Fix (unreported) Smart UV Project not adding UVMap
Since porting this to C in rB850234c1b10a, Smart UV Project would not add a UVMap (if none existed already) anymore. Not having a UVMap already is a reasonable situation though when e.g. starting off fresh by deleting an existing UVMap or also when applying certain generative modifiers. This is also inconsistent with all other unwrap operators (all of them will create a UVMap if none exists already) Differential Revision: https://developer.blender.org/D9001
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@@ -2017,7 +2017,7 @@ static int smart_project_exec(bContext *C, wmOperator *op)
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MemArena *arena = BLI_memarena_new(BLI_MEMARENA_STD_BUFSIZE, __func__);
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uint objects_len = 0;
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Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data_with_uvs(
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Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data(
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view_layer, v3d, &objects_len);
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Object **objects_changed = MEM_mallocN(sizeof(*objects_changed) * objects_len, __func__);
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@@ -2032,6 +2032,10 @@ static int smart_project_exec(bContext *C, wmOperator *op)
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BMEditMesh *em = BKE_editmesh_from_object(obedit);
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bool changed = false;
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if (!ED_uvedit_ensure_uvs(obedit)) {
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continue;
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}
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const uint cd_loop_uv_offset = CustomData_get_offset(&em->bm->ldata, CD_MLOOPUV);
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ThickFace *thick_faces = MEM_mallocN(sizeof(*thick_faces) * em->bm->totface, __func__);
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