Poly Build: dissolve was using selection, not highlighted

Also no need to clear selection history,
BM_mesh_elem_hflag_disable_all handles this.
This commit is contained in:
Campbell Barton
2018-09-10 17:26:22 +10:00
parent 5b39b83af4
commit 7283179a00

View File

@@ -81,9 +81,6 @@ static void edbm_flag_disable_all_multi(ViewLayer *view_layer, const char hflag)
BMesh *bm_iter = em_iter->bm;
if (bm_iter->totvertsel) {
EDBM_flag_disable_all(em_iter, hflag);
if (hflag & BM_ELEM_SELECT) {
BM_select_history_clear(em_iter->bm);
}
DEG_id_tag_update(ob_iter->data, DEG_TAG_SELECT_UPDATE);
}
}
@@ -429,8 +426,6 @@ static int edbm_polybuild_dissolve_at_cursor_invoke(
BMEditMesh *em = vc.em;
BMesh *bm = em->bm;
edbm_selectmode_ensure(vc.scene, vc.em, SCE_SELECT_VERTEX);
if (ele_act->head.htype == BM_EDGE) {
BMEdge *e_act = (BMEdge *)ele_act;
BMLoop *l_a, *l_b;
@@ -450,9 +445,14 @@ static int edbm_polybuild_dissolve_at_cursor_invoke(
}
else {
/* too involved to do inline */
/* Avoid using selection so failure wont leave modified state. */
EDBM_flag_disable_all(em, BM_ELEM_TAG);
BM_elem_flag_enable(v_act, BM_ELEM_TAG);
if (!EDBM_op_callf(em, op,
"dissolve_verts verts=%hv use_face_split=%b use_boundary_tear=%b",
BM_ELEM_SELECT, false, true))
BM_ELEM_TAG, false, true))
{
return OPERATOR_CANCELLED;
}