Cleanup: GPUShader: Fix missing space in debug message
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@@ -154,13 +154,13 @@ std::string ShaderCreateInfo::check_error() const
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}
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else {
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if (!this->vertex_source_.is_empty()) {
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error += "Compute shader has vertex_source_ shader attached in" + this->name_ + ".\n";
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error += "Compute shader has vertex_source_ shader attached in " + this->name_ + ".\n";
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}
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if (!this->geometry_source_.is_empty()) {
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error += "Compute shader has geometry_source_ shader attached in" + this->name_ + ".\n";
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error += "Compute shader has geometry_source_ shader attached in " + this->name_ + ".\n";
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}
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if (!this->fragment_source_.is_empty()) {
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error += "Compute shader has fragment_source_ shader attached in" + this->name_ + ".\n";
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error += "Compute shader has fragment_source_ shader attached in " + this->name_ + ".\n";
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}
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}
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