- found one other wrong ortho2... causing wrong ortho2 matrices in
3d window...
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@@ -117,7 +117,7 @@ void persp(int a)
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mygetmatrix(G.vd->viewmat1);
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}
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else if(a== PERSP_WIN) { // only set
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myortho2(-0.5, (float)(curarea->winx)-.05, -0.5, (float)(curarea->winy)-0.5);
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myortho2(-0.5, (float)(curarea->winx)-0.5, -0.5, (float)(curarea->winy)-0.5);
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glLoadIdentity();
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}
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else if(a== PERSP_VIEW) {
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