Cleanup: GPUShader: Fix missing space in debug message

This commit is contained in:
Clément Foucault
2022-06-08 21:06:14 +02:00
parent fde7d39051
commit 75ad435ceb

View File

@@ -154,13 +154,13 @@ std::string ShaderCreateInfo::check_error() const
}
else {
if (!this->vertex_source_.is_empty()) {
error += "Compute shader has vertex_source_ shader attached in" + this->name_ + ".\n";
error += "Compute shader has vertex_source_ shader attached in " + this->name_ + ".\n";
}
if (!this->geometry_source_.is_empty()) {
error += "Compute shader has geometry_source_ shader attached in" + this->name_ + ".\n";
error += "Compute shader has geometry_source_ shader attached in " + this->name_ + ".\n";
}
if (!this->fragment_source_.is_empty()) {
error += "Compute shader has fragment_source_ shader attached in" + this->name_ + ".\n";
error += "Compute shader has fragment_source_ shader attached in " + this->name_ + ".\n";
}
}