bugfix [#24974] "select all" in weight paint -> face selection mode selects all bones instead of all faces

face mask mode overrides pose mode keys. also removed function call from transform code.
This commit is contained in:
Campbell Barton
2010-11-30 05:15:58 +00:00
parent 050e863560
commit 79d9023f55
2 changed files with 5 additions and 8 deletions

View File

@@ -317,6 +317,10 @@ static void view3d_main_area_init(wmWindowManager *wm, ARegion *ar)
/* object ops. */
/* important to be before Pose keymap since they can both be enabled at once */
keymap= WM_keymap_find(wm->defaultconf, "Face Mask", 0, 0);
WM_event_add_keymap_handler(&ar->handlers, keymap);
/* pose is not modal, operator poll checks for this */
keymap= WM_keymap_find(wm->defaultconf, "Pose", 0, 0);
WM_event_add_keymap_handler(&ar->handlers, keymap);
@@ -332,9 +336,6 @@ static void view3d_main_area_init(wmWindowManager *wm, ARegion *ar)
keymap= WM_keymap_find(wm->defaultconf, "Weight Paint", 0, 0);
WM_event_add_keymap_handler(&ar->handlers, keymap);
keymap= WM_keymap_find(wm->defaultconf, "Face Mask", 0, 0);
WM_event_add_keymap_handler(&ar->handlers, keymap);
keymap= WM_keymap_find(wm->defaultconf, "Sculpt", 0, 0);
WM_event_add_keymap_handler(&ar->handlers, keymap);

View File

@@ -3111,9 +3111,7 @@ int Rotation(TransInfo *t, short UNUSED(mval[2]))
char str[64];
float final;
float mat[3][3];
final = t->values[0];
applyNDofInput(&t->ndof, &final);
@@ -3152,8 +3150,6 @@ int Rotation(TransInfo *t, short UNUSED(mval[2]))
}
t->values[0] = final;
vec_rot_to_mat3( mat, t->axis, final);
applyRotation(t, final, t->axis);