *payload,
hiprtHit &hit)
{
Intersection isect;
// could also cast shadow payload to get the elements needed to do the intersection
// no need to write a separate function for shadow intersection
/* Could also cast shadow payload to get the elements needed to do the intersection no need to
* write a separate function for shadow intersection. */
KernelGlobals kg = payload->kg;
int object_id = kernel_data_fetch(user_instance_id, hit.instanceID);
int2 data_offset = kernel_data_fetch(custom_prim_info_offset, object_id);
// data_offset.x: where the data (prim id, type )for the geometry of the current object begins
// the prim_id that is in hiprtHit hit is local to the particular geometry so we add the above
// ofstream
// to map prim id in hiprtHit to the one compatible to what next stage expects
const int object_id = kernel_data_fetch(user_instance_id, hit.instanceID);
// data_offset.y: the offset that has to be added to a local primitive to get the global
// primitive id = kernel_data_fetch(object_prim_offset, object_id);
/* data_offset.x: where the data (prim id, type )for the geometry of the current object begins
* the prim_id that is in hiprtHit hit is local to the particular geometry so we add the above
* ofstream to map prim id in hiprtHit to the one compatible to what next stage expects
* data_offset.y: the offset that has to be added to a local primitive to get the global
* primitive id = kernel_data_fetch(object_prim_offset, object_id); */
const int2 data_offset = kernel_data_fetch(custom_prim_info_offset, object_id);
int prim_offset = data_offset.y;
const int prim_offset = data_offset.y;
int curve_index = kernel_data_fetch(custom_prim_info, hit.primID + data_offset.x).x;
int key_value = kernel_data_fetch(custom_prim_info, hit.primID + data_offset.x).y;
const int curve_index = kernel_data_fetch(custom_prim_info, hit.primID + data_offset.x).x;
const int key_value = kernel_data_fetch(custom_prim_info, hit.primID + data_offset.x).y;
# ifdef __SHADOW_LINKING__
if (intersection_skip_shadow_link(nullptr, payload->self, object_id)) {
/* Ignore hit - continue traversal */
return false;
return false; /* Ignore hit - continue traversal. */
}
# endif
if (intersection_skip_self_shadow(payload->self, object_id, curve_index + prim_offset))
if (intersection_skip_self_shadow(payload->self, object_id, curve_index + prim_offset)) {
return false;
}
float ray_time = payload->ray_time;
const float ray_time = payload->ray_time;
if ((key_value & PRIMITIVE_MOTION) && kernel_data.bvh.use_bvh_steps) {
int time_offset = kernel_data_fetch(prim_time_offset, object_id);
float2 prims_time = kernel_data_fetch(prims_time, hit.primID + time_offset);
const int time_offset = kernel_data_fetch(prim_time_offset, object_id);
const float2 prims_time = kernel_data_fetch(prims_time, hit.primID + time_offset);
if (ray_time < prims_time.x || ray_time > prims_time.y) {
return false;
}
}
bool b_hit = curve_intersect(kg,
&isect,
ray.origin,
ray.direction,
ray.minT,
ray.maxT,
object_id,
curve_index + prim_offset,
ray_time,
key_value);
Intersection isect;
const bool b_hit = curve_intersect(kg,
&isect,
ray.origin,
ray.direction,
ray.minT,
ray.maxT,
object_id,
curve_index + prim_offset,
ray_time,
key_value);
if (b_hit) {
hit.uv.x = isect.u;
hit.uv.y = isect.v;
hit.t = isect.t;
hit.primID = isect.prim;
payload->prim_type = isect.type; // packed_curve_type;
payload->prim_type = isect.type; /* packed_curve_type */
}
return b_hit;
}
@@ -163,29 +162,29 @@ ccl_device_inline bool motion_triangle_custom_intersect(const hiprtRay &ray,
hiprtHit &hit)
{
KernelGlobals kg = payload->kg;
int object_id = kernel_data_fetch(user_instance_id, hit.instanceID);
int2 data_offset = kernel_data_fetch(custom_prim_info_offset, object_id);
int prim_offset = kernel_data_fetch(object_prim_offset, object_id);
const int object_id = kernel_data_fetch(user_instance_id, hit.instanceID);
const int2 data_offset = kernel_data_fetch(custom_prim_info_offset, object_id);
const int prim_offset = kernel_data_fetch(object_prim_offset, object_id);
int prim_id_local = kernel_data_fetch(custom_prim_info, hit.primID + data_offset.x).x;
int prim_id_global = prim_id_local + prim_offset;
const int prim_id_local = kernel_data_fetch(custom_prim_info, hit.primID + data_offset.x).x;
const int prim_id_global = prim_id_local + prim_offset;
if (intersection_skip_self_shadow(payload->self, object_id, prim_id_global))
if (intersection_skip_self_shadow(payload->self, object_id, prim_id_global)) {
return false;
}
Intersection isect;
bool b_hit = motion_triangle_intersect(kg,
&isect,
ray.origin,
ray.direction,
ray.minT,
ray.maxT,
payload->ray_time,
payload->visibility,
object_id,
prim_id_global,
hit.instanceID);
const bool b_hit = motion_triangle_intersect(kg,
&isect,
ray.origin,
ray.direction,
ray.minT,
ray.maxT,
payload->ray_time,
payload->visibility,
object_id,
prim_id_global,
hit.instanceID);
if (b_hit) {
hit.uv.x = isect.u;
@@ -194,6 +193,7 @@ ccl_device_inline bool motion_triangle_custom_intersect(const hiprtRay &ray,
hit.primID = isect.prim;
payload->prim_type = isect.type;
}
return b_hit;
}
@@ -203,21 +203,20 @@ ccl_device_inline bool motion_triangle_custom_local_intersect(const hiprtRay &ra
{
# ifdef __OBJECT_MOTION__
KernelGlobals kg = payload->kg;
int object_id = payload->local_object;
int prim_offset = kernel_data_fetch(object_prim_offset, object_id);
int2 data_offset = kernel_data_fetch(custom_prim_info_offset, object_id);
const int object_id = payload->local_object;
const int prim_offset = kernel_data_fetch(object_prim_offset, object_id);
const int2 data_offset = kernel_data_fetch(custom_prim_info_offset, object_id);
int prim_id_local = kernel_data_fetch(custom_prim_info, hit.primID + data_offset.x).x;
int prim_id_global = prim_id_local + prim_offset;
const int prim_id_local = kernel_data_fetch(custom_prim_info, hit.primID + data_offset.x).x;
const int prim_id_global = prim_id_local + prim_offset;
if (intersection_skip_self_local(payload->self, prim_id_global))
if (intersection_skip_self_local(payload->self, prim_id_global)) {
return false;
LocalIntersection *local_isect = payload->local_isect;
}
return motion_triangle_intersect_local(kg,
local_isect,
payload->local_isect,
ray.origin,
ray.direction,
payload->ray_time,
@@ -240,34 +239,36 @@ ccl_device_inline bool motion_triangle_custom_volume_intersect(const hiprtRay &r
{
# ifdef __OBJECT_MOTION__
KernelGlobals kg = payload->kg;
int object_id = kernel_data_fetch(user_instance_id, hit.instanceID);
int object_flag = kernel_data_fetch(object_flag, object_id);
if (!(object_flag & SD_OBJECT_HAS_VOLUME))
const int object_id = kernel_data_fetch(user_instance_id, hit.instanceID);
const int object_flag = kernel_data_fetch(object_flag, object_id);
if (!(object_flag & SD_OBJECT_HAS_VOLUME)) {
return false;
}
int2 data_offset = kernel_data_fetch(custom_prim_info_offset, object_id);
int prim_offset = kernel_data_fetch(object_prim_offset, object_id);
const int2 data_offset = kernel_data_fetch(custom_prim_info_offset, object_id);
const int prim_offset = kernel_data_fetch(object_prim_offset, object_id);
int prim_id_local = kernel_data_fetch(custom_prim_info, hit.primID + data_offset.x).x;
int prim_id_global = prim_id_local + prim_offset;
const int prim_id_local = kernel_data_fetch(custom_prim_info, hit.primID + data_offset.x).x;
const int prim_id_global = prim_id_local + prim_offset;
if (intersection_skip_self_shadow(payload->self, object_id, prim_id_global))
if (intersection_skip_self_shadow(payload->self, object_id, prim_id_global)) {
return false;
}
Intersection isect;
bool b_hit = motion_triangle_intersect(kg,
&isect,
ray.origin,
ray.direction,
ray.minT,
ray.maxT,
payload->ray_time,
payload->visibility,
object_id,
prim_id_global,
prim_id_local);
const bool b_hit = motion_triangle_intersect(kg,
&isect,
ray.origin,
ray.direction,
ray.minT,
ray.maxT,
payload->ray_time,
payload->visibility,
object_id,
prim_id_global,
prim_id_local);
if (b_hit) {
hit.uv.x = isect.u;
@@ -276,6 +277,7 @@ ccl_device_inline bool motion_triangle_custom_volume_intersect(const hiprtRay &r
hit.primID = isect.prim;
payload->prim_type = isect.type;
}
return b_hit;
# else
return false;
@@ -288,51 +290,48 @@ ccl_device_inline bool point_custom_intersect(const hiprtRay &ray,
{
# if defined(__POINTCLOUD__)
KernelGlobals kg = payload->kg;
int object_id = kernel_data_fetch(user_instance_id, hit.instanceID);
int2 data_offset = kernel_data_fetch(custom_prim_info_offset, object_id);
int prim_offset = kernel_data_fetch(object_prim_offset, object_id);
const int object_id = kernel_data_fetch(user_instance_id, hit.instanceID);
const int2 data_offset = kernel_data_fetch(custom_prim_info_offset, object_id);
const int prim_offset = kernel_data_fetch(object_prim_offset, object_id);
int2 prim_info = kernel_data_fetch(custom_prim_info, hit.primID + data_offset.x);
int prim_id_local = prim_info.x;
int prim_id_global = prim_id_local + prim_offset;
const int2 prim_info = kernel_data_fetch(custom_prim_info, hit.primID + data_offset.x);
const int prim_id_local = prim_info.x;
const int prim_id_global = prim_id_local + prim_offset;
int type = prim_info.y;
const int type = prim_info.y;
# ifdef __SHADOW_LINKING__
if (intersection_skip_shadow_link(nullptr, payload->self, object_id)) {
/* Ignore hit - continue traversal */
return false;
return false; /* Ignore hit - continue traversal */
}
# endif
if (intersection_skip_self_shadow(payload->self, object_id, prim_id_global))
if (intersection_skip_self_shadow(payload->self, object_id, prim_id_global)) {
return false;
}
float ray_time = payload->ray_time;
const float ray_time = payload->ray_time;
if ((type & PRIMITIVE_MOTION_POINT) && kernel_data.bvh.use_bvh_steps) {
int time_offset = kernel_data_fetch(prim_time_offset, object_id);
float2 prims_time = kernel_data_fetch(prims_time, hit.primID + time_offset);
const int time_offset = kernel_data_fetch(prim_time_offset, object_id);
const float2 prims_time = kernel_data_fetch(prims_time, hit.primID + time_offset);
if (ray_time < prims_time.x || ray_time > prims_time.y) {
return false;
}
}
Intersection isect;
bool b_hit = point_intersect(kg,
&isect,
ray.origin,
ray.direction,
ray.minT,
ray.maxT,
object_id,
prim_id_global,
ray_time,
type);
const bool b_hit = point_intersect(kg,
&isect,
ray.origin,
ray.direction,
ray.minT,
ray.maxT,
object_id,
prim_id_global,
ray_time,
type);
if (b_hit) {
hit.uv.x = isect.u;
@@ -341,32 +340,33 @@ ccl_device_inline bool point_custom_intersect(const hiprtRay &ray,
hit.primID = isect.prim;
payload->prim_type = isect.type;
}
return b_hit;
# else
return false;
# endif
}
// intersection filters
/* --------------------------------------------------------------------
* Intersection filters.
*/
ccl_device_inline bool closest_intersection_filter(const hiprtRay &ray,
RayPayload *payload,
const hiprtHit &hit)
{
int object_id = kernel_data_fetch(user_instance_id, hit.instanceID);
int prim_offset = kernel_data_fetch(object_prim_offset, object_id);
int prim = hit.primID + prim_offset;
const int object_id = kernel_data_fetch(user_instance_id, hit.instanceID);
const int prim_offset = kernel_data_fetch(object_prim_offset, object_id);
const int prim = hit.primID + prim_offset;
# ifdef __SHADOW_LINKING__
if (intersection_skip_shadow_link(nullptr, payload->self, object_id)) {
/* Ignore hit - continue traversal */
return true;
return true; /* Ignore hit - continue traversal. */
}
# endif
if (intersection_skip_self_shadow(payload->self, object_id, prim)) {
/* Ignore hit - continue traversal */
return true;
return true; /* Ignore hit - continue traversal. */
}
return false;
@@ -377,63 +377,56 @@ ccl_device_inline bool shadow_intersection_filter(const hiprtRay &ray,
const hiprtHit &hit)
{
uint num_hits = payload->num_hits;
uint num_recorded_hits = *(payload->r_num_recorded_hits);
uint max_hits = payload->max_hits;
int state = payload->in_state;
KernelGlobals kg = payload->kg;
RaySelfPrimitives self = payload->self;
int object = kernel_data_fetch(user_instance_id, hit.instanceID);
int prim_offset = kernel_data_fetch(object_prim_offset, object);
int prim = hit.primID + prim_offset;
const uint num_hits = payload->num_hits;
const uint max_hits = payload->max_hits;
const int state = payload->in_state;
const RaySelfPrimitives self = payload->self;
float ray_tmax = hit.t;
const int object = kernel_data_fetch(user_instance_id, hit.instanceID);
const int prim_offset = kernel_data_fetch(object_prim_offset, object);
const int prim = hit.primID + prim_offset;
const float ray_tmax = hit.t;
# ifdef __SHADOW_LINKING__
if (intersection_skip_shadow_link(nullptr, self, object)) {
/* Ignore hit - continue traversal */
return true;
return true; /* Ignore hit - continue traversal */
}
# endif
# ifdef __VISIBILITY_FLAG__
if ((kernel_data_fetch(objects, object).visibility & payload->visibility) == 0) {
return true; // no hit - continue traversal
return true; /* No hit - continue traversal. */
}
# endif
if (intersection_skip_self_shadow(self, object, prim)) {
return true; // no hit -continue traversal
return true; /* No hit -continue traversal. */
}
if (intersection_skip_shadow_already_recoded(kg, state, object, prim, num_hits)) {
return true;
}
float u = hit.uv.x;
float v = hit.uv.y;
int type = kernel_data_fetch(objects, object).primitive_type;
const float u = hit.uv.x;
const float v = hit.uv.y;
const int type = kernel_data_fetch(objects, object).primitive_type;
# ifndef __TRANSPARENT_SHADOWS__
return false;
# else
if (num_hits >= max_hits ||
!(intersection_get_shader_flags(nullptr, prim, type) & SD_HAS_TRANSPARENT_SHADOW))
{
return false;
}
uint record_index = num_recorded_hits;
uint record_index = *payload->r_num_recorded_hits;
num_hits += 1;
num_recorded_hits += 1;
payload->num_hits = num_hits;
*(payload->r_num_recorded_hits) = num_recorded_hits;
payload->num_hits = num_hits + 1;
*(payload->r_num_recorded_hits) += 1;
const uint max_record_hits = min(max_hits, INTEGRATOR_SHADOW_ISECT_SIZE);
if (record_index >= max_record_hits) {
@@ -449,7 +442,6 @@ ccl_device_inline bool shadow_intersection_filter(const hiprtRay &ray,
}
if (ray_tmax >= max_recorded_t) {
return true;
}
@@ -462,8 +454,8 @@ ccl_device_inline bool shadow_intersection_filter(const hiprtRay &ray,
INTEGRATOR_STATE_ARRAY_WRITE(state, shadow_isect, record_index, prim) = prim;
INTEGRATOR_STATE_ARRAY_WRITE(state, shadow_isect, record_index, object) = object;
INTEGRATOR_STATE_ARRAY_WRITE(state, shadow_isect, record_index, type) = type;
return true;
return true;
# endif /* __TRANSPARENT_SHADOWS__ */
}
@@ -472,56 +464,51 @@ ccl_device_inline bool shadow_intersection_filter_curves(const hiprtRay &ray,
const hiprtHit &hit)
{
uint num_hits = payload->num_hits;
uint num_recorded_hits = *(payload->r_num_recorded_hits);
uint max_hits = payload->max_hits;
KernelGlobals kg = payload->kg;
RaySelfPrimitives self = payload->self;
int object = kernel_data_fetch(user_instance_id, hit.instanceID);
int prim = hit.primID;
const uint num_hits = payload->num_hits;
const uint num_recorded_hits = *(payload->r_num_recorded_hits);
const uint max_hits = payload->max_hits;
const RaySelfPrimitives self = payload->self;
float ray_tmax = hit.t;
const int object = kernel_data_fetch(user_instance_id, hit.instanceID);
const int prim = hit.primID;
const float ray_tmax = hit.t;
# ifdef __SHADOW_LINKING__
/* It doesn't seem like this is necessary. */
if (intersection_skip_shadow_link(nullptr, self, object)) {
/* Ignore hit - continue traversal */
return true;
return true; /* Ignore hit - continue traversal. */
}
# endif
# ifdef __VISIBILITY_FLAG__
if ((kernel_data_fetch(objects, object).visibility & payload->visibility) == 0) {
return true; // no hit - continue traversal
return true; /* No hit - continue traversal. */
}
# endif
if (intersection_skip_self_shadow(self, object, prim)) {
return true; // no hit -continue traversal
return true; /* No hit -continue traversal. */
}
if (intersection_skip_shadow_already_recoded(kg, payload->in_state, object, prim, num_hits)) {
return true;
}
float u = hit.uv.x;
float v = hit.uv.y;
const float u = hit.uv.x;
const float v = hit.uv.y;
if (u == 0.0f || u == 1.0f) {
// continue traversal
return true;
return true; /* Continue traversal. */
}
int type = payload->prim_type;
const int type = payload->prim_type;
# ifndef __TRANSPARENT_SHADOWS__
return false;
# else
if (num_hits >= max_hits ||
!(intersection_get_shader_flags(nullptr, prim, type) & SD_HAS_TRANSPARENT_SHADOW))
{
@@ -538,7 +525,6 @@ ccl_device_inline bool shadow_intersection_filter_curves(const hiprtRay &ray,
}
return true;
# endif /* __TRANSPARENT_SHADOWS__ */
}
@@ -548,6 +534,7 @@ ccl_device_inline bool local_intersection_filter(const hiprtRay &ray,
{
# ifdef __BVH_LOCAL__
KernelGlobals kg = payload->kg;
const int object_id = payload->local_object;
const uint max_hits = payload->max_hits;
@@ -567,18 +554,18 @@ ccl_device_inline bool local_intersection_filter(const hiprtRay &ray,
const int prim = hit.primID + prim_offset;
# ifndef __RAY_OFFSET__
if (intersection_skip_self_local(payload->self, prim)) {
return true; // continue search
return true; /* Continue search. */
}
# endif
if (max_hits == 0) {
return false; // stop search
return false; /* Stop search. */
}
const int hit_index = local_intersect_get_record_index(
payload->local_isect, hit.t, payload->lcg_state, max_hits);
if (hit_index == -1) {
return true; // continue search
return true; /* Continue search. */
}
Intersection *isect = &payload->local_isect->hits[hit_index];
@@ -601,10 +588,10 @@ ccl_device_inline bool volume_intersection_filter(const hiprtRay &ray,
RayPayload *payload,
const hiprtHit &hit)
{
int object_id = kernel_data_fetch(user_instance_id, hit.instanceID);
int prim_offset = kernel_data_fetch(object_prim_offset, object_id);
int prim = hit.primID + prim_offset;
int object_flag = kernel_data_fetch(object_flag, object_id);
const int object_id = kernel_data_fetch(user_instance_id, hit.instanceID);
const int prim_offset = kernel_data_fetch(object_prim_offset, object_id);
const int prim = hit.primID + prim_offset;
const int object_flag = kernel_data_fetch(object_flag, object_id);
if (intersection_skip_self(payload->self, object_id, prim))
return true;
@@ -614,14 +601,14 @@ ccl_device_inline bool volume_intersection_filter(const hiprtRay &ray,
return false;
}
HIPRT_DEVICE bool intersectFunc(const uint geomType,
const uint rayType,
HIPRT_DEVICE bool intersectFunc(const uint geom_type,
const uint ray_type,
const hiprtFuncTableHeader &tableHeader,
const hiprtRay &ray,
void *payload,
hiprtHit &hit)
{
const uint index = tableHeader.numGeomTypes * rayType + geomType;
const uint index = tableHeader.numGeomTypes * ray_type + geom_type;
switch (index) {
case Curve_Intersect_Function:
case Curve_Intersect_Shadow:
@@ -642,14 +629,14 @@ HIPRT_DEVICE bool intersectFunc(const uint geomType,
return false;
}
HIPRT_DEVICE bool filterFunc(const uint geomType,
const uint rayType,
HIPRT_DEVICE bool filterFunc(const uint geom_type,
const uint ray_type,
const hiprtFuncTableHeader &tableHeader,
const hiprtRay &ray,
void *payload,
const hiprtHit &hit)
{
const uint index = tableHeader.numGeomTypes * rayType + geomType;
const uint index = tableHeader.numGeomTypes * ray_type + geom_type;
switch (index) {
case Triangle_Filter_Closest:
return closest_intersection_filter(ray, (RayPayload *)payload, hit);
@@ -668,7 +655,6 @@ HIPRT_DEVICE bool filterFunc(const uint geomType,
default:
break;
}
return false;
}