script now passes pep8 checking tool.
This commit is contained in:
@@ -28,16 +28,17 @@ http://wiki.blender.org/index.php/Scripts/Manual/Export/autodesk_fbx
|
||||
|
||||
import os
|
||||
import time
|
||||
import math # math.pi
|
||||
import shutil # for file copying
|
||||
import math # math.pi
|
||||
import shutil # for file copying
|
||||
|
||||
import bpy
|
||||
from mathutils import Vector, Euler, Matrix
|
||||
|
||||
|
||||
# XXX not used anymore, images are copied one at a time
|
||||
def copy_images(dest_dir, textures):
|
||||
import shutil
|
||||
|
||||
|
||||
if not dest_dir.endswith(os.sep):
|
||||
dest_dir += os.sep
|
||||
|
||||
@@ -51,16 +52,17 @@ def copy_images(dest_dir, textures):
|
||||
if Blender.sys.exists(image_path):
|
||||
# Make a name for the target path.
|
||||
dest_image_path = dest_dir + image_path.split('\\')[-1].split('/')[-1]
|
||||
if not Blender.sys.exists(dest_image_path): # Image isnt already there
|
||||
if not Blender.sys.exists(dest_image_path): # Image isnt already there
|
||||
print("\tCopying %r > %r" % (image_path, dest_image_path))
|
||||
try:
|
||||
shutil.copy(image_path, dest_image_path)
|
||||
copyCount+=1
|
||||
copyCount += 1
|
||||
except:
|
||||
print("\t\tWarning, file failed to copy, skipping.")
|
||||
|
||||
print('\tCopied %d images' % copyCount)
|
||||
|
||||
|
||||
# I guess FBX uses degrees instead of radians (Arystan).
|
||||
# Call this function just before writing to FBX.
|
||||
# 180 / math.pi == 57.295779513
|
||||
@@ -81,30 +83,31 @@ sane_name_mapping_group = {}
|
||||
sane_name_mapping_ob['Scene'] = 'Scene_'
|
||||
sane_name_mapping_ob['blend_root'] = 'blend_root_'
|
||||
|
||||
|
||||
def increment_string(t):
|
||||
name = t
|
||||
num = ''
|
||||
while name and name[-1].isdigit():
|
||||
num = name[-1] + num
|
||||
name = name[:-1]
|
||||
if num: return '%s%d' % (name, int(num)+1)
|
||||
else: return name + '_0'
|
||||
|
||||
if num:
|
||||
return '%s%d' % (name, int(num) + 1)
|
||||
else:
|
||||
return name + '_0'
|
||||
|
||||
|
||||
# todo - Disallow the name 'Scene' and 'blend_root' - it will bugger things up.
|
||||
def sane_name(data, dct):
|
||||
#if not data: return None
|
||||
|
||||
if type(data)==tuple: # materials are paired up with images
|
||||
if type(data) == tuple: # materials are paired up with images
|
||||
data, other = data
|
||||
use_other = True
|
||||
else:
|
||||
other = None
|
||||
use_other = False
|
||||
|
||||
if data: name = data.name
|
||||
else: name = None
|
||||
name = data.name if data else None
|
||||
orig_name = name
|
||||
|
||||
if other:
|
||||
@@ -119,25 +122,40 @@ def sane_name(data, dct):
|
||||
#except: pass
|
||||
|
||||
if not name:
|
||||
name = 'unnamed' # blank string, ASKING FOR TROUBLE!
|
||||
name = 'unnamed' # blank string, ASKING FOR TROUBLE!
|
||||
else:
|
||||
|
||||
name = bpy.path.clean_name(name) # use our own
|
||||
name = bpy.path.clean_name(name) # use our own
|
||||
|
||||
while name in iter(dct.values()): name = increment_string(name)
|
||||
while name in iter(dct.values()):
|
||||
name = increment_string(name)
|
||||
|
||||
if use_other: # even if other is None - orig_name_other will be a string or None
|
||||
if use_other: # even if other is None - orig_name_other will be a string or None
|
||||
dct[orig_name, orig_name_other] = name
|
||||
else:
|
||||
dct[orig_name] = name
|
||||
|
||||
return name
|
||||
|
||||
def sane_obname(data): return sane_name(data, sane_name_mapping_ob)
|
||||
def sane_matname(data): return sane_name(data, sane_name_mapping_mat)
|
||||
def sane_texname(data): return sane_name(data, sane_name_mapping_tex)
|
||||
def sane_takename(data): return sane_name(data, sane_name_mapping_take)
|
||||
def sane_groupname(data): return sane_name(data, sane_name_mapping_group)
|
||||
|
||||
def sane_obname(data):
|
||||
return sane_name(data, sane_name_mapping_ob)
|
||||
|
||||
|
||||
def sane_matname(data):
|
||||
return sane_name(data, sane_name_mapping_mat)
|
||||
|
||||
|
||||
def sane_texname(data):
|
||||
return sane_name(data, sane_name_mapping_tex)
|
||||
|
||||
|
||||
def sane_takename(data):
|
||||
return sane_name(data, sane_name_mapping_take)
|
||||
|
||||
|
||||
def sane_groupname(data):
|
||||
return sane_name(data, sane_name_mapping_group)
|
||||
|
||||
# def derived_paths(fname_orig, basepath, FORCE_CWD=False):
|
||||
# '''
|
||||
@@ -160,7 +178,8 @@ def sane_groupname(data): return sane_name(data, sane_name_mapping_group)
|
||||
|
||||
|
||||
def mat4x4str(mat):
|
||||
return '%.15f,%.15f,%.15f,%.15f,%.15f,%.15f,%.15f,%.15f,%.15f,%.15f,%.15f,%.15f,%.15f,%.15f,%.15f,%.15f' % tuple([ f for v in mat for f in v ])
|
||||
return '%.15f,%.15f,%.15f,%.15f,%.15f,%.15f,%.15f,%.15f,%.15f,%.15f,%.15f,%.15f,%.15f,%.15f,%.15f,%.15f' % tuple([f for v in mat for f in v])
|
||||
|
||||
|
||||
# XXX not used
|
||||
# duplicated in OBJ exporter
|
||||
@@ -174,6 +193,7 @@ def getVertsFromGroup(me, group_index):
|
||||
|
||||
return ret
|
||||
|
||||
|
||||
# ob must be OB_MESH
|
||||
def BPyMesh_meshWeight2List(ob, me):
|
||||
''' Takes a mesh and return its group names and a list of lists, one list per vertex.
|
||||
@@ -182,14 +202,14 @@ def BPyMesh_meshWeight2List(ob, me):
|
||||
'''
|
||||
|
||||
# Clear the vert group.
|
||||
groupNames= [g.name for g in ob.vertex_groups]
|
||||
len_groupNames= len(groupNames)
|
||||
groupNames = [g.name for g in ob.vertex_groups]
|
||||
len_groupNames = len(groupNames)
|
||||
|
||||
if not len_groupNames:
|
||||
# no verts? return a vert aligned empty list
|
||||
return [[] for i in range(len(me.vertices))], []
|
||||
else:
|
||||
vWeightList= [[0.0]*len_groupNames for i in range(len(me.vertices))]
|
||||
vWeightList = [[0.0] * len_groupNames for i in range(len(me.vertices))]
|
||||
|
||||
for i, v in enumerate(me.vertices):
|
||||
for g in v.groups:
|
||||
@@ -197,24 +217,24 @@ def BPyMesh_meshWeight2List(ob, me):
|
||||
|
||||
return groupNames, vWeightList
|
||||
|
||||
|
||||
def meshNormalizedWeights(ob, me):
|
||||
try: # account for old bad BPyMesh
|
||||
try: # account for old bad BPyMesh
|
||||
groupNames, vWeightList = BPyMesh_meshWeight2List(ob, me)
|
||||
# groupNames, vWeightList = BPyMesh.meshWeight2List(me)
|
||||
except:
|
||||
return [],[]
|
||||
return [], []
|
||||
|
||||
if not groupNames:
|
||||
return [],[]
|
||||
return [], []
|
||||
|
||||
for i, vWeights in enumerate(vWeightList):
|
||||
tot = 0.0
|
||||
for w in vWeights:
|
||||
tot+=w
|
||||
tot += w
|
||||
|
||||
if tot:
|
||||
for j, w in enumerate(vWeights):
|
||||
vWeights[j] = w/tot
|
||||
vWeights[j] = w / tot
|
||||
|
||||
return groupNames, vWeightList
|
||||
|
||||
@@ -226,33 +246,34 @@ header_comment = \
|
||||
|
||||
'''
|
||||
|
||||
|
||||
# This func can be called with just the filepath
|
||||
def save(operator, context, filepath="",
|
||||
GLOBAL_MATRIX = None,
|
||||
EXP_OBS_SELECTED = True,
|
||||
EXP_MESH = True,
|
||||
EXP_MESH_APPLY_MOD = True,
|
||||
EXP_ARMATURE = True,
|
||||
EXP_LAMP = True,
|
||||
EXP_CAMERA = True,
|
||||
EXP_EMPTY = True,
|
||||
EXP_IMAGE_COPY = False,
|
||||
ANIM_ENABLE = True,
|
||||
ANIM_OPTIMIZE = True,
|
||||
ANIM_OPTIMIZE_PRECISSION = 6,
|
||||
ANIM_ACTION_ALL = False,
|
||||
BATCH_ENABLE = False,
|
||||
BATCH_GROUP = True,
|
||||
BATCH_FILE_PREFIX = '',
|
||||
BATCH_OWN_DIR = False
|
||||
GLOBAL_MATRIX=None,
|
||||
EXP_OBS_SELECTED=True,
|
||||
EXP_MESH=True,
|
||||
EXP_MESH_APPLY_MOD=True,
|
||||
EXP_ARMATURE=True,
|
||||
EXP_LAMP=True,
|
||||
EXP_CAMERA=True,
|
||||
EXP_EMPTY=True,
|
||||
EXP_IMAGE_COPY=False,
|
||||
ANIM_ENABLE=True,
|
||||
ANIM_OPTIMIZE=True,
|
||||
ANIM_OPTIMIZE_PRECISSION=6,
|
||||
ANIM_ACTION_ALL=False,
|
||||
BATCH_ENABLE=False,
|
||||
BATCH_GROUP=True,
|
||||
BATCH_FILE_PREFIX='',
|
||||
BATCH_OWN_DIR=False
|
||||
):
|
||||
|
||||
#XXX, missing arg
|
||||
#XXX, missing arg
|
||||
batch_objects = None
|
||||
|
||||
# testing
|
||||
mtx_x90 = Matrix.Rotation( math.pi/2.0, 3, 'X') # used
|
||||
mtx4_z90 = Matrix.Rotation( math.pi/2.0, 4, 'Z')
|
||||
mtx_x90 = Matrix.Rotation(math.pi / 2.0, 3, 'X') # used
|
||||
mtx4_z90 = Matrix.Rotation(math.pi / 2.0, 4, 'Z')
|
||||
|
||||
if GLOBAL_MATRIX is None:
|
||||
GLOBAL_MATRIX = Matrix()
|
||||
@@ -266,21 +287,18 @@ def save(operator, context, filepath="",
|
||||
|
||||
# get the path component of filepath
|
||||
tmp_exists = bpy.utils.exists(fbxpath)
|
||||
# tmp_exists = Blender.sys.exists(fbxpath)
|
||||
|
||||
if tmp_exists != 2: # a file, we want a path
|
||||
if tmp_exists != 2: # a file, we want a path
|
||||
fbxpath = os.path.dirname(fbxpath)
|
||||
# while fbxpath and fbxpath[-1] not in ('/', '\\'):
|
||||
# fbxpath = fbxpath[:-1]
|
||||
if not fbxpath:
|
||||
# if not filepath:
|
||||
# XXX
|
||||
print('Error%t|Directory does not exist!')
|
||||
# Draw.PupMenu('Error%t|Directory does not exist!')
|
||||
return
|
||||
|
||||
tmp_exists = bpy.utils.exists(fbxpath)
|
||||
# tmp_exists = Blender.sys.exists(fbxpath)
|
||||
|
||||
if tmp_exists != 2:
|
||||
# XXX
|
||||
@@ -292,7 +310,6 @@ def save(operator, context, filepath="",
|
||||
fbxpath += os.sep
|
||||
del tmp_exists
|
||||
|
||||
|
||||
if BATCH_GROUP:
|
||||
data_seq = bpy.data.groups
|
||||
else:
|
||||
@@ -300,13 +317,11 @@ def save(operator, context, filepath="",
|
||||
|
||||
# call this function within a loop with BATCH_ENABLE == False
|
||||
orig_sce = context.scene
|
||||
# orig_sce = bpy.data.scenes.active
|
||||
|
||||
new_fbxpath = fbxpath # own dir option modifies, we need to keep an original
|
||||
for data in data_seq: # scene or group
|
||||
new_fbxpath = fbxpath # own dir option modifies, we need to keep an original
|
||||
for data in data_seq: # scene or group
|
||||
newname = BATCH_FILE_PREFIX + bpy.path.clean_name(data.name)
|
||||
|
||||
|
||||
if BATCH_OWN_DIR:
|
||||
new_fbxpath = fbxpath + newname + os.sep
|
||||
# path may already exist
|
||||
@@ -316,16 +331,15 @@ def save(operator, context, filepath="",
|
||||
# if Blender.sys.exists(new_fbxpath) == 0:
|
||||
os.mkdir(new_fbxpath)
|
||||
|
||||
|
||||
filepath = new_fbxpath + newname + '.fbx'
|
||||
|
||||
print('\nBatch exporting %s as...\n\t%r' % (data, filepath))
|
||||
|
||||
# XXX don't know what to do with this, probably do the same? (Arystan)
|
||||
if BATCH_GROUP: #group
|
||||
if BATCH_GROUP: # group
|
||||
# group, so objects update properly, add a dummy scene.
|
||||
scene = bpy.data.scenes.new()
|
||||
scene.Layers = (1<<20) -1
|
||||
scene.Layers = (1 << 20) - 1
|
||||
bpy.data.scenes.active = scene
|
||||
for ob_base in data.objects:
|
||||
scene.objects.link(ob_base)
|
||||
@@ -334,12 +348,9 @@ def save(operator, context, filepath="",
|
||||
|
||||
# TODO - BUMMER! Armatures not in the group wont animate the mesh
|
||||
|
||||
else:# scene
|
||||
|
||||
|
||||
else: # scene
|
||||
data_seq.active = data
|
||||
|
||||
|
||||
# Call self with modified args
|
||||
# Dont pass batch options since we already usedt them
|
||||
write(filepath, data.objects,
|
||||
@@ -365,7 +376,7 @@ def save(operator, context, filepath="",
|
||||
|
||||
bpy.data.scenes.active = orig_sce
|
||||
|
||||
return # so the script wont run after we have batch exported.
|
||||
return # so the script wont run after we have batch exported.
|
||||
|
||||
# end batch support
|
||||
|
||||
@@ -377,39 +388,38 @@ def save(operator, context, filepath="",
|
||||
# ----------------------------------------------
|
||||
# storage classes
|
||||
class my_bone_class(object):
|
||||
__slots__ =("blenName",
|
||||
"blenBone",
|
||||
"blenMeshes",
|
||||
"restMatrix",
|
||||
"parent",
|
||||
"blenName",
|
||||
"fbxName",
|
||||
"fbxArm",
|
||||
"__pose_bone",
|
||||
"__anim_poselist")
|
||||
__slots__ = ("blenName",
|
||||
"blenBone",
|
||||
"blenMeshes",
|
||||
"restMatrix",
|
||||
"parent",
|
||||
"blenName",
|
||||
"fbxName",
|
||||
"fbxArm",
|
||||
"__pose_bone",
|
||||
"__anim_poselist")
|
||||
|
||||
def __init__(self, blenBone, fbxArm):
|
||||
|
||||
# This is so 2 armatures dont have naming conflicts since FBX bones use object namespace
|
||||
self.fbxName = sane_obname(blenBone)
|
||||
|
||||
self.blenName = blenBone.name
|
||||
self.blenBone = blenBone
|
||||
self.blenMeshes = {} # fbxMeshObName : mesh
|
||||
self.fbxArm = fbxArm
|
||||
self.restMatrix = blenBone.matrix_local
|
||||
self.blenName = blenBone.name
|
||||
self.blenBone = blenBone
|
||||
self.blenMeshes = {} # fbxMeshObName : mesh
|
||||
self.fbxArm = fbxArm
|
||||
self.restMatrix = blenBone.matrix_local
|
||||
# self.restMatrix = blenBone.matrix['ARMATURESPACE']
|
||||
|
||||
# not used yet
|
||||
# self.restMatrixInv = self.restMatrix.copy().invert()
|
||||
# self.restMatrixLocal = None # set later, need parent matrix
|
||||
|
||||
self.parent = None
|
||||
self.parent = None
|
||||
|
||||
# not public
|
||||
pose = fbxArm.blenObject.pose
|
||||
# pose = fbxArm.blenObject.getPose()
|
||||
self.__pose_bone = pose.bones[self.blenName]
|
||||
self.__pose_bone = pose.bones[self.blenName]
|
||||
|
||||
# store a list if matricies here, (poseMatrix, head, tail)
|
||||
# {frame:posematrix, frame:posematrix, ...}
|
||||
@@ -434,10 +444,9 @@ def save(operator, context, filepath="",
|
||||
'''
|
||||
|
||||
self.__anim_poselist[f] = self.__pose_bone.matrix.copy()
|
||||
# self.__anim_poselist[f] = self.__pose_bone.poseMatrix.copy()
|
||||
|
||||
# get pose from frame.
|
||||
def getPoseMatrix(self, f):# ----------------------------------------------
|
||||
def getPoseMatrix(self, f): # ----------------------------------------------
|
||||
return self.__anim_poselist[f]
|
||||
'''
|
||||
def getPoseHead(self, f):
|
||||
@@ -466,36 +475,37 @@ def save(operator, context, filepath="",
|
||||
def flushAnimData(self):
|
||||
self.__anim_poselist.clear()
|
||||
|
||||
|
||||
class my_object_generic(object):
|
||||
__slots__ =("fbxName",
|
||||
"blenObject",
|
||||
"blenData",
|
||||
"origData",
|
||||
"blenTextures",
|
||||
"blenMaterials",
|
||||
"blenMaterialList",
|
||||
"blenAction",
|
||||
"blenActionList",
|
||||
"fbxGroupNames",
|
||||
"fbxParent",
|
||||
"fbxBoneParent",
|
||||
"fbxBones",
|
||||
"fbxArm",
|
||||
"matrixWorld",
|
||||
"__anim_poselist",
|
||||
)
|
||||
__slots__ = ("fbxName",
|
||||
"blenObject",
|
||||
"blenData",
|
||||
"origData",
|
||||
"blenTextures",
|
||||
"blenMaterials",
|
||||
"blenMaterialList",
|
||||
"blenAction",
|
||||
"blenActionList",
|
||||
"fbxGroupNames",
|
||||
"fbxParent",
|
||||
"fbxBoneParent",
|
||||
"fbxBones",
|
||||
"fbxArm",
|
||||
"matrixWorld",
|
||||
"__anim_poselist",
|
||||
)
|
||||
|
||||
# Other settings can be applied for each type - mesh, armature etc.
|
||||
def __init__(self, ob, matrixWorld = None):
|
||||
def __init__(self, ob, matrixWorld=None):
|
||||
self.fbxName = sane_obname(ob)
|
||||
self.blenObject = ob
|
||||
self.fbxGroupNames = []
|
||||
self.fbxParent = None # set later on IF the parent is in the selection.
|
||||
if matrixWorld: self.matrixWorld = GLOBAL_MATRIX * matrixWorld
|
||||
else: self.matrixWorld = GLOBAL_MATRIX * ob.matrix_world
|
||||
# else: self.matrixWorld = ob.matrixWorld * GLOBAL_MATRIX
|
||||
self.__anim_poselist = {} # we should only access this
|
||||
self.fbxParent = None # set later on IF the parent is in the selection.
|
||||
if matrixWorld:
|
||||
self.matrixWorld = GLOBAL_MATRIX * matrixWorld
|
||||
else:
|
||||
self.matrixWorld = GLOBAL_MATRIX * ob.matrix_world
|
||||
|
||||
self.__anim_poselist = {} # we should only access this
|
||||
|
||||
def parRelMatrix(self):
|
||||
if self.fbxParent:
|
||||
@@ -506,9 +516,9 @@ def save(operator, context, filepath="",
|
||||
def setPoseFrame(self, f, fake=False):
|
||||
if fake:
|
||||
# annoying, have to clear GLOBAL_MATRIX
|
||||
self.__anim_poselist[f] = self.matrixWorld * GLOBAL_MATRIX.copy().invert()
|
||||
self.__anim_poselist[f] = self.matrixWorld * GLOBAL_MATRIX.copy().invert()
|
||||
else:
|
||||
self.__anim_poselist[f] = self.blenObject.matrix_world.copy()
|
||||
self.__anim_poselist[f] = self.blenObject.matrix_world.copy()
|
||||
|
||||
def getAnimParRelMatrix(self, frame):
|
||||
if self.fbxParent:
|
||||
@@ -525,20 +535,16 @@ def save(operator, context, filepath="",
|
||||
matrix_rot = (GLOBAL_MATRIX * self.__anim_poselist[frame]).rotation_part()
|
||||
|
||||
# Lamps need to be rotated
|
||||
if obj_type =='LAMP':
|
||||
if obj_type == 'LAMP':
|
||||
matrix_rot = matrix_rot * mtx_x90
|
||||
elif obj_type =='CAMERA':
|
||||
elif obj_type == 'CAMERA':
|
||||
y = Vector((0.0, 1.0, 0.0)) * matrix_rot
|
||||
matrix_rot = Matrix.Rotation(math.pi/2.0, 3, y) * matrix_rot
|
||||
matrix_rot = Matrix.Rotation(math.pi / 2.0, 3, y) * matrix_rot
|
||||
|
||||
return matrix_rot
|
||||
|
||||
# ----------------------------------------------
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
print('\nFBX export starting... %r' % filepath)
|
||||
start_time = time.clock()
|
||||
try:
|
||||
@@ -549,13 +555,12 @@ def save(operator, context, filepath="",
|
||||
scene = context.scene
|
||||
world = scene.world
|
||||
|
||||
|
||||
# ---------------------------- Write the header first
|
||||
file.write(header_comment)
|
||||
if time:
|
||||
curtime = time.localtime()[0:6]
|
||||
else:
|
||||
curtime = (0,0,0,0,0,0)
|
||||
curtime = (0, 0, 0, 0, 0, 0)
|
||||
#
|
||||
file.write(\
|
||||
'''FBXHeaderExtension: {
|
||||
@@ -580,11 +585,10 @@ def save(operator, context, filepath="",
|
||||
file.write('\nCreationTime: "%.4i-%.2i-%.2i %.2i:%.2i:%.2i:000"' % curtime)
|
||||
file.write('\nCreator: "Blender version %s"' % bpy.app.version_string)
|
||||
|
||||
|
||||
pose_items = [] # list of (fbxName, matrix) to write pose data for, easier to collect allong the way
|
||||
pose_items = [] # list of (fbxName, matrix) to write pose data for, easier to collect allong the way
|
||||
|
||||
# --------------- funcs for exporting
|
||||
def object_tx(ob, loc, matrix, matrix_mod = None):
|
||||
def object_tx(ob, loc, matrix, matrix_mod=None):
|
||||
'''
|
||||
Matrix mod is so armature objects can modify their bone matricies
|
||||
'''
|
||||
@@ -593,26 +597,27 @@ def save(operator, context, filepath="",
|
||||
|
||||
# we know we have a matrix
|
||||
# matrix = mtx4_z90 * (ob.matrix['ARMATURESPACE'] * matrix_mod)
|
||||
matrix = ob.matrix_local * mtx4_z90 # dont apply armature matrix anymore
|
||||
matrix = ob.matrix_local * mtx4_z90 # dont apply armature matrix anymore
|
||||
# matrix = mtx4_z90 * ob.matrix['ARMATURESPACE'] # dont apply armature matrix anymore
|
||||
|
||||
parent = ob.parent
|
||||
if parent:
|
||||
#par_matrix = mtx4_z90 * (parent.matrix['ARMATURESPACE'] * matrix_mod)
|
||||
par_matrix = parent.matrix_local * mtx4_z90 # dont apply armature matrix anymore
|
||||
par_matrix = parent.matrix_local * mtx4_z90 # dont apply armature matrix anymore
|
||||
# par_matrix = mtx4_z90 * parent.matrix['ARMATURESPACE'] # dont apply armature matrix anymore
|
||||
matrix = par_matrix.copy().invert() * matrix
|
||||
|
||||
loc, rot, scale = matrix.decompose()
|
||||
matrix_rot = rot.to_matrix()
|
||||
|
||||
|
||||
loc = tuple(loc)
|
||||
rot = tuple(rot.to_euler()) # quat -> euler
|
||||
rot = tuple(rot.to_euler()) # quat -> euler
|
||||
scale = tuple(scale)
|
||||
else:
|
||||
# This is bad because we need the parent relative matrix from the fbx parent (if we have one), dont use anymore
|
||||
#if ob and not matrix: matrix = ob.matrix_world * GLOBAL_MATRIX
|
||||
if ob and not matrix: raise Exception("error: this should never happen!")
|
||||
if ob and not matrix:
|
||||
raise Exception("error: this should never happen!")
|
||||
|
||||
matrix_rot = matrix
|
||||
#if matrix:
|
||||
@@ -623,11 +628,11 @@ def save(operator, context, filepath="",
|
||||
matrix_rot = rot.to_matrix()
|
||||
|
||||
# Lamps need to be rotated
|
||||
if ob and ob.type =='LAMP':
|
||||
if ob and ob.type == 'LAMP':
|
||||
matrix_rot = matrix_rot * mtx_x90
|
||||
elif ob and ob.type =='CAMERA':
|
||||
elif ob and ob.type == 'CAMERA':
|
||||
y = Vector((0.0, 1.0, 0.0)) * matrix_rot
|
||||
matrix_rot = Matrix.Rotation(math.pi/2, 3, y) * matrix_rot
|
||||
matrix_rot = Matrix.Rotation(math.pi / 2.0, 3, y) * matrix_rot
|
||||
# else do nothing.
|
||||
|
||||
loc = tuple(loc)
|
||||
@@ -635,13 +640,13 @@ def save(operator, context, filepath="",
|
||||
scale = tuple(scale)
|
||||
else:
|
||||
if not loc:
|
||||
loc = 0,0,0
|
||||
scale = 1,1,1
|
||||
rot = 0,0,0
|
||||
loc = 0.0, 0.0, 0.0
|
||||
scale = 1.0, 1.0, 1.0
|
||||
rot = 0.0, 0.0, 0.0
|
||||
|
||||
return loc, rot, scale, matrix, matrix_rot
|
||||
|
||||
def write_object_tx(ob, loc, matrix, matrix_mod= None):
|
||||
def write_object_tx(ob, loc, matrix, matrix_mod=None):
|
||||
'''
|
||||
We have loc to set the location if non blender objects that have a location
|
||||
|
||||
@@ -746,7 +751,6 @@ def save(operator, context, filepath="",
|
||||
|
||||
return loc, rot, scale, matrix, matrix_rot
|
||||
|
||||
|
||||
# -------------------------------------------- Armatures
|
||||
#def write_bone(bone, name, matrix_mod):
|
||||
def write_bone(my_bone):
|
||||
@@ -754,9 +758,8 @@ def save(operator, context, filepath="",
|
||||
file.write('\n\t\tVersion: 232')
|
||||
|
||||
#poseMatrix = write_object_props(my_bone.blenBone, None, None, my_bone.fbxArm.parRelMatrix())[3]
|
||||
poseMatrix = write_object_props(my_bone.blenBone)[3] # dont apply bone matricies anymore
|
||||
pose_items.append( (my_bone.fbxName, poseMatrix) )
|
||||
|
||||
poseMatrix = write_object_props(my_bone.blenBone)[3] # dont apply bone matricies anymore
|
||||
pose_items.append((my_bone.fbxName, poseMatrix))
|
||||
|
||||
# file.write('\n\t\t\tProperty: "Size", "double", "",%.6f' % ((my_bone.blenData.head['ARMATURESPACE'] - my_bone.blenData.tail['ARMATURESPACE']) * my_bone.fbxArm.parRelMatrix()).length)
|
||||
file.write('\n\t\t\tProperty: "Size", "double", "",1')
|
||||
@@ -806,7 +809,7 @@ def save(operator, context, filepath="",
|
||||
}''')
|
||||
|
||||
def write_camera_dummy(name, loc, near, far, proj_type, up):
|
||||
file.write('\n\tModel: "Model::%s", "Camera" {' % name )
|
||||
file.write('\n\tModel: "Model::%s", "Camera" {' % name)
|
||||
file.write('\n\t\tVersion: 232')
|
||||
write_object_props(None, loc)
|
||||
|
||||
@@ -897,26 +900,26 @@ def save(operator, context, filepath="",
|
||||
def write_camera_default():
|
||||
# This sucks but to match FBX converter its easier to
|
||||
# write the cameras though they are not needed.
|
||||
write_camera_dummy('Producer Perspective', (0,71.3,287.5), 10, 4000, 0, (0,1,0))
|
||||
write_camera_dummy('Producer Top', (0,4000,0), 1, 30000, 1, (0,0,-1))
|
||||
write_camera_dummy('Producer Bottom', (0,-4000,0), 1, 30000, 1, (0,0,-1))
|
||||
write_camera_dummy('Producer Front', (0,0,4000), 1, 30000, 1, (0,1,0))
|
||||
write_camera_dummy('Producer Back', (0,0,-4000), 1, 30000, 1, (0,1,0))
|
||||
write_camera_dummy('Producer Right', (4000,0,0), 1, 30000, 1, (0,1,0))
|
||||
write_camera_dummy('Producer Left', (-4000,0,0), 1, 30000, 1, (0,1,0))
|
||||
write_camera_dummy('Producer Perspective', (0, 71.3, 287.5), 10, 4000, 0, (0, 1, 0))
|
||||
write_camera_dummy('Producer Top', (0, 4000, 0), 1, 30000, 1, (0, 0, -1))
|
||||
write_camera_dummy('Producer Bottom', (0, -4000, 0), 1, 30000, 1, (0, 0, -1))
|
||||
write_camera_dummy('Producer Front', (0, 0, 4000), 1, 30000, 1, (0, 1, 0))
|
||||
write_camera_dummy('Producer Back', (0, 0, -4000), 1, 30000, 1, (0, 1, 0))
|
||||
write_camera_dummy('Producer Right', (4000, 0, 0), 1, 30000, 1, (0, 1, 0))
|
||||
write_camera_dummy('Producer Left', (-4000, 0, 0), 1, 30000, 1, (0, 1, 0))
|
||||
|
||||
def write_camera(my_cam):
|
||||
'''
|
||||
Write a blender camera
|
||||
'''
|
||||
render = scene.render
|
||||
width = render.resolution_x
|
||||
height = render.resolution_y
|
||||
aspect = width / height
|
||||
width = render.resolution_x
|
||||
height = render.resolution_y
|
||||
aspect = width / height
|
||||
|
||||
data = my_cam.blenObject.data
|
||||
|
||||
file.write('\n\tModel: "Model::%s", "Camera" {' % my_cam.fbxName )
|
||||
file.write('\n\tModel: "Model::%s", "Camera" {' % my_cam.fbxName)
|
||||
file.write('\n\t\tVersion: 232')
|
||||
loc, rot, scale, matrix, matrix_rot = write_object_props(my_cam.blenObject, None, my_cam.parRelMatrix())
|
||||
|
||||
@@ -925,8 +928,8 @@ def save(operator, context, filepath="",
|
||||
file.write('\n\t\t\tProperty: "FieldOfViewX", "FieldOfView", "A+",1')
|
||||
file.write('\n\t\t\tProperty: "FieldOfViewY", "FieldOfView", "A+",1')
|
||||
# file.write('\n\t\t\tProperty: "FocalLength", "Real", "A+",14.0323972702026')
|
||||
file.write('\n\t\t\tProperty: "OpticalCenterX", "Real", "A+",%.6f' % data.shift_x) # not sure if this is in the correct units?
|
||||
file.write('\n\t\t\tProperty: "OpticalCenterY", "Real", "A+",%.6f' % data.shift_y) # ditto
|
||||
file.write('\n\t\t\tProperty: "OpticalCenterX", "Real", "A+",%.6f' % data.shift_x) # not sure if this is in the correct units?
|
||||
file.write('\n\t\t\tProperty: "OpticalCenterY", "Real", "A+",%.6f' % data.shift_y) # ditto
|
||||
file.write('\n\t\t\tProperty: "BackgroundColor", "Color", "A+",0,0,0')
|
||||
file.write('\n\t\t\tProperty: "TurnTable", "Real", "A+",0')
|
||||
file.write('\n\t\t\tProperty: "DisplayTurnTableIcon", "bool", "",1')
|
||||
@@ -1035,7 +1038,8 @@ def save(operator, context, filepath="",
|
||||
light_type_items = {'POINT': 0, 'SUN': 1, 'SPOT': 2, 'HEMI': 3, 'AREA': 4}
|
||||
light_type = light_type_items[light.type]
|
||||
|
||||
if light_type > 2: light_type = 1 # hemi and area lights become directional
|
||||
if light_type > 2:
|
||||
light_type = 1 # hemi and area lights become directional
|
||||
|
||||
# mode = light.mode
|
||||
if light.shadow_method == 'RAY_SHADOW' or light.shadow_method == 'BUFFER_SHADOW':
|
||||
@@ -1050,7 +1054,7 @@ def save(operator, context, filepath="",
|
||||
else:
|
||||
do_light = 1
|
||||
|
||||
scale = abs(GLOBAL_MATRIX.scale_part()[0]) # scale is always uniform in this case
|
||||
scale = abs(GLOBAL_MATRIX.scale_part()[0]) # scale is always uniform in this case
|
||||
|
||||
file.write('\n\t\t\tProperty: "LightType", "enum", "",%i' % light_type)
|
||||
file.write('\n\t\t\tProperty: "CastLightOnObject", "bool", "",1')
|
||||
@@ -1059,13 +1063,13 @@ def save(operator, context, filepath="",
|
||||
file.write('\n\t\t\tProperty: "DrawFrontFacingVolumetricLight", "bool", "",0')
|
||||
file.write('\n\t\t\tProperty: "GoboProperty", "object", ""')
|
||||
file.write('\n\t\t\tProperty: "Color", "Color", "A+",1,1,1')
|
||||
file.write('\n\t\t\tProperty: "Intensity", "Intensity", "A+",%.2f' % (min(light.energy*100, 200))) # clamp below 200
|
||||
file.write('\n\t\t\tProperty: "Intensity", "Intensity", "A+",%.2f' % (min(light.energy * 100.0, 200.0))) # clamp below 200
|
||||
if light.type == 'SPOT':
|
||||
file.write('\n\t\t\tProperty: "Cone angle", "Cone angle", "A+",%.2f' % math.degrees(light.spot_size))
|
||||
file.write('\n\t\t\tProperty: "Fog", "Fog", "A+",50')
|
||||
file.write('\n\t\t\tProperty: "Color", "Color", "A",%.2f,%.2f,%.2f' % tuple(light.color))
|
||||
|
||||
file.write('\n\t\t\tProperty: "Intensity", "Intensity", "A+",%.2f' % (min(light.energy*100, 200))) # clamp below 200
|
||||
file.write('\n\t\t\tProperty: "Intensity", "Intensity", "A+",%.2f' % (min(light.energy * 100.0, 200.0))) # clamp below 200
|
||||
|
||||
file.write('\n\t\t\tProperty: "Fog", "Fog", "A+",50')
|
||||
file.write('\n\t\t\tProperty: "LightType", "enum", "",%i' % light_type)
|
||||
@@ -1094,9 +1098,10 @@ def save(operator, context, filepath="",
|
||||
file.write('\n\t}')
|
||||
|
||||
# matrixOnly is not used at the moment
|
||||
def write_null(my_null = None, fbxName = None, matrixOnly = None):
|
||||
def write_null(my_null=None, fbxName=None, matrixOnly=None):
|
||||
# ob can be null
|
||||
if not fbxName: fbxName = my_null.fbxName
|
||||
if not fbxName:
|
||||
fbxName = my_null.fbxName
|
||||
|
||||
file.write('\n\tModel: "Model::%s", "Null" {' % fbxName)
|
||||
file.write('\n\t\tVersion: 232')
|
||||
@@ -1105,9 +1110,11 @@ def save(operator, context, filepath="",
|
||||
if matrixOnly:
|
||||
poseMatrix = write_object_props(None, None, matrixOnly)[3]
|
||||
|
||||
else: # all other Null's
|
||||
if my_null: poseMatrix = write_object_props(my_null.blenObject, None, my_null.parRelMatrix())[3]
|
||||
else: poseMatrix = write_object_props()[3]
|
||||
else: # all other Null's
|
||||
if my_null:
|
||||
poseMatrix = write_object_props(my_null.blenObject, None, my_null.parRelMatrix())[3]
|
||||
else:
|
||||
poseMatrix = write_object_props()[3]
|
||||
|
||||
pose_items.append((fbxName, poseMatrix))
|
||||
|
||||
@@ -1121,9 +1128,10 @@ def save(operator, context, filepath="",
|
||||
}''')
|
||||
|
||||
# Material Settings
|
||||
if world: world_amb = tuple(world.ambient_color)
|
||||
# if world: world_amb = world.getAmb()
|
||||
else: world_amb = (0,0,0) # Default value
|
||||
if world:
|
||||
world_amb = world.ambient_color[:]
|
||||
else:
|
||||
world_amb = 0.0, 0.0, 0.0 # default value
|
||||
|
||||
def write_material(matname, mat):
|
||||
file.write('\n\tMaterial: "Material::%s", "" {' % matname)
|
||||
@@ -1137,8 +1145,8 @@ def save(operator, context, filepath="",
|
||||
|
||||
mat_dif = mat.diffuse_intensity
|
||||
mat_amb = mat.ambient
|
||||
mat_hard = (float(mat.specular_hardness)-1)/5.10
|
||||
mat_spec = mat.specular_intensity/2.0
|
||||
mat_hard = (float(mat.specular_hardness) - 1.0) / 5.10
|
||||
mat_spec = mat.specular_intensity / 2.0
|
||||
mat_alpha = mat.alpha
|
||||
mat_emit = mat.emit
|
||||
mat_shadeless = mat.use_shadeless
|
||||
@@ -1151,7 +1159,7 @@ def save(operator, context, filepath="",
|
||||
mat_shader = 'Phong'
|
||||
else:
|
||||
mat_cols = mat_cold = 0.8, 0.8, 0.8
|
||||
mat_colamb = 0.0,0.0,0.0
|
||||
mat_colamb = 0.0, 0.0, 0.0
|
||||
# mat_colm
|
||||
mat_dif = 1.0
|
||||
mat_amb = 0.5
|
||||
@@ -1169,7 +1177,7 @@ def save(operator, context, filepath="",
|
||||
file.write('\n\t\tProperties60: {')
|
||||
file.write('\n\t\t\tProperty: "ShadingModel", "KString", "", "%s"' % mat_shader)
|
||||
file.write('\n\t\t\tProperty: "MultiLayer", "bool", "",0')
|
||||
file.write('\n\t\t\tProperty: "EmissiveColor", "ColorRGB", "",%.4f,%.4f,%.4f' % mat_cold) # emit and diffuse color are he same in blender
|
||||
file.write('\n\t\t\tProperty: "EmissiveColor", "ColorRGB", "",%.4f,%.4f,%.4f' % mat_cold) # emit and diffuse color are he same in blender
|
||||
file.write('\n\t\t\tProperty: "EmissiveFactor", "double", "",%.4f' % mat_emit)
|
||||
|
||||
file.write('\n\t\t\tProperty: "AmbientColor", "ColorRGB", "",%.4f,%.4f,%.4f' % mat_colamb)
|
||||
@@ -1234,7 +1242,6 @@ def save(operator, context, filepath="",
|
||||
|
||||
file.write('\n\t\t\tProperty: "Path", "charptr", "", "%s"' % fname_strip)
|
||||
|
||||
|
||||
file.write('''
|
||||
Property: "StartFrame", "int", "",0
|
||||
Property: "StopFrame", "int", "",0
|
||||
@@ -1248,11 +1255,11 @@ def save(operator, context, filepath="",
|
||||
UseMipMap: 0''')
|
||||
|
||||
file.write('\n\t\tFilename: "%s"' % fname_strip)
|
||||
if fname_strip: fname_strip = '/' + fname_strip
|
||||
file.write('\n\t\tRelativeFilename: "%s"' % fname_rel) # make relative
|
||||
if fname_strip:
|
||||
fname_strip = '/' + fname_strip
|
||||
file.write('\n\t\tRelativeFilename: "%s"' % fname_rel) # make relative
|
||||
file.write('\n\t}')
|
||||
|
||||
|
||||
def write_texture(texname, tex, num):
|
||||
# if tex is None then this is a dummy tex
|
||||
file.write('\n\tTexture: "Texture::%s", "TextureVideoClip" {' % texname)
|
||||
@@ -1268,7 +1275,6 @@ def save(operator, context, filepath="",
|
||||
Property: "Scaling", "Vector", "A+",1,1,1''')
|
||||
file.write('\n\t\t\tProperty: "Texture alpha", "Number", "A+",%i' % num)
|
||||
|
||||
|
||||
# WrapModeU/V 0==rep, 1==clamp, TODO add support
|
||||
file.write('''
|
||||
Property: "TextureTypeUse", "enum", "",0
|
||||
@@ -1296,7 +1302,7 @@ def save(operator, context, filepath="",
|
||||
fname = fname_strip = fname_rel = ''
|
||||
|
||||
file.write('\n\t\tFileName: "%s"' % fname_strip)
|
||||
file.write('\n\t\tRelativeFilename: "%s"' % fname_rel) # need some make relative command
|
||||
file.write('\n\t\tRelativeFilename: "%s"' % fname_rel) # need some make relative command
|
||||
|
||||
file.write('''
|
||||
ModelUVTranslation: 0,0
|
||||
@@ -1367,27 +1373,27 @@ def save(operator, context, filepath="",
|
||||
i = -1
|
||||
for vg in vgroup_data:
|
||||
if i == -1:
|
||||
file.write('%i' % vg[0])
|
||||
i=0
|
||||
file.write('%i' % vg[0])
|
||||
i = 0
|
||||
else:
|
||||
if i==23:
|
||||
if i == 23:
|
||||
file.write('\n\t\t')
|
||||
i=0
|
||||
i = 0
|
||||
file.write(',%i' % vg[0])
|
||||
i+=1
|
||||
i += 1
|
||||
|
||||
file.write('\n\t\tWeights: ')
|
||||
i = -1
|
||||
for vg in vgroup_data:
|
||||
if i == -1:
|
||||
file.write('%.8f' % vg[1])
|
||||
i=0
|
||||
file.write('%.8f' % vg[1])
|
||||
i = 0
|
||||
else:
|
||||
if i==38:
|
||||
if i == 38:
|
||||
file.write('\n\t\t')
|
||||
i=0
|
||||
i = 0
|
||||
file.write(',%.8f' % vg[1])
|
||||
i+=1
|
||||
i += 1
|
||||
|
||||
if my_mesh.fbxParent:
|
||||
# TODO FIXME, this case is broken in some cases. skinned meshes just shouldnt have parents where possible!
|
||||
@@ -1400,7 +1406,7 @@ def save(operator, context, filepath="",
|
||||
matstr = mat4x4str(m)
|
||||
matstr_i = mat4x4str(m.invert())
|
||||
|
||||
file.write('\n\t\tTransform: %s' % matstr_i) # THIS IS __NOT__ THE GLOBAL MATRIX AS DOCUMENTED :/
|
||||
file.write('\n\t\tTransform: %s' % matstr_i) # THIS IS __NOT__ THE GLOBAL MATRIX AS DOCUMENTED :/
|
||||
file.write('\n\t\tTransformLink: %s' % matstr)
|
||||
file.write('\n\t}')
|
||||
|
||||
@@ -1414,7 +1420,7 @@ def save(operator, context, filepath="",
|
||||
do_uvs = bool(me.uv_textures)
|
||||
|
||||
file.write('\n\tModel: "Model::%s", "Mesh" {' % my_mesh.fbxName)
|
||||
file.write('\n\t\tVersion: 232') # newline is added in write_object_props
|
||||
file.write('\n\t\tVersion: 232') # newline is added in write_object_props
|
||||
|
||||
# convert into lists once.
|
||||
me_vertices = me.vertices[:]
|
||||
@@ -1430,10 +1436,9 @@ def save(operator, context, filepath="",
|
||||
file.write('\n\t\tShading: Y')
|
||||
file.write('\n\t\tCulling: "CullingOff"')
|
||||
|
||||
|
||||
# Write the Real Mesh data here
|
||||
file.write('\n\t\tVertices: ')
|
||||
i=-1
|
||||
i = -1
|
||||
|
||||
for v in me_vertices:
|
||||
if i == -1:
|
||||
@@ -1443,11 +1448,11 @@ def save(operator, context, filepath="",
|
||||
if i == 7:
|
||||
file.write('\n\t\t')
|
||||
i = 0
|
||||
file.write(',%.6f,%.6f,%.6f'% v.co[:])
|
||||
i+=1
|
||||
file.write(',%.6f,%.6f,%.6f' % v.co[:])
|
||||
i += 1
|
||||
|
||||
file.write('\n\t\tPolygonVertexIndex: ')
|
||||
i=-1
|
||||
i = -1
|
||||
for f in me_faces:
|
||||
fi = f.vertices[:]
|
||||
|
||||
@@ -1474,29 +1479,28 @@ def save(operator, context, filepath="",
|
||||
ed_val = ed.vertices[:]
|
||||
ed_val = ed_val[0], ed_val[-1] ^ -1
|
||||
|
||||
if i==-1:
|
||||
if i == -1:
|
||||
file.write('%i,%i' % ed_val)
|
||||
i=0
|
||||
i = 0
|
||||
else:
|
||||
if i==13:
|
||||
if i == 13:
|
||||
file.write('\n\t\t')
|
||||
i=0
|
||||
i = 0
|
||||
file.write(',%i,%i' % ed_val)
|
||||
i+=1
|
||||
|
||||
i += 1
|
||||
|
||||
file.write('\n\t\tEdges: ')
|
||||
i=-1
|
||||
i = -1
|
||||
for ed in me_edges:
|
||||
if i==-1:
|
||||
if i == -1:
|
||||
file.write('%i,%i' % (ed.vertices[0], ed.vertices[1]))
|
||||
i=0
|
||||
i = 0
|
||||
else:
|
||||
if i==13:
|
||||
if i == 13:
|
||||
file.write('\n\t\t')
|
||||
i=0
|
||||
i = 0
|
||||
file.write(',%i,%i' % (ed.vertices[0], ed.vertices[1]))
|
||||
i+=1
|
||||
i += 1
|
||||
|
||||
file.write('\n\t\tGeometryVersion: 124')
|
||||
|
||||
@@ -1508,15 +1512,17 @@ def save(operator, context, filepath="",
|
||||
ReferenceInformationType: "Direct"
|
||||
Normals: ''')
|
||||
|
||||
i=-1
|
||||
i = -1
|
||||
for v in me_vertices:
|
||||
if i==-1:
|
||||
file.write('%.15f,%.15f,%.15f' % v.normal[:]); i=0
|
||||
if i == -1:
|
||||
file.write('%.15f,%.15f,%.15f' % v.normal[:])
|
||||
i = 0
|
||||
else:
|
||||
if i==2:
|
||||
file.write('\n '); i=0
|
||||
if i == 2:
|
||||
file.write('\n\t\t\t ')
|
||||
i = 0
|
||||
file.write(',%.15f,%.15f,%.15f' % v.normal[:])
|
||||
i+=1
|
||||
i += 1
|
||||
file.write('\n\t\t}')
|
||||
|
||||
# Write Face Smoothing
|
||||
@@ -1528,15 +1534,17 @@ def save(operator, context, filepath="",
|
||||
ReferenceInformationType: "Direct"
|
||||
Smoothing: ''')
|
||||
|
||||
i=-1
|
||||
i = -1
|
||||
for f in me_faces:
|
||||
if i==-1:
|
||||
file.write('%i' % f.use_smooth); i=0
|
||||
if i == -1:
|
||||
file.write('%i' % f.use_smooth)
|
||||
i = 0
|
||||
else:
|
||||
if i==54:
|
||||
file.write('\n '); i=0
|
||||
if i == 54:
|
||||
file.write('\n\t\t\t ')
|
||||
i = 0
|
||||
file.write(',%i' % f.use_smooth)
|
||||
i+=1
|
||||
i += 1
|
||||
|
||||
file.write('\n\t\t}')
|
||||
|
||||
@@ -1549,19 +1557,20 @@ def save(operator, context, filepath="",
|
||||
ReferenceInformationType: "Direct"
|
||||
Smoothing: ''')
|
||||
|
||||
i=-1
|
||||
i = -1
|
||||
for ed in me_edges:
|
||||
if i==-1:
|
||||
file.write('%i' % (ed.use_edge_sharp)); i=0
|
||||
if i == -1:
|
||||
file.write('%i' % (ed.use_edge_sharp))
|
||||
i = 0
|
||||
else:
|
||||
if i==54:
|
||||
file.write('\n '); i=0
|
||||
if i == 54:
|
||||
file.write('\n\t\t\t ')
|
||||
i = 0
|
||||
file.write(',%i' % (ed.use_edge_sharp))
|
||||
i+=1
|
||||
i += 1
|
||||
|
||||
file.write('\n\t\t}')
|
||||
|
||||
|
||||
# Write VertexColor Layers
|
||||
# note, no programs seem to use this info :/
|
||||
collayers = []
|
||||
@@ -1578,7 +1587,7 @@ def save(operator, context, filepath="",
|
||||
Colors: ''')
|
||||
|
||||
i = -1
|
||||
ii = 0 # Count how many Colors we write
|
||||
ii = 0 # Count how many Colors we write
|
||||
|
||||
for fi, cf in enumerate(collayer.data):
|
||||
if len(me_faces[fi].vertices) == 4:
|
||||
@@ -1587,34 +1596,32 @@ def save(operator, context, filepath="",
|
||||
colors = cf.color1[:], cf.color2[:], cf.color3[:]
|
||||
|
||||
for col in colors:
|
||||
if i==-1:
|
||||
if i == -1:
|
||||
file.write('%.4f,%.4f,%.4f,1' % col)
|
||||
i=0
|
||||
i = 0
|
||||
else:
|
||||
if i==7:
|
||||
if i == 7:
|
||||
file.write('\n\t\t\t\t')
|
||||
i=0
|
||||
i = 0
|
||||
file.write(',%.4f,%.4f,%.4f,1' % col)
|
||||
i+=1
|
||||
ii+=1 # One more Color
|
||||
i += 1
|
||||
ii += 1 # One more Color
|
||||
|
||||
file.write('\n\t\t\tColorIndex: ')
|
||||
i = -1
|
||||
for j in range(ii):
|
||||
if i == -1:
|
||||
file.write('%i' % j)
|
||||
i=0
|
||||
i = 0
|
||||
else:
|
||||
if i==55:
|
||||
if i == 55:
|
||||
file.write('\n\t\t\t\t')
|
||||
i=0
|
||||
i = 0
|
||||
file.write(',%i' % j)
|
||||
i+=1
|
||||
i += 1
|
||||
|
||||
file.write('\n\t\t}')
|
||||
|
||||
|
||||
|
||||
# Write UV and texture layers.
|
||||
uvlayers = []
|
||||
if do_uvs:
|
||||
@@ -1631,34 +1638,34 @@ def save(operator, context, filepath="",
|
||||
UV: ''')
|
||||
|
||||
i = -1
|
||||
ii = 0 # Count how many UVs we write
|
||||
ii = 0 # Count how many UVs we write
|
||||
|
||||
for uf in uvlayer.data:
|
||||
# workaround, since uf.uv iteration is wrong atm
|
||||
for uv in uf.uv:
|
||||
if i==-1:
|
||||
if i == -1:
|
||||
file.write('%.6f,%.6f' % uv[:])
|
||||
i=0
|
||||
i = 0
|
||||
else:
|
||||
if i==7:
|
||||
if i == 7:
|
||||
file.write('\n\t\t\t ')
|
||||
i=0
|
||||
i = 0
|
||||
file.write(',%.6f,%.6f' % uv[:])
|
||||
i+=1
|
||||
ii+=1 # One more UV
|
||||
i += 1
|
||||
ii += 1 # One more UV
|
||||
|
||||
file.write('\n\t\t\tUVIndex: ')
|
||||
i = -1
|
||||
for j in range(ii):
|
||||
if i == -1:
|
||||
file.write('%i' % j)
|
||||
i=0
|
||||
file.write('%i' % j)
|
||||
i = 0
|
||||
else:
|
||||
if i==55:
|
||||
if i == 55:
|
||||
file.write('\n\t\t\t\t')
|
||||
i=0
|
||||
i = 0
|
||||
file.write(',%i' % j)
|
||||
i+=1
|
||||
i += 1
|
||||
|
||||
file.write('\n\t\t}')
|
||||
|
||||
@@ -1680,28 +1687,28 @@ def save(operator, context, filepath="",
|
||||
if len(my_mesh.blenTextures) == 1:
|
||||
file.write('0')
|
||||
else:
|
||||
texture_mapping_local = {None:-1}
|
||||
texture_mapping_local = {None: -1}
|
||||
|
||||
i = 0 # 1 for dummy
|
||||
i = 0 # 1 for dummy
|
||||
for tex in my_mesh.blenTextures:
|
||||
if tex: # None is set above
|
||||
if tex: # None is set above
|
||||
texture_mapping_local[tex] = i
|
||||
i+=1
|
||||
i += 1
|
||||
|
||||
i=-1
|
||||
i = -1
|
||||
for f in uvlayer.data:
|
||||
img_key = f.image
|
||||
|
||||
if i==-1:
|
||||
i=0
|
||||
file.write( '%s' % texture_mapping_local[img_key])
|
||||
if i == -1:
|
||||
i = 0
|
||||
file.write('%s' % texture_mapping_local[img_key])
|
||||
else:
|
||||
if i==55:
|
||||
if i == 55:
|
||||
file.write('\n ')
|
||||
i=0
|
||||
i = 0
|
||||
|
||||
file.write(',%s' % texture_mapping_local[img_key])
|
||||
i+=1
|
||||
i += 1
|
||||
|
||||
else:
|
||||
file.write('''
|
||||
@@ -1715,9 +1722,7 @@ def save(operator, context, filepath="",
|
||||
TextureId: ''')
|
||||
file.write('\n\t\t}')
|
||||
|
||||
|
||||
# Done with UV/textures.
|
||||
|
||||
if do_materials:
|
||||
file.write('\n\t\tLayerElementMaterial: 0 {')
|
||||
file.write('\n\t\t\tVersion: 101')
|
||||
@@ -1735,7 +1740,7 @@ def save(operator, context, filepath="",
|
||||
file.write('0')
|
||||
else:
|
||||
# Build a material mapping for this
|
||||
material_mapping_local = {} # local-mat & tex : global index.
|
||||
material_mapping_local = {} # local-mat & tex : global index.
|
||||
|
||||
for j, mat_tex_pair in enumerate(my_mesh.blenMaterials):
|
||||
material_mapping_local[mat_tex_pair] = j
|
||||
@@ -1749,25 +1754,29 @@ def save(operator, context, filepath="",
|
||||
else:
|
||||
uv_faces = [None] * len(me_faces)
|
||||
|
||||
i=-1
|
||||
i = -1
|
||||
for f, uf in zip(me_faces, uv_faces):
|
||||
# for f in me_faces:
|
||||
try: mat = mats[f.material_index]
|
||||
except:mat = None
|
||||
try:
|
||||
mat = mats[f.material_index]
|
||||
except:
|
||||
mat = None
|
||||
|
||||
if do_uvs: tex = uf.image # WARNING - MULTI UV LAYER IMAGES NOT SUPPORTED :/
|
||||
else: tex = None
|
||||
|
||||
if i==-1:
|
||||
i=0
|
||||
file.write( '%s' % (material_mapping_local[mat, tex])) # None for mat or tex is ok
|
||||
if do_uvs:
|
||||
tex = uf.image # WARNING - MULTI UV LAYER IMAGES NOT SUPPORTED :/
|
||||
else:
|
||||
if i==55:
|
||||
tex = None
|
||||
|
||||
if i == -1:
|
||||
i = 0
|
||||
file.write('%s' % (material_mapping_local[mat, tex])) # None for mat or tex is ok
|
||||
else:
|
||||
if i == 55:
|
||||
file.write('\n\t\t\t\t')
|
||||
i=0
|
||||
i = 0
|
||||
|
||||
file.write(',%s' % (material_mapping_local[mat, tex]))
|
||||
i+=1
|
||||
i += 1
|
||||
|
||||
file.write('\n\t\t}')
|
||||
|
||||
@@ -1801,14 +1810,13 @@ def save(operator, context, filepath="",
|
||||
TypedIndex: 0
|
||||
}''')
|
||||
|
||||
if do_uvs: # same as me.faceUV
|
||||
if do_uvs: # same as me.faceUV
|
||||
file.write('''
|
||||
LayerElement: {
|
||||
Type: "LayerElementUV"
|
||||
TypedIndex: 0
|
||||
}''')
|
||||
|
||||
|
||||
file.write('\n\t\t}')
|
||||
|
||||
if len(uvlayers) > 1:
|
||||
@@ -1838,9 +1846,10 @@ def save(operator, context, filepath="",
|
||||
if len(collayers) > 1:
|
||||
# Take into account any UV layers
|
||||
layer_offset = 0
|
||||
if uvlayers: layer_offset = len(uvlayers)-1
|
||||
if uvlayers:
|
||||
layer_offset = len(uvlayers) - 1
|
||||
|
||||
for i in range(layer_offset, len(collayers)+layer_offset):
|
||||
for i in range(layer_offset, len(collayers) + layer_offset):
|
||||
file.write('\n\t\tLayer: %i {' % i)
|
||||
file.write('\n\t\t\tVersion: 100')
|
||||
|
||||
@@ -1866,7 +1875,6 @@ def save(operator, context, filepath="",
|
||||
MultiLayer: 0
|
||||
}''')
|
||||
|
||||
|
||||
# add meshes here to clear because they are not used anywhere.
|
||||
meshes_to_clear = []
|
||||
|
||||
@@ -1877,21 +1885,23 @@ def save(operator, context, filepath="",
|
||||
# armatures not a part of a mesh, will be added to ob_arms
|
||||
ob_bones = []
|
||||
ob_arms = []
|
||||
ob_null = [] # emptys
|
||||
ob_null = [] # emptys
|
||||
|
||||
# List of types that have blender objects (not bones)
|
||||
ob_all_typegroups = [ob_meshes, ob_lights, ob_cameras, ob_arms, ob_null]
|
||||
|
||||
groups = [] # blender groups, only add ones that have objects in the selections
|
||||
materials = {} # (mat, image) keys, should be a set()
|
||||
textures = {} # should be a set()
|
||||
groups = [] # blender groups, only add ones that have objects in the selections
|
||||
materials = {} # (mat, image) keys, should be a set()
|
||||
textures = {} # should be a set()
|
||||
|
||||
tmp_ob_type = ob_type = None # incase no objects are exported, so as not to raise an error
|
||||
tmp_ob_type = ob_type = None # incase no objects are exported, so as not to raise an error
|
||||
|
||||
# if EXP_OBS_SELECTED is false, use sceens objects
|
||||
if not batch_objects:
|
||||
if EXP_OBS_SELECTED: tmp_objects = context.selected_objects
|
||||
else: tmp_objects = scene.objects
|
||||
if EXP_OBS_SELECTED:
|
||||
tmp_objects = context.selected_objects
|
||||
else:
|
||||
tmp_objects = scene.objects
|
||||
else:
|
||||
tmp_objects = batch_objects
|
||||
|
||||
@@ -1912,7 +1922,6 @@ def save(operator, context, filepath="",
|
||||
# This causes the makeDisplayList command to effect the mesh
|
||||
scene.frame_set(scene.frame_current)
|
||||
|
||||
|
||||
for ob_base in tmp_objects:
|
||||
|
||||
# ignore dupli children
|
||||
@@ -1936,7 +1945,8 @@ def save(operator, context, filepath="",
|
||||
elif tmp_ob_type == 'ARMATURE':
|
||||
if EXP_ARMATURE:
|
||||
# TODO - armatures dont work in dupligroups!
|
||||
if ob not in ob_arms: ob_arms.append(ob)
|
||||
if ob not in ob_arms:
|
||||
ob_arms.append(ob)
|
||||
# ob_arms.append(ob) # replace later. was "ob_arms.append(sane_obname(ob), ob)"
|
||||
elif tmp_ob_type == 'EMPTY':
|
||||
if EXP_EMPTY:
|
||||
@@ -1944,28 +1954,26 @@ def save(operator, context, filepath="",
|
||||
elif EXP_MESH:
|
||||
origData = True
|
||||
if tmp_ob_type != 'MESH':
|
||||
# me = bpy.data.meshes.new()
|
||||
try: me = ob.create_mesh(scene, True, 'PREVIEW')
|
||||
# try: me.getFromObject(ob)
|
||||
except: me = None
|
||||
try:
|
||||
me = ob.create_mesh(scene, True, 'PREVIEW')
|
||||
except:
|
||||
me = None
|
||||
|
||||
if me:
|
||||
meshes_to_clear.append( me )
|
||||
meshes_to_clear.append(me)
|
||||
mats = me.materials
|
||||
origData = False
|
||||
else:
|
||||
# Mesh Type!
|
||||
if EXP_MESH_APPLY_MOD:
|
||||
# me = bpy.data.meshes.new()
|
||||
me = ob.create_mesh(scene, True, 'PREVIEW')
|
||||
# me.getFromObject(ob)
|
||||
|
||||
# print ob, me, me.getVertGroupNames()
|
||||
meshes_to_clear.append( me )
|
||||
meshes_to_clear.append(me)
|
||||
origData = False
|
||||
mats = me.materials
|
||||
else:
|
||||
me = ob.data
|
||||
# me = ob.getData(mesh=1)
|
||||
mats = me.materials
|
||||
|
||||
# # Support object colors
|
||||
@@ -1978,7 +1986,6 @@ def save(operator, context, filepath="",
|
||||
# del tmp_ob_mats
|
||||
# del tmp_colbits
|
||||
|
||||
|
||||
if me:
|
||||
# # This WILL modify meshes in blender if EXP_MESH_APPLY_MOD is disabled.
|
||||
# # so strictly this is bad. but only in rare cases would it have negative results
|
||||
@@ -1994,10 +2001,12 @@ def save(operator, context, filepath="",
|
||||
tex = uf.image
|
||||
textures[tex] = texture_mapping_local[tex] = None
|
||||
|
||||
try: mat = mats[f.material_index]
|
||||
except: mat = None
|
||||
try:
|
||||
mat = mats[f.material_index]
|
||||
except:
|
||||
mat = None
|
||||
|
||||
materials[mat, tex] = material_mapping_local[mat, tex] = None # should use sets, wait for blender 2.5
|
||||
materials[mat, tex] = material_mapping_local[mat, tex] = None # should use sets, wait for blender 2.5
|
||||
|
||||
else:
|
||||
for mat in mats:
|
||||
@@ -2016,10 +2025,9 @@ def save(operator, context, filepath="",
|
||||
armob = ob.parent
|
||||
blenParentBoneName = ob.parent_bone
|
||||
|
||||
|
||||
if armob and armob not in ob_arms:
|
||||
ob_arms.append(armob)
|
||||
|
||||
|
||||
# Warning for scaled, mesh objects with armatures
|
||||
if abs(ob.scale[0] - 1.0) > 0.05 or abs(ob.scale[1] - 1.0) > 0.05 or abs(ob.scale[1] - 1.0) > 0.05:
|
||||
operator.report('WARNING', "Object '%s' has a scale of (%.3f, %.3f, %.3f), Armature deformation will not work as expected!, Apply Scale to fix." % ((ob.name,) + tuple(ob.scale)))
|
||||
@@ -2028,24 +2036,24 @@ def save(operator, context, filepath="",
|
||||
blenParentBoneName = armob = None
|
||||
|
||||
my_mesh = my_object_generic(ob, mtx)
|
||||
my_mesh.blenData = me
|
||||
my_mesh.origData = origData
|
||||
my_mesh.blenMaterials = list(material_mapping_local.keys())
|
||||
my_mesh.blenData = me
|
||||
my_mesh.origData = origData
|
||||
my_mesh.blenMaterials = list(material_mapping_local.keys())
|
||||
my_mesh.blenMaterialList = mats
|
||||
my_mesh.blenTextures = list(texture_mapping_local.keys())
|
||||
my_mesh.blenTextures = list(texture_mapping_local.keys())
|
||||
|
||||
# if only 1 null texture then empty the list
|
||||
if len(my_mesh.blenTextures) == 1 and my_mesh.blenTextures[0] is None:
|
||||
my_mesh.blenTextures = []
|
||||
|
||||
my_mesh.fbxArm = armob # replace with my_object_generic armature instance later
|
||||
my_mesh.fbxBoneParent = blenParentBoneName # replace with my_bone instance later
|
||||
my_mesh.fbxArm = armob # replace with my_object_generic armature instance later
|
||||
my_mesh.fbxBoneParent = blenParentBoneName # replace with my_bone instance later
|
||||
|
||||
ob_meshes.append( my_mesh )
|
||||
ob_meshes.append(my_mesh)
|
||||
|
||||
# not forgetting to free dupli_list
|
||||
if ob_base.dupli_list: ob_base.free_dupli_list()
|
||||
|
||||
if ob_base.dupli_list:
|
||||
ob_base.free_dupli_list()
|
||||
|
||||
if EXP_ARMATURE:
|
||||
# now we have the meshes, restore the rest arm position
|
||||
@@ -2066,22 +2074,22 @@ def save(operator, context, filepath="",
|
||||
|
||||
ob_arms[i] = my_arm = my_object_generic(ob)
|
||||
|
||||
my_arm.fbxBones = []
|
||||
my_arm.blenData = ob.data
|
||||
my_arm.fbxBones = []
|
||||
my_arm.blenData = ob.data
|
||||
if ob.animation_data:
|
||||
my_arm.blenAction = ob.animation_data.action
|
||||
my_arm.blenAction = ob.animation_data.action
|
||||
else:
|
||||
my_arm.blenAction = None
|
||||
# my_arm.blenAction = ob.action
|
||||
my_arm.blenActionList = []
|
||||
my_arm.blenActionList = []
|
||||
|
||||
# fbxName, blenderObject, my_bones, blenderActions
|
||||
#ob_arms[i] = fbxArmObName, ob, arm_my_bones, (ob.action, [])
|
||||
|
||||
for bone in my_arm.blenData.bones:
|
||||
my_bone = my_bone_class(bone, my_arm)
|
||||
my_arm.fbxBones.append( my_bone )
|
||||
ob_bones.append( my_bone )
|
||||
my_arm.fbxBones.append(my_bone)
|
||||
ob_bones.append(my_bone)
|
||||
|
||||
# add the meshes to the bones and replace the meshes armature with own armature class
|
||||
#for obname, ob, mtx, me, mats, arm, armname in ob_meshes:
|
||||
@@ -2102,13 +2110,12 @@ def save(operator, context, filepath="",
|
||||
if my_bone.blenBone.use_deform:
|
||||
my_bone.blenMeshes[my_mesh.fbxName] = me
|
||||
|
||||
|
||||
# parent bone: replace bone names with our class instances
|
||||
# my_mesh.fbxBoneParent is None or a blender bone name initialy, replacing if the names match.
|
||||
if my_mesh.fbxBoneParent == my_bone.blenName:
|
||||
my_mesh.fbxBoneParent = my_bone
|
||||
|
||||
bone_deformer_count = 0 # count how many bones deform a mesh
|
||||
bone_deformer_count = 0 # count how many bones deform a mesh
|
||||
my_bone_blenParent = None
|
||||
for my_bone in ob_bones:
|
||||
my_bone_blenParent = my_bone.blenBone.parent
|
||||
@@ -2125,10 +2132,9 @@ def save(operator, context, filepath="",
|
||||
|
||||
del my_bone_blenParent
|
||||
|
||||
|
||||
# Build blenObject -> fbxObject mapping
|
||||
# this is needed for groups as well as fbxParenting
|
||||
for ob in bpy.data.objects: ob.tag = False
|
||||
bpy.data.objects.tag(False)
|
||||
|
||||
# using a list of object names for tagging (Arystan)
|
||||
|
||||
@@ -2147,25 +2153,23 @@ def save(operator, context, filepath="",
|
||||
fbxGroupName = sane_groupname(blenGroup)
|
||||
groups.append((fbxGroupName, blenGroup))
|
||||
|
||||
tmp_obmapping[ob].fbxGroupNames.append(fbxGroupName) # also adds to the objects fbxGroupNames
|
||||
tmp_obmapping[ob].fbxGroupNames.append(fbxGroupName) # also adds to the objects fbxGroupNames
|
||||
|
||||
groups.sort() # not really needed
|
||||
groups.sort() # not really needed
|
||||
|
||||
# Assign parents using this mapping
|
||||
for ob_generic in ob_all_typegroups:
|
||||
for my_ob in ob_generic:
|
||||
parent = my_ob.blenObject.parent
|
||||
if parent and parent.tag: # does it exist and is it in the mapping
|
||||
if parent and parent.tag: # does it exist and is it in the mapping
|
||||
my_ob.fbxParent = tmp_obmapping[parent]
|
||||
|
||||
|
||||
del tmp_obmapping
|
||||
# Finished finding groups we use
|
||||
|
||||
|
||||
materials = [(sane_matname(mat_tex_pair), mat_tex_pair) for mat_tex_pair in materials.keys()]
|
||||
textures = [(sane_texname(tex), tex) for tex in textures.keys() if tex]
|
||||
materials.sort() # sort by name
|
||||
materials = [(sane_matname(mat_tex_pair), mat_tex_pair) for mat_tex_pair in materials.keys()]
|
||||
textures = [(sane_texname(tex), tex) for tex in textures.keys() if tex]
|
||||
materials.sort() # sort by name
|
||||
textures.sort()
|
||||
|
||||
camera_count = 8
|
||||
@@ -2177,16 +2181,16 @@ def save(operator, context, filepath="",
|
||||
Definitions: {
|
||||
Version: 100
|
||||
Count: %i''' % (\
|
||||
1+1+camera_count+\
|
||||
len(ob_meshes)+\
|
||||
len(ob_lights)+\
|
||||
len(ob_cameras)+\
|
||||
len(ob_arms)+\
|
||||
len(ob_null)+\
|
||||
len(ob_bones)+\
|
||||
bone_deformer_count+\
|
||||
len(materials)+\
|
||||
(len(textures)*2))) # add 1 for the root model 1 for global settings
|
||||
1 + 1 + camera_count + \
|
||||
len(ob_meshes) + \
|
||||
len(ob_lights) + \
|
||||
len(ob_cameras) + \
|
||||
len(ob_arms) + \
|
||||
len(ob_null) + \
|
||||
len(ob_bones) + \
|
||||
bone_deformer_count + \
|
||||
len(materials) + \
|
||||
(len(textures) * 2))) # add 1 for the root model 1 for global settings
|
||||
|
||||
del bone_deformer_count
|
||||
|
||||
@@ -2194,13 +2198,13 @@ Definitions: {
|
||||
ObjectType: "Model" {
|
||||
Count: %i
|
||||
}''' % (\
|
||||
1+camera_count+\
|
||||
len(ob_meshes)+\
|
||||
len(ob_lights)+\
|
||||
len(ob_cameras)+\
|
||||
len(ob_arms)+\
|
||||
len(ob_null)+\
|
||||
len(ob_bones))) # add 1 for the root model
|
||||
1 + camera_count + \
|
||||
len(ob_meshes) + \
|
||||
len(ob_lights) + \
|
||||
len(ob_cameras) + \
|
||||
len(ob_arms) + \
|
||||
len(ob_null) + \
|
||||
len(ob_bones))) # add 1 for the root model
|
||||
|
||||
file.write('''
|
||||
ObjectType: "Geometry" {
|
||||
@@ -2217,17 +2221,17 @@ Definitions: {
|
||||
file.write('''
|
||||
ObjectType: "Texture" {
|
||||
Count: %i
|
||||
}''' % len(textures)) # add 1 for an empty tex
|
||||
}''' % len(textures)) # add 1 for an empty tex
|
||||
file.write('''
|
||||
ObjectType: "Video" {
|
||||
Count: %i
|
||||
}''' % len(textures)) # add 1 for an empty tex
|
||||
}''' % len(textures)) # add 1 for an empty tex
|
||||
|
||||
tmp = 0
|
||||
# Add deformer nodes
|
||||
for my_mesh in ob_meshes:
|
||||
if my_mesh.fbxArm:
|
||||
tmp+=1
|
||||
tmp += 1
|
||||
|
||||
# Add subdeformers
|
||||
for my_bone in ob_bones:
|
||||
@@ -2270,7 +2274,7 @@ Objects: {''')
|
||||
write_camera_switch()
|
||||
|
||||
# Write the null object
|
||||
write_null(None, 'blend_root')# , GLOBAL_MATRIX)
|
||||
write_null(None, 'blend_root') # , GLOBAL_MATRIX)
|
||||
|
||||
for my_null in ob_null:
|
||||
write_null(my_null)
|
||||
@@ -2294,7 +2298,7 @@ Objects: {''')
|
||||
write_camera_default()
|
||||
|
||||
for matname, (mat, tex) in materials:
|
||||
write_material(matname, mat) # We only need to have a material per image pair, but no need to write any image info into the material (dumb fbx standard)
|
||||
write_material(matname, mat) # We only need to have a material per image pair, but no need to write any image info into the material (dumb fbx standard)
|
||||
|
||||
# each texture uses a video, odd
|
||||
for texname, tex in textures:
|
||||
@@ -2302,7 +2306,7 @@ Objects: {''')
|
||||
i = 0
|
||||
for texname, tex in textures:
|
||||
write_texture(texname, tex, i)
|
||||
i+=1
|
||||
i += 1
|
||||
|
||||
for groupname, group in groups:
|
||||
write_group(groupname)
|
||||
@@ -2338,16 +2342,14 @@ Objects: {''')
|
||||
NbPoseNodes: ''')
|
||||
file.write(str(len(pose_items)))
|
||||
|
||||
|
||||
for fbxName, matrix in pose_items:
|
||||
file.write('\n\t\tPoseNode: {')
|
||||
file.write('\n\t\t\tNode: "Model::%s"' % fbxName )
|
||||
file.write('\n\t\t\tNode: "Model::%s"' % fbxName)
|
||||
file.write('\n\t\t\tMatrix: %s' % mat4x4str(matrix if matrix else Matrix()))
|
||||
file.write('\n\t\t}')
|
||||
|
||||
file.write('\n\t}')
|
||||
|
||||
|
||||
# Finish Writing Objects
|
||||
# Write global settings
|
||||
file.write('''
|
||||
@@ -2429,7 +2431,7 @@ Relations: {''')
|
||||
|
||||
#for bonename, bone, obname, me, armob in ob_bones:
|
||||
for my_bone in ob_bones:
|
||||
for fbxMeshObName in my_bone.blenMeshes: # .keys() - fbxMeshObName
|
||||
for fbxMeshObName in my_bone.blenMeshes: # .keys() - fbxMeshObName
|
||||
# is this bone effecting a mesh?
|
||||
file.write('\n\tDeformer: "SubDeformer::Cluster %s %s", "Cluster" {\n\t}' % (fbxMeshObName, my_bone.fbxName))
|
||||
|
||||
@@ -2451,11 +2453,10 @@ Connections: {''')
|
||||
# for instance, defining the material->mesh connection
|
||||
# before the mesh->blend_root crashes cinema4d
|
||||
|
||||
|
||||
# write the fake root node
|
||||
file.write('\n\tConnect: "OO", "Model::blend_root", "Model::Scene"')
|
||||
|
||||
for ob_generic in ob_all_typegroups: # all blender 'Object's we support
|
||||
for ob_generic in ob_all_typegroups: # all blender 'Object's we support
|
||||
for my_ob in ob_generic:
|
||||
if my_ob.fbxParent:
|
||||
file.write('\n\tConnect: "OO", "Model::%s", "Model::%s"' % (my_ob.fbxName, my_ob.fbxParent.fbxName))
|
||||
@@ -2466,11 +2467,8 @@ Connections: {''')
|
||||
for my_mesh in ob_meshes:
|
||||
# Connect all materials to all objects, not good form but ok for now.
|
||||
for mat, tex in my_mesh.blenMaterials:
|
||||
if mat: mat_name = mat.name
|
||||
else: mat_name = None
|
||||
|
||||
if tex: tex_name = tex.name
|
||||
else: tex_name = None
|
||||
mat_name = mat.name if mat else None
|
||||
tex_name = tex.name if tex else None
|
||||
|
||||
file.write('\n\tConnect: "OO", "Material::%s", "Model::%s"' % (sane_name_mapping_mat[mat_name, tex_name], my_mesh.fbxName))
|
||||
|
||||
@@ -2491,24 +2489,23 @@ Connections: {''')
|
||||
|
||||
#for bonename, bone, obname, me, armob in ob_bones:
|
||||
for my_bone in ob_bones:
|
||||
for fbxMeshObName in my_bone.blenMeshes: # .keys()
|
||||
for fbxMeshObName in my_bone.blenMeshes: # .keys()
|
||||
file.write('\n\tConnect: "OO", "SubDeformer::Cluster %s %s", "Deformer::Skin %s"' % (fbxMeshObName, my_bone.fbxName, fbxMeshObName))
|
||||
|
||||
# limbs -> deformers
|
||||
# for bonename, bone, obname, me, armob in ob_bones:
|
||||
for my_bone in ob_bones:
|
||||
for fbxMeshObName in my_bone.blenMeshes: # .keys()
|
||||
for fbxMeshObName in my_bone.blenMeshes: # .keys()
|
||||
file.write('\n\tConnect: "OO", "Model::%s", "SubDeformer::Cluster %s %s"' % (my_bone.fbxName, fbxMeshObName, my_bone.fbxName))
|
||||
|
||||
|
||||
#for bonename, bone, obname, me, armob in ob_bones:
|
||||
for my_bone in ob_bones:
|
||||
# Always parent to armature now
|
||||
if my_bone.parent:
|
||||
file.write('\n\tConnect: "OO", "Model::%s", "Model::%s"' % (my_bone.fbxName, my_bone.parent.fbxName) )
|
||||
file.write('\n\tConnect: "OO", "Model::%s", "Model::%s"' % (my_bone.fbxName, my_bone.parent.fbxName))
|
||||
else:
|
||||
# the armature object is written as an empty and all root level bones connect to it
|
||||
file.write('\n\tConnect: "OO", "Model::%s", "Model::%s"' % (my_bone.fbxName, my_bone.fbxArm.fbxName) )
|
||||
file.write('\n\tConnect: "OO", "Model::%s", "Model::%s"' % (my_bone.fbxName, my_bone.fbxArm.fbxName))
|
||||
|
||||
# groups
|
||||
if groups:
|
||||
@@ -2522,7 +2519,6 @@ Connections: {''')
|
||||
|
||||
file.write('\n}')
|
||||
|
||||
|
||||
# Needed for scene footer as well as animation
|
||||
render = scene.render
|
||||
|
||||
@@ -2530,12 +2526,13 @@ Connections: {''')
|
||||
#define KTIME_ONE_SECOND KTime (K_LONGLONG(46186158000))
|
||||
def fbx_time(t):
|
||||
# 0.5 + val is the same as rounding.
|
||||
return int(0.5 + ((t/fps) * 46186158000))
|
||||
return int(0.5 + ((t / fps) * 46186158000))
|
||||
|
||||
fps = float(render.fps)
|
||||
start = scene.frame_start
|
||||
end = scene.frame_end
|
||||
if end < start: start, end = end, st
|
||||
start = scene.frame_start
|
||||
end = scene.frame_end
|
||||
if end < start:
|
||||
start, end = end, st
|
||||
|
||||
# comment the following line, otherwise we dont get the pose
|
||||
# if start==end: ANIM_ENABLE = False
|
||||
@@ -2562,7 +2559,6 @@ Connections: {''')
|
||||
# bpy.data.actions.tag = False
|
||||
tmp_actions = bpy.data.actions[:]
|
||||
|
||||
|
||||
# find which actions are compatible with the armatures
|
||||
# blenActions is not yet initialized so do it now.
|
||||
tmp_act_count = 0
|
||||
@@ -2576,10 +2572,10 @@ Connections: {''')
|
||||
|
||||
for action in tmp_actions:
|
||||
|
||||
action_chan_names = arm_bone_names.intersection( set([g.name for g in action.groups]) )
|
||||
action_chan_names = arm_bone_names.intersection(set([g.name for g in action.groups]))
|
||||
# action_chan_names = arm_bone_names.intersection( set(action.getChannelNames()) )
|
||||
|
||||
if action_chan_names: # at least one channel matches.
|
||||
if action_chan_names: # at least one channel matches.
|
||||
my_arm.blenActionList.append(action)
|
||||
tagged_actions.append(action.name)
|
||||
# action.tag = True
|
||||
@@ -2595,7 +2591,7 @@ Connections: {''')
|
||||
|
||||
del action_lastcompat
|
||||
|
||||
tmp_actions.insert(0, None) # None is the default action
|
||||
tmp_actions.insert(0, None) # None is the default action
|
||||
|
||||
file.write('''
|
||||
;Takes and animation section
|
||||
@@ -2621,11 +2617,11 @@ Takes: {''')
|
||||
if blenAction is None:
|
||||
# Warning, this only accounts for tmp_actions being [None]
|
||||
file.write('\n\tTake: "Default Take" {')
|
||||
act_start = start
|
||||
act_end = end
|
||||
act_start = start
|
||||
act_end = end
|
||||
else:
|
||||
# use existing name
|
||||
if blenAction == blenActionDefault: # have we already got the name
|
||||
if blenAction == blenActionDefault: # have we already got the name
|
||||
file.write('\n\tTake: "%s" {' % sane_name_mapping_take[blenAction.name])
|
||||
else:
|
||||
file.write('\n\tTake: "%s" {' % sane_takename(blenAction))
|
||||
@@ -2641,16 +2637,15 @@ Takes: {''')
|
||||
# print('\t\tSetting Action!', blenAction)
|
||||
# scene.update(1)
|
||||
|
||||
file.write('\n\t\tFileName: "Default_Take.tak"') # ??? - not sure why this is needed
|
||||
file.write('\n\t\tLocalTime: %i,%i' % (fbx_time(act_start-1), fbx_time(act_end-1))) # ??? - not sure why this is needed
|
||||
file.write('\n\t\tReferenceTime: %i,%i' % (fbx_time(act_start-1), fbx_time(act_end-1))) # ??? - not sure why this is needed
|
||||
file.write('\n\t\tFileName: "Default_Take.tak"') # ??? - not sure why this is needed
|
||||
file.write('\n\t\tLocalTime: %i,%i' % (fbx_time(act_start - 1), fbx_time(act_end - 1))) # ??? - not sure why this is needed
|
||||
file.write('\n\t\tReferenceTime: %i,%i' % (fbx_time(act_start - 1), fbx_time(act_end - 1))) # ??? - not sure why this is needed
|
||||
|
||||
file.write('''
|
||||
|
||||
;Models animation
|
||||
;----------------------------------------------------''')
|
||||
|
||||
|
||||
# set pose data for all bones
|
||||
# do this here incase the action changes
|
||||
'''
|
||||
@@ -2669,8 +2664,7 @@ Takes: {''')
|
||||
else:
|
||||
my_ob.setPoseFrame(i)
|
||||
|
||||
i+=1
|
||||
|
||||
i += 1
|
||||
|
||||
#for bonename, bone, obname, me, armob in ob_bones:
|
||||
for ob_generic in (ob_bones, ob_meshes, ob_null, ob_cameras, ob_lights, ob_arms):
|
||||
@@ -2682,19 +2676,21 @@ Takes: {''')
|
||||
pass
|
||||
else:
|
||||
|
||||
file.write('\n\t\tModel: "Model::%s" {' % my_ob.fbxName) # ??? - not sure why this is needed
|
||||
file.write('\n\t\tModel: "Model::%s" {' % my_ob.fbxName) # ??? - not sure why this is needed
|
||||
file.write('\n\t\t\tVersion: 1.1')
|
||||
file.write('\n\t\t\tChannel: "Transform" {')
|
||||
|
||||
context_bone_anim_mats = [ (my_ob.getAnimParRelMatrix(frame), my_ob.getAnimParRelMatrixRot(frame)) for frame in range(act_start, act_end+1) ]
|
||||
context_bone_anim_mats = [(my_ob.getAnimParRelMatrix(frame), my_ob.getAnimParRelMatrixRot(frame)) for frame in range(act_start, act_end + 1)]
|
||||
|
||||
# ----------------
|
||||
# ----------------
|
||||
for TX_LAYER, TX_CHAN in enumerate('TRS'): # transform, rotate, scale
|
||||
for TX_LAYER, TX_CHAN in enumerate('TRS'): # transform, rotate, scale
|
||||
|
||||
if TX_CHAN=='T': context_bone_anim_vecs = [mtx[0].translation_part() for mtx in context_bone_anim_mats]
|
||||
elif TX_CHAN=='S': context_bone_anim_vecs = [mtx[0].scale_part() for mtx in context_bone_anim_mats]
|
||||
elif TX_CHAN=='R':
|
||||
if TX_CHAN == 'T':
|
||||
context_bone_anim_vecs = [mtx[0].translation_part() for mtx in context_bone_anim_mats]
|
||||
elif TX_CHAN == 'S':
|
||||
context_bone_anim_vecs = [mtx[0].scale_part() for mtx in context_bone_anim_mats]
|
||||
elif TX_CHAN == 'R':
|
||||
# Was....
|
||||
# elif TX_CHAN=='R': context_bone_anim_vecs = [mtx[1].to_euler() for mtx in context_bone_anim_mats]
|
||||
#
|
||||
@@ -2702,16 +2698,18 @@ Takes: {''')
|
||||
context_bone_anim_vecs = []
|
||||
prev_eul = None
|
||||
for mtx in context_bone_anim_mats:
|
||||
if prev_eul: prev_eul = mtx[1].to_euler('XYZ', prev_eul)
|
||||
else: prev_eul = mtx[1].to_euler()
|
||||
if prev_eul:
|
||||
prev_eul = mtx[1].to_euler('XYZ', prev_eul)
|
||||
else:
|
||||
prev_eul = mtx[1].to_euler()
|
||||
context_bone_anim_vecs.append(tuple_rad_to_deg(prev_eul))
|
||||
|
||||
file.write('\n\t\t\t\tChannel: "%s" {' % TX_CHAN) # translation
|
||||
file.write('\n\t\t\t\tChannel: "%s" {' % TX_CHAN) # translation
|
||||
|
||||
for i in range(3):
|
||||
# Loop on each axis of the bone
|
||||
file.write('\n\t\t\t\t\tChannel: "%s" {'% ('XYZ'[i])) # translation
|
||||
file.write('\n\t\t\t\t\t\tDefault: %.15f' % context_bone_anim_vecs[0][i] )
|
||||
file.write('\n\t\t\t\t\tChannel: "%s" {' % ('XYZ'[i])) # translation
|
||||
file.write('\n\t\t\t\t\t\tDefault: %.15f' % context_bone_anim_vecs[0][i])
|
||||
file.write('\n\t\t\t\t\t\tKeyVer: 4005')
|
||||
|
||||
if not ANIM_OPTIMIZE:
|
||||
@@ -2720,45 +2718,45 @@ Takes: {''')
|
||||
file.write('\n\t\t\t\t\t\tKey: ')
|
||||
frame = act_start
|
||||
while frame <= act_end:
|
||||
if frame!=act_start:
|
||||
if frame != act_start:
|
||||
file.write(',')
|
||||
|
||||
# Curve types are 'C,n' for constant, 'L' for linear
|
||||
# C,n is for bezier? - linear is best for now so we can do simple keyframe removal
|
||||
file.write('\n\t\t\t\t\t\t\t%i,%.15f,L' % (fbx_time(frame-1), context_bone_anim_vecs[frame-act_start][i] ))
|
||||
frame+=1
|
||||
file.write('\n\t\t\t\t\t\t\t%i,%.15f,L' % (fbx_time(frame - 1), context_bone_anim_vecs[frame - act_start][i]))
|
||||
frame += 1
|
||||
else:
|
||||
# remove unneeded keys, j is the frame, needed when some frames are removed.
|
||||
context_bone_anim_keys = [ (vec[i], j) for j, vec in enumerate(context_bone_anim_vecs) ]
|
||||
context_bone_anim_keys = [(vec[i], j) for j, vec in enumerate(context_bone_anim_vecs)]
|
||||
|
||||
# last frame to fisrt frame, missing 1 frame on either side.
|
||||
# removeing in a backwards loop is faster
|
||||
#for j in xrange( (act_end-act_start)-1, 0, -1 ):
|
||||
# j = (act_end-act_start)-1
|
||||
j = len(context_bone_anim_keys)-2
|
||||
j = len(context_bone_anim_keys) - 2
|
||||
while j > 0 and len(context_bone_anim_keys) > 2:
|
||||
# print j, len(context_bone_anim_keys)
|
||||
# Is this key the same as the ones next to it?
|
||||
|
||||
# co-linear horizontal...
|
||||
if abs(context_bone_anim_keys[j][0] - context_bone_anim_keys[j-1][0]) < ANIM_OPTIMIZE_PRECISSION_FLOAT and\
|
||||
abs(context_bone_anim_keys[j][0] - context_bone_anim_keys[j+1][0]) < ANIM_OPTIMIZE_PRECISSION_FLOAT:
|
||||
if abs(context_bone_anim_keys[j][0] - context_bone_anim_keys[j - 1][0]) < ANIM_OPTIMIZE_PRECISSION_FLOAT and \
|
||||
abs(context_bone_anim_keys[j][0] - context_bone_anim_keys[j + 1][0]) < ANIM_OPTIMIZE_PRECISSION_FLOAT:
|
||||
|
||||
del context_bone_anim_keys[j]
|
||||
|
||||
else:
|
||||
frame_range = float(context_bone_anim_keys[j+1][1] - context_bone_anim_keys[j-1][1])
|
||||
frame_range_fac1 = (context_bone_anim_keys[j+1][1] - context_bone_anim_keys[j][1]) / frame_range
|
||||
frame_range = float(context_bone_anim_keys[j + 1][1] - context_bone_anim_keys[j - 1][1])
|
||||
frame_range_fac1 = (context_bone_anim_keys[j + 1][1] - context_bone_anim_keys[j][1]) / frame_range
|
||||
frame_range_fac2 = 1.0 - frame_range_fac1
|
||||
|
||||
if abs(((context_bone_anim_keys[j-1][0]*frame_range_fac1 + context_bone_anim_keys[j+1][0]*frame_range_fac2)) - context_bone_anim_keys[j][0]) < ANIM_OPTIMIZE_PRECISSION_FLOAT:
|
||||
if abs(((context_bone_anim_keys[j - 1][0] * frame_range_fac1 + context_bone_anim_keys[j + 1][0] * frame_range_fac2)) - context_bone_anim_keys[j][0]) < ANIM_OPTIMIZE_PRECISSION_FLOAT:
|
||||
del context_bone_anim_keys[j]
|
||||
else:
|
||||
j-=1
|
||||
j -= 1
|
||||
|
||||
# keep the index below the list length
|
||||
if j > len(context_bone_anim_keys)-2:
|
||||
j = len(context_bone_anim_keys)-2
|
||||
if j > len(context_bone_anim_keys) - 2:
|
||||
j = len(context_bone_anim_keys) - 2
|
||||
|
||||
if len(context_bone_anim_keys) == 2 and context_bone_anim_keys[0][0] == context_bone_anim_keys[1][0]:
|
||||
|
||||
@@ -2768,23 +2766,26 @@ Takes: {''')
|
||||
# better write one, otherwise we loose poses with no animation
|
||||
file.write('\n\t\t\t\t\t\tKeyCount: 1')
|
||||
file.write('\n\t\t\t\t\t\tKey: ')
|
||||
file.write('\n\t\t\t\t\t\t\t%i,%.15f,L' % (fbx_time(start), context_bone_anim_keys[0][0]))
|
||||
file.write('\n\t\t\t\t\t\t\t%i,%.15f,L' % (fbx_time(start), context_bone_anim_keys[0][0]))
|
||||
else:
|
||||
# We only need to write these if there is at least one
|
||||
file.write('\n\t\t\t\t\t\tKeyCount: %i' % len(context_bone_anim_keys))
|
||||
file.write('\n\t\t\t\t\t\tKey: ')
|
||||
for val, frame in context_bone_anim_keys:
|
||||
if frame != context_bone_anim_keys[0][1]: # not the first
|
||||
if frame != context_bone_anim_keys[0][1]: # not the first
|
||||
file.write(',')
|
||||
# frame is already one less then blenders frame
|
||||
file.write('\n\t\t\t\t\t\t\t%i,%.15f,L' % (fbx_time(frame), val ))
|
||||
file.write('\n\t\t\t\t\t\t\t%i,%.15f,L' % (fbx_time(frame), val))
|
||||
|
||||
if i==0: file.write('\n\t\t\t\t\t\tColor: 1,0,0')
|
||||
elif i==1: file.write('\n\t\t\t\t\t\tColor: 0,1,0')
|
||||
elif i==2: file.write('\n\t\t\t\t\t\tColor: 0,0,1')
|
||||
if i == 0:
|
||||
file.write('\n\t\t\t\t\t\tColor: 1,0,0')
|
||||
elif i == 1:
|
||||
file.write('\n\t\t\t\t\t\tColor: 0,1,0')
|
||||
elif i == 2:
|
||||
file.write('\n\t\t\t\t\t\tColor: 0,0,1')
|
||||
|
||||
file.write('\n\t\t\t\t\t}')
|
||||
file.write('\n\t\t\t\t\tLayerType: %i' % (TX_LAYER+1) )
|
||||
file.write('\n\t\t\t\t\tLayerType: %i' % (TX_LAYER + 1))
|
||||
file.write('\n\t\t\t\t}')
|
||||
|
||||
# ---------------
|
||||
@@ -2814,11 +2815,9 @@ Takes: {''')
|
||||
file.write('\n\tCurrent: ""')
|
||||
file.write('\n}')
|
||||
|
||||
|
||||
# write meshes animation
|
||||
#for obname, ob, mtx, me, mats, arm, armname in ob_meshes:
|
||||
|
||||
|
||||
# Clear mesh data Only when writing with modifiers applied
|
||||
for me in meshes_to_clear:
|
||||
bpy.data.meshes.remove(me)
|
||||
@@ -2857,8 +2856,8 @@ Takes: {''')
|
||||
file.write('\n\t\tTimeFormat: 1')
|
||||
file.write('\n\t\tSnapOnFrames: 0')
|
||||
file.write('\n\t\tReferenceTimeIndex: -1')
|
||||
file.write('\n\t\tTimeLineStartTime: %i' % fbx_time(start-1))
|
||||
file.write('\n\t\tTimeLineStopTime: %i' % fbx_time(end-1))
|
||||
file.write('\n\t\tTimeLineStartTime: %i' % fbx_time(start - 1))
|
||||
file.write('\n\t\tTimeLineStopTime: %i' % fbx_time(end - 1))
|
||||
file.write('\n\t}')
|
||||
file.write('\n\tRendererSetting: {')
|
||||
file.write('\n\t\tDefaultCamera: "Producer Perspective"')
|
||||
@@ -2874,19 +2873,17 @@ Takes: {''')
|
||||
sane_name_mapping_take.clear()
|
||||
sane_name_mapping_group.clear()
|
||||
|
||||
ob_arms[:] = []
|
||||
ob_bones[:] = []
|
||||
ob_cameras[:] = []
|
||||
ob_lights[:] = []
|
||||
ob_meshes[:] = []
|
||||
ob_null[:] = []
|
||||
|
||||
ob_arms[:] = []
|
||||
ob_bones[:] = []
|
||||
ob_cameras[:] = []
|
||||
ob_lights[:] = []
|
||||
ob_meshes[:] = []
|
||||
ob_null[:] = []
|
||||
|
||||
# copy images if enabled
|
||||
# if EXP_IMAGE_COPY:
|
||||
# # copy_images( basepath, [ tex[1] for tex in textures if tex[1] != None ])
|
||||
# bpy.util.copy_images( [ tex[1] for tex in textures if tex[1] != None ], basepath)
|
||||
|
||||
file.close()
|
||||
|
||||
print('export finished in %.4f sec.' % (time.clock() - start_time))
|
||||
|
||||
Reference in New Issue
Block a user