Cleanup: GPU: Remove unused gl_bindcode_get function
_No response_ Pull Request: https://projects.blender.org/blender/blender/pulls/146471
This commit is contained in:
committed by
Clément Foucault
parent
2ce3df1475
commit
759e85c3ff
@@ -165,8 +165,6 @@ class Texture {
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eGPUDataFormat format,
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GPUPixelBuffer *pixbuf) = 0;
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/* TODO(fclem): Legacy. Should be removed at some point. */
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virtual uint gl_bindcode_get() const = 0;
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int width_get() const
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{
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return w_;
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@@ -288,9 +288,6 @@ class MTLTexture : public Texture {
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void mip_range_set(int min, int max) override;
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void *read(int mip, eGPUDataFormat type) override;
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/* Remove once no longer required -- will just return 0 for now in MTL path. */
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uint gl_bindcode_get() const override;
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bool is_format_srgb();
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bool texture_is_baked();
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const char *get_name()
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@@ -2027,12 +2027,6 @@ void gpu::MTLTexture::read_internal(int mip,
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}
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}
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/* Remove once no longer required -- will just return 0 for now in MTL path. */
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uint gpu::MTLTexture::gl_bindcode_get() const
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{
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return 0;
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}
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bool gpu::MTLTexture::init_internal()
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{
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this->prepare_internal();
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@@ -747,13 +747,6 @@ void GLTexture::check_feedback_loop()
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}
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}
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uint GLTexture::gl_bindcode_get() const
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{
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/* TODO(fclem): Legacy. Should be removed at some point. */
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return tex_id_;
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}
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/* -------------------------------------------------------------------- */
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/** \name Pixel Buffer
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* \{ */
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@@ -80,9 +80,6 @@ class GLTexture : public Texture {
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void check_feedback_loop();
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/* TODO(fclem): Legacy. Should be removed at some point. */
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uint gl_bindcode_get() const override;
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/**
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* Pre-generate, setup all possible samplers and cache them in the samplers_state_cache_ and
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* custom_samplers_state_cache_ arrays. This is done to avoid the runtime cost associated with
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@@ -472,13 +472,6 @@ void VKTexture::update_sub(int offset[3],
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update_sub(0, offset, extent, format, nullptr, &pixel_buffer);
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}
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uint VKTexture::gl_bindcode_get() const
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{
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/* TODO(fclem): Legacy. Should be removed at some point. */
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return 0;
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}
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VKMemoryExport VKTexture::export_memory(VkExternalMemoryHandleTypeFlagBits handle_type)
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{
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const VKDevice &device = VKBackend::get().device;
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@@ -105,8 +105,6 @@ class VKTexture : public Texture {
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eGPUDataFormat format,
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GPUPixelBuffer *pixbuf) override;
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/* TODO(fclem): Legacy. Should be removed at some point. */
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uint gl_bindcode_get() const override;
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/**
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* Export the memory associated with this texture to be imported by a different
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* API/Process/Instance.
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