missed some boundbox's drawing when they shouldnt

This commit is contained in:
Campbell Barton
2010-05-20 15:04:47 +00:00
parent 768c0a4fa0
commit 7c52bc3c21

View File

@@ -2484,7 +2484,8 @@ static void draw_mesh_fancy(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D
if (ob==OBACT && paint_facesel_test(ob)) draw_wire = 0;
if(dt==OB_BOUNDBOX) {
draw_bounding_volume(scene, ob);
if((v3d->flag2 & V3D_RENDER_OVERRIDE && v3d->drawtype >= OB_WIRE)==0)
draw_bounding_volume(scene, ob);
}
else if(hasHaloMat || (totface==0 && totedge==0)) {
glPointSize(1.5);
@@ -6107,7 +6108,10 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
if(dtx & OB_AXIS) {
drawaxes(rv3d, rv3d->viewmatob, 1.0f, flag, OB_ARROWS);
}
if(dtx & OB_BOUNDBOX) draw_bounding_volume(scene, ob);
if(dtx & OB_BOUNDBOX) {
if((v3d->flag2 & V3D_RENDER_OVERRIDE)==0)
draw_bounding_volume(scene, ob);
}
if(dtx & OB_TEXSPACE) drawtexspace(ob);
if(dtx & OB_DRAWNAME) {
/* patch for several 3d cards (IBM mostly) that crash on glSelect with text drawing */