- made shadowbuffer button into normal num but.
sliders should be reserved for more limited ranges like 0.0-1.0 and so reason was it wasnt readable at all!
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@@ -1766,7 +1766,7 @@ static void lamp_panel_spot(Object *ob, Lamp *la)
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uiDefButF(block, NUMSLI,0,"HaloInt ", 100,130,200,19,&la->haint, 0.0, 5.0, 0, 0, "Set the intensity of the spot halo");
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uiDefButS(block, NUMSLI,B_SBUFF,"ShadowBuffSize:", 100,110,200,19, &la->bufsize,512,5120, 0, 0, "Set the size of the shadow buffer");
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uiDefButS(block, NUM,B_SBUFF,"ShadowBufferSize:", 100,110,200,19, &la->bufsize,512,5120, 0, 0, "Set the size of the shadow buffer");
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uiDefButF(block, NUM,REDRAWVIEW3D,"ClipSta:", 100,70,100,19, &la->clipsta, 0.1*grid,1000.0*grid, 10, 0, "Set the shadow map clip start");
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uiDefButF(block, NUM,REDRAWVIEW3D,"ClipEnd:", 200,70,100,19,&la->clipend, 1.0, 5000.0*grid, 100, 0, "Set the shadow map clip end");
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