Removed unneeded glEnd
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@@ -1463,7 +1463,6 @@ void sculptmode_draw_mesh(ListBase *damaged_rects) {
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if(inside)
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glDrawElements(f->v4?GL_QUADS:GL_TRIANGLES,f->v4?4:3,GL_UNSIGNED_INT,&f->v1);
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}
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glEnd();
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}
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else { /* Draw entire model */
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for(i=0; i<me->totface; ++i) {
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