Fix: glTF: Fix active/inactive UI for ShapeKeys animation panel
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@@ -5,7 +5,7 @@
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bl_info = {
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'name': 'glTF 2.0 format',
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'author': 'Julien Duroure, Scurest, Norbert Nopper, Urs Hanselmann, Moritz Becher, Benjamin Schmithüsen, Jim Eckerlein, and many external contributors',
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"version": (4, 5, 26),
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"version": (4, 5, 27),
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'blender': (4, 4, 0),
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'location': 'File > Import-Export',
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'description': 'Import-Export as glTF 2.0',
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@@ -1726,13 +1726,16 @@ def export_panel_animation_armature(layout, operator):
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def export_panel_animation_shapekeys(layout, operator):
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header, body = layout.panel("GLTF_export_animation_shapekeys", default_closed=True)
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header.active = operator.export_animations and operator.export_morph
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header.use_property_split = False
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header.prop(operator, "export_morph_animation", text="")
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header.label(text="Shape Keys Animation")
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if body:
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body.active = operator.export_animations
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body.active = operator.export_animations and operator.export_morph
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body.prop(operator, 'export_morph_reset_sk_data')
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row = body.row()
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row.active = operator.export_morph_animation
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row.prop(operator, 'export_morph_reset_sk_data')
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def export_panel_animation_sampling(layout, operator):
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