Cleanup: Remove unused return argument from "ensure mask" function
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@@ -865,10 +865,10 @@ bool *BKE_sculpt_hide_poly_ensure(Mesh *mesh);
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*
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* \note always call *before* #BKE_sculpt_update_object_for_edit.
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*/
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int BKE_sculpt_mask_layers_ensure(Depsgraph *depsgraph,
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Main *bmain,
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Object *ob,
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MultiresModifierData *mmd);
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void BKE_sculpt_mask_layers_ensure(Depsgraph *depsgraph,
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Main *bmain,
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Object *ob,
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MultiresModifierData *mmd);
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void BKE_sculpt_toolsettings_data_ensure(Scene *scene);
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PBVH *BKE_sculpt_object_pbvh_ensure(Depsgraph *depsgraph, Object *ob);
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@@ -884,11 +884,6 @@ void BKE_sculpt_sync_face_visibility_to_grids(Mesh *mesh, SubdivCCG *subdiv_ccg)
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*/
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bool BKE_sculptsession_use_pbvh_draw(const Object *ob, const RegionView3D *rv3d);
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enum {
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SCULPT_MASK_LAYER_CALC_VERT = (1 << 0),
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SCULPT_MASK_LAYER_CALC_LOOP = (1 << 1),
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};
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/* paint_vertex.cc */
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/**
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@@ -1998,10 +1998,10 @@ bool *BKE_sculpt_hide_poly_ensure(Mesh *mesh)
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&mesh->face_data, CD_PROP_BOOL, CD_SET_DEFAULT, mesh->faces_num, ".hide_poly"));
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}
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int BKE_sculpt_mask_layers_ensure(Depsgraph *depsgraph,
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Main *bmain,
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Object *ob,
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MultiresModifierData *mmd)
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void BKE_sculpt_mask_layers_ensure(Depsgraph *depsgraph,
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Main *bmain,
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Object *ob,
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MultiresModifierData *mmd)
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{
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using namespace blender;
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using namespace blender::bke;
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@@ -2009,7 +2009,6 @@ int BKE_sculpt_mask_layers_ensure(Depsgraph *depsgraph,
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const OffsetIndices faces = me->faces();
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const Span<int> corner_verts = me->corner_verts();
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MutableAttributeAccessor attributes = me->attributes_for_write();
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int ret = 0;
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/* if multires is active, create a grid paint mask layer if there
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* isn't one already */
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@@ -2061,18 +2060,13 @@ int BKE_sculpt_mask_layers_ensure(Depsgraph *depsgraph,
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if (depsgraph) {
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BKE_scene_graph_evaluated_ensure(depsgraph, bmain);
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}
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ret |= SCULPT_MASK_LAYER_CALC_LOOP;
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}
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/* Create vertex paint mask layer if there isn't one already. */
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if (attributes.add<float>(".sculpt_mask", ATTR_DOMAIN_POINT, AttributeInitDefaultValue())) {
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/* The evaluated mesh must be updated to contain the new data. */
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DEG_id_tag_update(&ob->id, ID_RECALC_GEOMETRY);
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ret |= SCULPT_MASK_LAYER_CALC_VERT;
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}
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return ret;
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}
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void BKE_sculpt_toolsettings_data_ensure(Scene *scene)
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