Cleanup: Make format
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@@ -103,8 +103,9 @@ void main()
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facing = 1.0 - abs(facing) * 0.2;
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/* Do interpolation in a non-linear space to have a better visual result. */
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finalColor.rgb = mix(finalColor.rgb, non_linear_blend_color(colorEditMeshMiddle.rgb,
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finalColor.rgb, facing), fresnelMixEdit);
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finalColor.rgb = mix(finalColor.rgb,
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non_linear_blend_color(colorEditMeshMiddle.rgb, finalColor.rgb, facing),
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fresnelMixEdit);
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#endif
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view_clipping_distances(world_pos);
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@@ -145,10 +145,14 @@ void main()
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facing1 = 1.0 - abs(facing1) * 0.2;
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/* Do interpolation in a non-linear space to have a better visual result. */
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out_finalColor[0].rgb = mix(out_finalColor[0].rgb, non_linear_blend_color(
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colorEditMeshMiddle.rgb, out_finalColor[0].rgb, facing0), fresnelMixEdit);
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out_finalColor[1].rgb = mix(out_finalColor[1].rgb, non_linear_blend_color(
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colorEditMeshMiddle.rgb, out_finalColor[1].rgb, facing1), fresnelMixEdit);
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out_finalColor[0].rgb = mix(
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out_finalColor[0].rgb,
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non_linear_blend_color(colorEditMeshMiddle.rgb, out_finalColor[0].rgb, facing0),
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fresnelMixEdit);
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out_finalColor[1].rgb = mix(
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out_finalColor[1].rgb,
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non_linear_blend_color(colorEditMeshMiddle.rgb, out_finalColor[1].rgb, facing1),
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fresnelMixEdit);
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#endif
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// -------- GEOM SHADER ALTERNATIVE ----------- //
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@@ -84,7 +84,7 @@ void DRW_globals_update()
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UI_GetThemeColor4fv(TH_TRANSPARENT_CHECKER_PRIMARY, gb->color_checker_primary);
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UI_GetThemeColor4fv(TH_TRANSPARENT_CHECKER_SECONDARY, gb->color_checker_secondary);
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gb->size_checker = UI_GetThemeValuef(TH_TRANSPARENT_CHECKER_SIZE);
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gb->fresnel_mix_edit = ((U.gpu_flag & USER_GPU_FLAG_FRESNEL_EDIT) == 0 ) ? 0.0f : 1.0f;
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gb->fresnel_mix_edit = ((U.gpu_flag & USER_GPU_FLAG_FRESNEL_EDIT) == 0) ? 0.0f : 1.0f;
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UI_GetThemeColor4fv(TH_V3D_CLIPPING_BORDER, gb->color_clipping_border);
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/* Custom median color to slightly affect the edit mesh colors. */
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@@ -134,7 +134,7 @@ struct GlobalsUboStorage {
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float size_vertex, size_edge, size_edge_fix, size_face_dot;
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float size_checker;
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float size_vertex_gpencil;
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float fresnel_mix_edit;
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float fresnel_mix_edit;
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float _pad[3];
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};
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BLI_STATIC_ASSERT_ALIGN(GlobalsUboStorage, 16)
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