Use meaningful debug name for render depsgraph
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@@ -52,6 +52,7 @@
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#include "BKE_scene.h"
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#include "DEG_depsgraph.h"
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#include "DEG_depsgraph_debug.h"
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#include "DEG_depsgraph_query.h"
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#include "RNA_access.h"
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@@ -505,6 +506,7 @@ static void engine_depsgraph_init(RenderEngine *engine, ViewLayer *view_layer)
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Scene *scene = engine->re->scene;
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engine->depsgraph = DEG_graph_new(scene, view_layer, DAG_EVAL_RENDER);
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DEG_debug_name_set(engine->depsgraph, "RENDER");
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BKE_scene_graph_update_tagged(engine->depsgraph, bmain);
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}
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