Using ctrl+up/down in buttons window, didn't use a proper rescale of view
as already works for dragging window edges. Now the 'Full window' action
keeps size nicely.
This commit is contained in:
Ton Roosendaal
2004-12-08 15:11:52 +00:00
parent fe3166e140
commit 7662f80b75

View File

@@ -463,16 +463,21 @@ void test_view2d(View2D *v2d, int winx, int winy)
find which is the best new 'cur' rect. thats why it stores 'old' */
if(winx!=v2d->oldwinx) do_x= 1;
if(winy!=v2d->oldwiny) do_y= 1;
v2d->oldwinx= winx;
v2d->oldwiny= winy;
dx= (cur->ymax-cur->ymin)/(cur->xmax-cur->xmin);
dy= ((float)winy)/((float)winx);
if(do_x==do_y) {
if( dy > 1.0) do_x= 0; else do_x= 1;
if(do_x==do_y) { // both sizes change, ctrl+uparrow
if(do_x==1 && do_y==1) {
if( ABS(winx-v2d->oldwinx)>ABS(winy-v2d->oldwiny)) do_y= 0;
else do_x= 0;
}
else if( dy > 1.0) do_x= 0; else do_x= 1;
}
v2d->oldwinx= winx;
v2d->oldwiny= winy;
if( do_x ) {
/* portrait window: correct for x */