Cleanup: use C++ includes, various non-functional changes for C++
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@@ -280,7 +280,7 @@ DEPS_CRITICAL_SUBPACKAGES = (
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distro_package_names={DISTRO_ID_DEBIAN: "libegl-dev",
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DISTRO_ID_FEDORA: "mesa-libEGL-devel",
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DISTRO_ID_SUSE: "Mesa-libEGL-devel",
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DISTRO_ID_ARCH: None, # Included in libglvnd.
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DISTRO_ID_ARCH: None, # Included in `libglvnd`.
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},
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),
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)
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@@ -9,7 +9,7 @@
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* \ingroup GHOST
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*/
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#include <stdio.h>
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#include <cstdio>
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#ifdef WITH_X11_XF86VMODE
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# include <X11/Xlib.h>
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@@ -8,8 +8,8 @@
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/* Logging, use `ghost.ndof.unix.*` prefix. */
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#include "CLG_log.h"
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#include <cstdio>
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#include <spnav.h>
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#include <stdio.h>
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#include <unistd.h>
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static const char *spnav_sock_path = "/var/run/spnav.sock";
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@@ -187,12 +187,12 @@ static void mainwindow_do_key(MainWindow *mw, GHOST_TKey key, int press)
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break;
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case GHOST_kKeyLeftBracket:
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if (press) {
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GHOST_SetCursorVisibility(mw->win, 0);
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GHOST_SetCursorVisibility(mw->win, false);
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}
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break;
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case GHOST_kKeyRightBracket:
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if (press) {
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GHOST_SetCursorVisibility(mw->win, 1);
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GHOST_SetCursorVisibility(mw->win, true);
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}
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break;
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case GHOST_kKeyE:
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@@ -1404,7 +1404,7 @@ static void particle_batch_cache_ensure_pos(Object *object,
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for (curr_point = 0, i = 0, pa = psys->particles; i < psys->totpart; i++, pa++) {
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state.time = DEG_get_ctime(draw_ctx->depsgraph);
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if (!psys_get_particle_state(&sim, i, &state, 0)) {
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if (!psys_get_particle_state(&sim, i, &state, false)) {
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continue;
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}
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@@ -8,7 +8,7 @@
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* GPU fluid drawing functions.
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*/
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#include <string.h>
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#include <cstring>
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#include "BLI_listbase.h"
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#include "BLI_math.h"
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@@ -179,7 +179,7 @@ static GPUTexture *create_volume_texture(const int dim[3],
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return nullptr;
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}
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while (1) {
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while (true) {
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tex = GPU_texture_create_3d("volume",
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UNPACK3(final_dim),
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1,
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@@ -6,7 +6,7 @@
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* \ingroup draw
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*/
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#include <stdio.h>
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#include <cstdio>
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#include "BLI_alloca.h"
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#include "BLI_listbase.h"
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@@ -1323,7 +1323,7 @@ static bool view3d_panel_vgroup_poll(const bContext *C, PanelType * /*pt*/)
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return false;
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}
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static void update_active_vertex_weight(struct bContext *C, void *arg1, void * /*arg2*/)
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static void update_active_vertex_weight(bContext *C, void *arg1, void * /*arg2*/)
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{
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View3D *v3d = CTX_wm_view3d(C);
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TransformProperties *tfp = v3d_transform_props_ensure(v3d);
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@@ -1435,7 +1435,7 @@ static void view3d_panel_vgroup(const bContext *C, Panel *panel)
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UI_but_number_step_size_set(but, 1);
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UI_but_number_precision_set(but, 3);
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UI_but_drawflag_enable(but, UI_BUT_TEXT_LEFT);
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UI_but_func_set(but, update_active_vertex_weight, POINTER_FROM_INT(i), NULL);
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UI_but_func_set(but, update_active_vertex_weight, POINTER_FROM_INT(i), nullptr);
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if (locked) {
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lock_count++;
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}
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@@ -8,8 +8,8 @@
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* GPU immediate mode drawing utilities
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*/
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#include <stdio.h>
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#include <string.h>
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#include <cstdio>
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#include <cstring>
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#include "BLI_math.h"
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#include "BLI_utildefines.h"
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@@ -8,8 +8,8 @@
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* Manages materials, lights and textures.
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*/
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#include <math.h>
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#include <string.h>
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#include <cmath>
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#include <cstring>
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#include "MEM_guardedalloc.h"
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@@ -8,9 +8,9 @@
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* Custom select code for picking small regions (not efficient for large regions).
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* `gpu_select_pick_*` API.
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*/
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#include <float.h>
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#include <stdlib.h>
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#include <string.h>
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#include <cfloat>
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#include <cstdlib>
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#include <cstring>
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#include "GPU_debug.h"
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#include "GPU_framebuffer.h"
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@@ -8,7 +8,7 @@
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* System that manages viewport drawing.
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*/
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#include <string.h>
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#include <cstring>
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#include "BLI_math_vector.h"
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#include "BLI_rect.h"
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@@ -8,11 +8,11 @@
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* This is external code.
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*/
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#include <ctype.h>
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#include <stdarg.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <cctype>
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#include <cstdarg>
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#include <cstdio>
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#include <cstdlib>
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#include <cstring>
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#ifdef WIN32
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# include "BLI_winstuff.h"
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@@ -9,9 +9,9 @@
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* endianness of the system.
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <cstdio>
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#include <cstdlib>
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#include <cstring>
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#include "AVI_avi.h"
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#include "avi_endian.h"
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@@ -8,8 +8,8 @@
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* This is external code. Converts between AVI and MPEG/JPEG.
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*/
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#include <stdlib.h>
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#include <string.h>
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#include <cstdlib>
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#include <cstring>
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#include "AVI_avi.h"
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@@ -8,8 +8,8 @@
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* This is external code. Converts RGB-type AVI files.
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*/
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#include <stdlib.h>
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#include <string.h>
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#include <cstdlib>
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#include <cstring>
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#include "MEM_guardedalloc.h"
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@@ -8,8 +8,8 @@
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* This is external code. Converts between rgb32 and avi.
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*/
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#include <stdlib.h>
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#include <string.h>
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#include <cstdlib>
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#include <cstring>
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#include "MEM_guardedalloc.h"
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