fix [#31694] Circle Selection is ignored within face selection in texture paint mode
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@@ -2268,6 +2268,7 @@ static void paint_facesel_circle_select(ViewContext *vc, int select, const int m
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/* bbsel= */ /* UNUSED */ EDBM_backbuf_circle_init(vc, mval[0], mval[1], (short)(rad + 1.0f));
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edbm_backbuf_check_and_select_tfaces(me, select == LEFTMOUSE);
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EDBM_backbuf_free();
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paintface_flush_flags(ob);
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}
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}
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