EEVEE-Next: Partial World LightPath node support

This commit is contained in:
Miguel Pozo
2023-12-20 20:04:44 +01:00
parent 1be8b51b11
commit 7288201e96

View File

@@ -96,7 +96,12 @@ void WorldPipeline::sync(GPUMaterial *gpumat)
void WorldPipeline::render(View &view)
{
/* TODO(Miguel Pozo): All world probes are rendered as RAY_TYPE_GLOSSY. */
inst_.pipelines.data.is_probe_reflection = true;
inst_.push_uniform_data();
inst_.manager->submit(cubemap_face_ps_, view);
inst_.pipelines.data.is_probe_reflection = false;
inst_.push_uniform_data();
}
/** \} */