Cleanup: scripts, unused variables & re-declaring built-ins
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@@ -307,8 +307,8 @@ class USDHookExample(bpy.types.USDHook):
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source = surf_output.GetConnectedSource()
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# Get the shader prim from the source
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shader = UsdShade.Shader(source[0])
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id = shader.GetShaderId()
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if id != "ND_standard_surface_surfaceshader":
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shader_id = shader.GetShaderId()
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if shader_id != "ND_standard_surface_surfaceshader":
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return False
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color_attr = shader.GetInput("base_color")
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@@ -775,8 +775,6 @@ class CompositorDenoisePerformanceButtonsPanel:
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layout.use_property_decorate = False
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col = layout.column()
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row = col.row()
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col.prop(rd, "compositor_denoise_preview_quality", text="Preview Quality")
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col.prop(rd, "compositor_denoise_final_quality", text="Final Quality")
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@@ -2762,7 +2762,7 @@ class USERPREF_PT_studiolight_light_editor(StudioLightPanel, Panel):
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flow = layout.grid_flow(row_major=True, columns=2, even_rows=True, even_columns=True)
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flow.active = system.use_studio_light_edit
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for i, light in enumerate(system.solid_lights):
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for light in system.solid_lights:
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self.opengl_light_buttons(flow, light)
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layout.prop(system, "light_ambient")
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