bind marker camera now uses active object rather then scene camera (was requested a few times)

This commit is contained in:
Campbell Barton
2011-07-04 15:09:02 +00:00
parent 796c6a9467
commit 7c15143449

View File

@@ -50,6 +50,7 @@
#include "BKE_main.h"
#include "BKE_report.h"
#include "BKE_scene.h"
#include "BKE_screen.h"
#include "WM_api.h"
#include "WM_types.h"
@@ -1416,7 +1417,9 @@ static void MARKER_OT_make_links_scene(wmOperatorType *ot)
static int ed_marker_camera_bind_exec(bContext *C, wmOperator *UNUSED(op))
{
bScreen *sc= CTX_wm_screen(C);
Scene *scene= CTX_data_scene(C);
Object *ob = CTX_data_active_object(C);
ListBase *markers= ED_context_get_markers(C);
TimeMarker *marker;
@@ -1424,10 +1427,15 @@ static int ed_marker_camera_bind_exec(bContext *C, wmOperator *UNUSED(op))
if(marker == NULL)
return OPERATOR_CANCELLED;
marker->camera= scene->camera;
marker->camera= ob;
/* camera may have changes */
scene_camera_switch_update(scene);
BKE_screen_view3d_scene_sync(sc);
WM_event_add_notifier(C, NC_SCENE|ND_MARKERS, NULL);
WM_event_add_notifier(C, NC_ANIMATION|ND_MARKERS, NULL);
WM_event_add_notifier(C, NC_SCENE|NA_EDITED, scene); /* so we get view3d redraws */
return OPERATOR_FINISHED;
}