- tinsy bit toned down new color for rvk sliders, to match the blender
scheme - restored commented out test_view2d() call in changeactionspace(). this fixes the errors when opening a new or larger action window, with wrong layout/matrices (HOS: can you verify that doesnt break stuff?)
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@@ -119,7 +119,7 @@ void meshactionbuts(SpaceAction *saction, Key *key)
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uiBlock *block;
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uiBut *but;
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short ofsx, ofsy = 0;
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#define RVKBGCOL .6, .6, .8
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#define RVKBGCOL .6, .65, .7
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#define XIC 20
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#define YIC 20
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@@ -139,7 +139,7 @@ void meshactionbuts(SpaceAction *saction, Key *key)
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y = key->totkey*(CHANNELHEIGHT+CHANNELSKIP)
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- CHANNELHEIGHT/2 - G.v2d->cur.ymin;
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uiBlockSetCol(block, BUTPURPLE);
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uiBlockSetCol(block, BUTGREY);
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/* make the little 'open the sliders' widget */
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glColor3f(RVKBGCOL);
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@@ -2375,9 +2375,10 @@ static void changeactionspace(ScrArea *sa, void *spacedata)
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{
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if(G.v2d==0) return;
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/* action space uses weird matrices... local calculated in a function */
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/* this sets the sub-areas correct, for scrollbars */
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test_view2d(G.v2d, curarea->winx, curarea->winy);
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// test_view2d(G.v2d, curarea->winx, curarea->winy);
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/* action space uses weird matrices... local calculated in a function */
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// myortho2(G.v2d->cur.xmin, G.v2d->cur.xmax, G.v2d->cur.ymin, G.v2d->cur.ymax);
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}
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