Removed unneeded glEnd

This commit is contained in:
Nicholas Bishop
2006-11-30 10:19:35 +00:00
parent 4f83caab94
commit 7ac6c38f5b

View File

@@ -1463,7 +1463,6 @@ void sculptmode_draw_mesh(ListBase *damaged_rects) {
if(inside)
glDrawElements(f->v4?GL_QUADS:GL_TRIANGLES,f->v4?4:3,GL_UNSIGNED_INT,&f->v1);
}
glEnd();
}
else { /* Draw entire model */
for(i=0; i<me->totface; ++i) {