Fix: Sequencer crash with scene strip of no composite output
If a scene sequencer strip references a scene with no composite output, it will crash due to null image buffer output. This patch fixes that by allocating an empty buffer in those cases. Pull Request: https://projects.blender.org/blender/blender/pulls/117135
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@@ -1598,12 +1598,15 @@ static ImBuf *seq_render_scene_strip(const SeqRenderData *context,
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/* float buffers in the sequencer are not linear */
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seq_imbuf_to_sequencer_space(context->scene, ibufs_arr[view_id], false);
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}
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else if (rres.ibuf->byte_buffer.data) {
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else if (rres.ibuf && rres.ibuf->byte_buffer.data) {
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ibufs_arr[view_id] = IMB_allocImBuf(rres.rectx, rres.recty, 32, IB_rect);
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memcpy(ibufs_arr[view_id]->byte_buffer.data,
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rres.ibuf->byte_buffer.data,
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4 * rres.rectx * rres.recty);
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}
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else {
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ibufs_arr[view_id] = IMB_allocImBuf(rres.rectx, rres.recty, 32, IB_rect);
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}
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if (view_id != context->view_id) {
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seq_cache_put(&localcontext, seq, timeline_frame, SEQ_CACHE_STORE_RAW, ibufs_arr[view_id]);
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