Cycles: get rid of (+) icon for region open, all regions already accesible
through shortcut key or view menu.
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@@ -479,84 +479,21 @@ static void region_azone_edge(AZone *az, ARegion *ar)
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BLI_init_rcti(&az->rect, az->x1, az->x2, az->y1, az->y2);
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}
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static void region_azone_icon(ScrArea *sa, AZone *az, ARegion *ar)
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{
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AZone *azt;
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int tot=0;
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/* count how many actionzones with along same edge are available.
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This allows for adding more action zones in the future without
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having to worry about correct offset */
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for(azt= sa->actionzones.first; azt; azt= azt->next) {
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if(azt->edge == az->edge) tot++;
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}
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switch(az->edge) {
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case AE_TOP_TO_BOTTOMRIGHT:
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az->x1= ar->winrct.xmax - tot*2*AZONEPAD_ICON;
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az->y1= ar->winrct.ymax + AZONEPAD_ICON;
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az->x2= ar->winrct.xmax - tot*AZONEPAD_ICON;
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az->y2= ar->winrct.ymax + 2*AZONEPAD_ICON;
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break;
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case AE_BOTTOM_TO_TOPLEFT:
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az->x1= ar->winrct.xmin + AZONEPAD_ICON;
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az->y1= ar->winrct.ymin - 2*AZONEPAD_ICON;
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az->x2= ar->winrct.xmin + 2*AZONEPAD_ICON;
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az->y2= ar->winrct.ymin - AZONEPAD_ICON;
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break;
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case AE_LEFT_TO_TOPRIGHT:
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az->x1= ar->winrct.xmin - 2*AZONEPAD_ICON;
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az->y1= ar->winrct.ymax - tot*2*AZONEPAD_ICON;
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az->x2= ar->winrct.xmin - AZONEPAD_ICON;
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az->y2= ar->winrct.ymax - tot*AZONEPAD_ICON;
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break;
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case AE_RIGHT_TO_TOPLEFT:
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az->x1= ar->winrct.xmax + AZONEPAD_ICON;
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az->y1= ar->winrct.ymax - tot*2*AZONEPAD_ICON;
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az->x2= ar->winrct.xmax + 2*AZONEPAD_ICON;
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az->y2= ar->winrct.ymax - tot*AZONEPAD_ICON;
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break;
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}
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BLI_init_rcti(&az->rect, az->x1, az->x2, az->y1, az->y2);
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/* if more azones on 1 spot, set offset */
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for(azt= sa->actionzones.first; azt; azt= azt->next) {
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if(az!=azt) {
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if( ABS(az->x1-azt->x1) < 2 && ABS(az->y1-azt->y1) < 2) {
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if(az->edge==AE_TOP_TO_BOTTOMRIGHT || az->edge==AE_BOTTOM_TO_TOPLEFT) {
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az->x1+= AZONESPOT;
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az->x2+= AZONESPOT;
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}
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else{
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az->y1-= AZONESPOT;
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az->y2-= AZONESPOT;
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}
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BLI_init_rcti(&az->rect, az->x1, az->x2, az->y1, az->y2);
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}
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}
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}
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}
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static void region_azone_initialize(ScrArea *sa, ARegion *ar, AZEdge edge)
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{
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AZone *az;
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az= (AZone *)MEM_callocN(sizeof(AZone), "actionzone");
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BLI_addtail(&(sa->actionzones), az);
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az->type= AZONE_REGION;
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az->ar= ar;
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az->edge= edge;
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if (ar->flag & RGN_FLAG_HIDDEN) {
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region_azone_icon(sa, az, ar);
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} else {
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if(!(ar->flag & RGN_FLAG_HIDDEN)) {
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AZone *az;
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az= (AZone *)MEM_callocN(sizeof(AZone), "actionzone");
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BLI_addtail(&(sa->actionzones), az);
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az->type= AZONE_REGION;
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az->ar= ar;
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az->edge= edge;
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region_azone_edge(az, ar);
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}
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}
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/* *************************************************************** */
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static void region_azone_add(ScrArea *sa, ARegion *ar, int alignment)
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