EEVEE-Next: Partial World LightPath node support
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@@ -96,7 +96,12 @@ void WorldPipeline::sync(GPUMaterial *gpumat)
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void WorldPipeline::render(View &view)
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{
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/* TODO(Miguel Pozo): All world probes are rendered as RAY_TYPE_GLOSSY. */
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inst_.pipelines.data.is_probe_reflection = true;
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inst_.push_uniform_data();
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inst_.manager->submit(cubemap_face_ps_, view);
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inst_.pipelines.data.is_probe_reflection = false;
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inst_.push_uniform_data();
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}
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/** \} */
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