- bug fix: when moving an object to not-visible layer, and selecting an
other object, the moved one was drawn in 3d window... Hopefully the last error caused be me cleaning up frontbuffer draw... :/
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@@ -629,7 +629,7 @@ void mouse_select(void)
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}
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// for visual speed
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if(oldbasact != basact) draw_object_ext(oldbasact);
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if(oldbasact != basact && (oldbasact->lay & G.vd->lay)) draw_object_ext(oldbasact);
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draw_object_ext(basact);
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if(basact->object->type!=OB_MESH) {
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