code cleanup: use more specific args

This commit is contained in:
Campbell Barton
2012-09-10 02:45:29 +00:00
parent 6b1895d64c
commit 7e2259bff3
2 changed files with 19 additions and 17 deletions

View File

@@ -3695,7 +3695,7 @@ typedef struct ProjectHandle {
int thread_index;
} ProjectHandle;
static void blend_color_mix(unsigned char *cp, const unsigned char *cp1, const unsigned char *cp2, const int fac)
static void blend_color_mix(unsigned char cp[4], const unsigned char cp1[4], const unsigned char cp2[4], const int fac)
{
/* this and other blending modes previously used >>8 instead of /255. both
* are not equivalent (>>8 is /256), and the former results in rounding
@@ -3708,7 +3708,7 @@ static void blend_color_mix(unsigned char *cp, const unsigned char *cp1, const u
cp[3] = (mfac * cp1[3] + fac * cp2[3]) / 255;
}
static void blend_color_mix_float(float *cp, const float *cp1, const float *cp2, const float fac)
static void blend_color_mix_float(float cp[4], const float cp1[4], const float cp2[4], const float fac)
{
const float mfac = 1.0f - fac;
cp[0] = mfac * cp1[0] + fac * cp2[0];

View File

@@ -46,19 +46,19 @@
/* blend modes */
static void blend_color_mix(char *cp, char *cp1, char *cp2, int fac)
static void blend_color_mix(char cp[3], const char cp1[3], const char cp2[3], const int fac)
{
/* this and other blending modes previously used >>8 instead of /255. both
* are not equivalent (>>8 is /256), and the former results in rounding
* errors that can turn colors black fast after repeated blending */
int mfac = 255 - fac;
const int mfac = 255 - fac;
cp[0] = (mfac * cp1[0] + fac * cp2[0]) / 255;
cp[1] = (mfac * cp1[1] + fac * cp2[1]) / 255;
cp[2] = (mfac * cp1[2] + fac * cp2[2]) / 255;
}
static void blend_color_add(char *cp, char *cp1, char *cp2, int fac)
static void blend_color_add(char cp[3], const char cp1[3], const char cp2[3], const int fac)
{
int temp;
@@ -70,7 +70,7 @@ static void blend_color_add(char *cp, char *cp1, char *cp2, int fac)
if (temp > 254) cp[2] = 255; else cp[2] = temp;
}
static void blend_color_sub(char *cp, char *cp1, char *cp2, int fac)
static void blend_color_sub(char cp[3], const char cp1[3], const char cp2[3], const int fac)
{
int temp;
@@ -82,7 +82,7 @@ static void blend_color_sub(char *cp, char *cp1, char *cp2, int fac)
if (temp < 0) cp[2] = 0; else cp[2] = temp;
}
static void blend_color_mul(char *cp, char *cp1, char *cp2, int fac)
static void blend_color_mul(char cp[3], const char cp1[3], const char cp2[3], const int fac)
{
int mfac = 255 - fac;
@@ -92,7 +92,7 @@ static void blend_color_mul(char *cp, char *cp1, char *cp2, int fac)
cp[2] = (mfac * cp1[2] + fac * ((cp1[2] * cp2[2]) / 255)) / 255;
}
static void blend_color_lighten(char *cp, char *cp1, char *cp2, int fac)
static void blend_color_lighten(char cp[3], const char cp1[3], const char cp2[3], const int fac)
{
/* See if are lighter, if so mix, else don't do anything.
* if the paint col is darker then the original, then ignore */
@@ -101,11 +101,12 @@ static void blend_color_lighten(char *cp, char *cp1, char *cp2, int fac)
cp[1] = cp1[1];
cp[2] = cp1[2];
}
else
else {
blend_color_mix(cp, cp1, cp2, fac);
}
}
static void blend_color_darken(char *cp, char *cp1, char *cp2, int fac)
static void blend_color_darken(char cp[3], const char cp1[3], const char cp2[3], const int fac)
{
/* See if were darker, if so mix, else don't do anything.
* if the paint col is brighter then the original, then ignore */
@@ -114,8 +115,9 @@ static void blend_color_darken(char *cp, char *cp1, char *cp2, int fac)
cp[1] = cp1[1];
cp[2] = cp1[2];
}
else
else {
blend_color_mix(cp, cp1, cp2, fac);
}
}
unsigned int IMB_blend_color(unsigned int src1, unsigned int src2, int fac, IMB_BlendMode mode)
@@ -162,7 +164,7 @@ unsigned int IMB_blend_color(unsigned int src1, unsigned int src2, int fac, IMB_
return dst;
}
static void blend_color_mix_float(float *cp, float *cp1, float *cp2, float fac)
static void blend_color_mix_float(float cp[3], const float cp1[3], const float cp2[3], const float fac)
{
float mfac = 1.0f - fac;
cp[0] = mfac * cp1[0] + fac * cp2[0];
@@ -170,7 +172,7 @@ static void blend_color_mix_float(float *cp, float *cp1, float *cp2, float fac)
cp[2] = mfac * cp1[2] + fac * cp2[2];
}
static void blend_color_add_float(float *cp, float *cp1, float *cp2, float fac)
static void blend_color_add_float(float cp[3], const float cp1[3], const float cp2[3], const float fac)
{
cp[0] = cp1[0] + fac * cp2[0];
cp[1] = cp1[1] + fac * cp2[1];
@@ -181,7 +183,7 @@ static void blend_color_add_float(float *cp, float *cp1, float *cp2, float fac)
if (cp[2] > 1.0f) cp[2] = 1.0f;
}
static void blend_color_sub_float(float *cp, float *cp1, float *cp2, float fac)
static void blend_color_sub_float(float cp[3], const float cp1[3], const float cp2[3], const float fac)
{
cp[0] = cp1[0] - fac * cp2[0];
cp[1] = cp1[1] - fac * cp2[1];
@@ -192,7 +194,7 @@ static void blend_color_sub_float(float *cp, float *cp1, float *cp2, float fac)
if (cp[2] < 0.0f) cp[2] = 0.0f;
}
static void blend_color_mul_float(float *cp, float *cp1, float *cp2, float fac)
static void blend_color_mul_float(float cp[3], const float cp1[3], const float cp2[3], const float fac)
{
float mfac = 1.0f - fac;
@@ -201,7 +203,7 @@ static void blend_color_mul_float(float *cp, float *cp1, float *cp2, float fac)
cp[2] = mfac * cp1[2] + fac * (cp1[2] * cp2[2]);
}
static void blend_color_lighten_float(float *cp, float *cp1, float *cp2, float fac)
static void blend_color_lighten_float(float cp[3], const float cp1[3], const float cp2[3], const float fac)
{
/* See if are lighter, if so mix, else don't do anything.
* if the pafloat col is darker then the original, then ignore */
@@ -214,7 +216,7 @@ static void blend_color_lighten_float(float *cp, float *cp1, float *cp2, float f
blend_color_mix_float(cp, cp1, cp2, fac);
}
static void blend_color_darken_float(float *cp, float *cp1, float *cp2, float fac)
static void blend_color_darken_float(float cp[3], const float cp1[3], const float cp2[3], const float fac)
{
/* See if were darker, if so mix, else don't do anything.
* if the pafloat col is brighter then the original, then ignore */