centralize function for calculating pixel size. (no functional changes)

This commit is contained in:
Campbell Barton
2010-11-05 05:26:34 +00:00
parent 36b8ebceb5
commit 7569a25a4f
7 changed files with 18 additions and 48 deletions

View File

@@ -118,6 +118,7 @@ void lattice_foreachScreenVert(struct ViewContext *vc, void (*func)(void *userDa
void ED_view3d_local_clipping(struct RegionView3D *rv3d, float mat[][4]);
int view3d_test_clipping(struct RegionView3D *rv3d, float *vec, int local);
void view3d_align_axis_to_vector(struct View3D *v3d, struct RegionView3D *rv3d, int axisidx, float vec[3]);
float view3d_pixel_size(struct RegionView3D *rv3d, const float co[3]);
void drawcircball(int mode, float *cent, float rad, float tmat[][4]);
@@ -164,7 +165,6 @@ void ED_view3d_draw_offscreen(struct Scene *scene, struct View3D *v3d, struct AR
struct ImBuf *ED_view3d_draw_offscreen_imbuf(struct Scene *scene, struct View3D *v3d, struct ARegion *ar, int sizex, int sizey, unsigned int flag);
struct ImBuf *ED_view3d_draw_offscreen_imbuf_simple(Scene *scene, int width, int height, unsigned int flag, int drawtype);
void view3d_clipping_local(struct RegionView3D *rv3d, float mat[][4]);
Base *ED_view3d_give_base_under_cursor(struct bContext *C, short *mval);
void ED_view3d_quadview_update(struct ScrArea *sa, struct ARegion *ar);

View File

@@ -528,14 +528,7 @@ void drawcircball(int mode, float *cent, float rad, float tmat[][4])
/* circle for object centers, special_color is for library or ob users */
static void drawcentercircle(View3D *v3d, RegionView3D *rv3d, float *co, int selstate, int special_color)
{
float size= rv3d->pixsize*((float)U.obcenter_dia*0.5f);
float vec[3];
vec[0]= rv3d->persmat[0][3];
vec[1]= rv3d->persmat[1][3];
vec[2]= rv3d->persmat[2][3];
size *= dot_v3v3(vec, co) + rv3d->persmat[3][3];
const float size= view3d_pixel_size(rv3d, co) * (float)U.obcenter_dia * 0.5f;
/* using gldepthfunc guarantees that it does write z values, but not checks for it, so centers remain visible independt order of drawing */
if(v3d->zbuf) glDepthFunc(GL_ALWAYS);
@@ -906,9 +899,10 @@ static void draw_transp_spot_volume(Lamp *la, float x, float z)
static void drawlamp(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base, int dt, int flag)
{
Object *ob= base->object;
const float pixsize= view3d_pixel_size(rv3d, ob->obmat[3]);
Lamp *la= ob->data;
float vec[3], lvec[3], vvec[3], circrad, x,y,z;
float pixsize, lampsize;
float lampsize;
float imat[4][4], curcol[4];
char col[4];
int drawcone= (dt>OB_WIRE && !(G.f & G_PICKSEL) && la->type == LA_SPOT && (la->mode & LA_SHOW_CONE));
@@ -924,8 +918,6 @@ static void drawlamp(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base,
glLoadMatrixf(rv3d->viewmat);
/* lets calculate the scale: */
pixsize= rv3d->persmat[0][3]*ob->obmat[3][0]+ rv3d->persmat[1][3]*ob->obmat[3][1]+ rv3d->persmat[2][3]*ob->obmat[3][2]+ rv3d->persmat[3][3];
pixsize*= rv3d->pixsize;
lampsize= pixsize*((float)U.obcenter_dia*0.5f);
/* and view aligned matrix: */
@@ -3552,12 +3544,7 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv
case PART_DRAW_CROSS:
case PART_DRAW_AXIS:
/* lets calculate the scale: */
pixsize= rv3d->persmat[0][3]*ob->obmat[3][0]+ rv3d->persmat[1][3]*ob->obmat[3][1]+ rv3d->persmat[2][3]*ob->obmat[3][2]+ rv3d->persmat[3][3];
pixsize*= rv3d->pixsize;
if(part->draw_size==0.0)
pixsize*=2.0;
else
pixsize*=part->draw_size;
pixsize= view3d_pixel_size(rv3d, ob->obmat[3]);
if(draw_as==PART_DRAW_AXIS)
create_cdata = 1;

View File

@@ -1873,3 +1873,12 @@ int view3d_is_ortho(View3D *v3d, RegionView3D *rv3d)
{
return (rv3d->persp == RV3D_ORTHO || (v3d->camera && ((Camera *)v3d->camera->data)->type == CAM_ORTHO));
}
float view3d_pixel_size(struct RegionView3D *rv3d, const float co[3])
{
return (rv3d->persmat[3][3] + (
rv3d->persmat[0][3]*co[0] +
rv3d->persmat[1][3]*co[1] +
rv3d->persmat[2][3]*co[2])
) * rv3d->pixsize;
}

View File

@@ -557,7 +557,6 @@ void flushTransSeq(TransInfo *t);
/*********************** exported from transform_manipulator.c ********** */
int gimbal_axis(struct Object *ob, float gmat[][3]); /* return 0 when no gimbal for selection */
int calc_manipulator_stats(const struct bContext *C);
float get_drawsize(struct ARegion *ar, float *co);
/*********************** TransData Creation and General Handling *********** */
void createTransData(struct bContext *C, TransInfo *t);

View File

@@ -1568,17 +1568,3 @@ void calculatePropRatio(TransInfo *t)
strcpy(t->proptext, "");
}
}
float get_drawsize(ARegion *ar, float *co)
{
RegionView3D *rv3d= ar->regiondata;
float size= rv3d->pixsize * 5;
float vec[3];
vec[0]= rv3d->persmat[0][3];
vec[1]= rv3d->persmat[1][3];
vec[2]= rv3d->persmat[2][3];
size *= dot_v3v3(vec, co) + rv3d->persmat[3][3];
return size;
}

View File

@@ -1401,17 +1401,6 @@ static void draw_manipulator_rotate_cyl(View3D *v3d, RegionView3D *rv3d, int mov
/* ********************************************* */
static float get_manipulator_drawsize(ARegion *ar)
{
RegionView3D *rv3d= ar->regiondata;
float size = get_drawsize(ar, rv3d->twmat[3]);
size*= (float)U.tw_size;
return size;
}
/* main call, does calc centers & orientation too */
/* uses global G.moving */
static int drawflags= 0xFFFF; // only for the calls below, belongs in scene...?
@@ -1459,7 +1448,7 @@ void BIF_draw_manipulator(const bContext *C)
break;
}
mul_mat3_m4_fl(rv3d->twmat, get_manipulator_drawsize(ar));
mul_mat3_m4_fl(rv3d->twmat, view3d_pixel_size(rv3d, rv3d->twmat[3]) * U.tw_size * 5.0f);
}
test_manipulator_axis(C);

View File

@@ -146,16 +146,16 @@ void drawSnapping(const struct bContext *C, TransInfo *t)
glDisable(GL_DEPTH_TEST);
size = 0.5f * UI_GetThemeValuef(TH_VERTEX_SIZE);
size = 2.5f * UI_GetThemeValuef(TH_VERTEX_SIZE);
invert_m4_m4(imat, rv3d->viewmat);
for (p = t->tsnap.points.first; p; p = p->next) {
drawcircball(GL_LINE_LOOP, p->co, size * get_drawsize(t->ar, p->co), imat);
drawcircball(GL_LINE_LOOP, p->co, view3d_pixel_size(rv3d, p->co) * size, imat);
}
if (t->tsnap.status & POINT_INIT) {
drawcircball(GL_LINE_LOOP, t->tsnap.snapPoint, size * get_drawsize(t->ar, t->tsnap.snapPoint), imat);
drawcircball(GL_LINE_LOOP, t->tsnap.snapPoint, view3d_pixel_size(rv3d, t->tsnap.snapPoint) * size, imat);
}
/* draw normal if needed */