Cleanup: fix compiler warnings.
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@@ -1053,7 +1053,7 @@ makebreak:
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textbox_scale(&tb_scale, &cu->tb[tb_index], 1.0f / cu->fsize);
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/* The initial Y origin of the textbox is hardcoded to 1.0f * text scale. */
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const float textbox_y_origin = 1.0f;
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float yoff;
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float yoff = 0.0f;
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switch (cu->align_y) {
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case CU_ALIGN_Y_TOP_BASELINE:
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@@ -1084,7 +1084,7 @@ makebreak:
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}
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else {
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/* Non text-box case handled separately. */
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float yoff;
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float yoff = 0.0f;
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switch (cu->align_y) {
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case CU_ALIGN_Y_TOP_BASELINE:
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@@ -711,6 +711,7 @@ static bool pose_select_same_group(bContext *C, bool extend)
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groups_len++;
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group_flags_array = MEM_callocN(objects_len * groups_len * sizeof(bool), "pose_select_same_group");
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group_flags = NULL;
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ob_index = -1;
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ob_prev = NULL;
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CTX_DATA_BEGIN_WITH_ID (C, bPoseChannel *, pchan, visible_pose_bones, Object, *ob)
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@@ -736,6 +737,7 @@ static bool pose_select_same_group(bContext *C, bool extend)
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/* small optimization: only loop through bones a second time if there are any groups tagged */
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if (tagged) {
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group_flags = NULL;
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ob_index = -1;
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ob_prev = NULL;
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/* only if group matches (and is not selected or current bone) */
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@@ -791,6 +793,7 @@ static bool pose_select_same_layer(bContext *C, bool extend)
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layers_array = MEM_callocN(objects_len * sizeof(*layers_array), "pose_select_same_layer");
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/* Figure out what bones are selected. */
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layers = NULL;
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ob_prev = NULL;
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ob_index = -1;
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CTX_DATA_BEGIN_WITH_ID (C, bPoseChannel *, pchan, visible_pose_bones, Object *, ob)
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