Forgot to add new file!

This is the toolbar, it get overlayed on top of view, not changing
main window display.
This commit is contained in:
Ton Roosendaal
2009-04-27 13:55:38 +00:00
parent 9b82d1474f
commit 7f21e7f4a3

View File

@@ -0,0 +1,195 @@
/**
* $Id:
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2009 Blender Foundation.
* All rights reserved.
*
*
* Contributor(s): Blender Foundation
*
* ***** END GPL LICENSE BLOCK *****
*/
#include <string.h>
#include <stdio.h>
#include <math.h>
#include <float.h>
#include "DNA_ID.h"
#include "DNA_action_types.h"
#include "DNA_armature_types.h"
#include "DNA_curve_types.h"
#include "DNA_camera_types.h"
#include "DNA_lamp_types.h"
#include "DNA_lattice_types.h"
#include "DNA_meta_types.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_object_types.h"
#include "DNA_space_types.h"
#include "DNA_scene_types.h"
#include "DNA_screen_types.h"
#include "DNA_userdef_types.h"
#include "DNA_view3d_types.h"
#include "DNA_world_types.h"
#include "MEM_guardedalloc.h"
#include "BLI_arithb.h"
#include "BLI_blenlib.h"
#include "BLI_editVert.h"
#include "BLI_rand.h"
#include "BKE_action.h"
#include "BKE_brush.h"
#include "BKE_context.h"
#include "BKE_curve.h"
#include "BKE_customdata.h"
#include "BKE_depsgraph.h"
#include "BKE_idprop.h"
#include "BKE_mesh.h"
#include "BKE_object.h"
#include "BKE_global.h"
#include "BKE_scene.h"
#include "BKE_screen.h"
#include "BKE_utildefines.h"
#include "BIF_gl.h"
#include "BIF_transform.h"
#include "WM_api.h"
#include "WM_types.h"
#include "RNA_access.h"
#include "RNA_define.h"
#include "ED_armature.h"
#include "ED_curve.h"
#include "ED_image.h"
#include "ED_keyframing.h"
#include "ED_mesh.h"
#include "ED_object.h"
#include "ED_particle.h"
#include "ED_screen.h"
#include "ED_types.h"
#include "ED_util.h"
#include "UI_interface.h"
#include "UI_resources.h"
#include "UI_view2d.h"
#include "view3d_intern.h" // own include
/* ******************* view3d space & buttons ************** */
/* op->invoke */
static void redo_cb(bContext *C, void *arg_op, void *arg2)
{
wmOperator *lastop= arg_op;
if(lastop) {
int retval;
printf("operator redo %s\n", lastop->type->name);
ED_undo_pop(C);
retval= WM_operator_repeat(C, lastop);
if((retval & OPERATOR_FINISHED)==0) {
printf("operator redo failed %s\n", lastop->type->name);
ED_undo_redo(C);
}
}
}
static void view3d_panel_operator_redo(const bContext *C, ARegion *ar, short cntrl)
{
/* XXX temp */
extern int uiDefAutoButsRNA_single(const bContext *C, uiBlock *block, PointerRNA *ptr);
wmWindowManager *wm= CTX_wm_manager(C);
wmOperator *op;
PointerRNA ptr;
uiBlock *block;
int height = 0;
block= uiBeginBlock(C, ar, "view3d_panel_operator_redo", UI_EMBOSS);
if(uiNewPanel(C, ar, block, "Operator", "View3d", 0, 10, 120, height)==0) return;
/* only for operators that are registered and did an undo push */
for(op= wm->operators.last; op; op= op->prev)
if((op->type->flag & OPTYPE_REGISTER) && (op->type->flag & OPTYPE_UNDO))
break;
if(op==NULL)
return;
if(op->type->poll && op->type->poll(C)==0)
return;
uiBlockSetFunc(block, redo_cb, op, NULL);
if(!op->properties) {
IDPropertyTemplate val = {0};
op->properties= IDP_New(IDP_GROUP, val, "wmOperatorProperties");
}
RNA_pointer_create(&wm->id, op->type->srna, op->properties, &ptr);
height= uiDefAutoButsRNA_single(C, block, &ptr);
uiNewPanelHeight(block, height);
uiEndBlock(C, block);
}
void view3d_tools_area_defbuts(const bContext *C, ARegion *ar)
{
uiBeginPanels(C, ar);
view3d_panel_operator_redo(C, ar, 0);
uiEndPanels(C, ar);
}
static int view3d_toolbar(bContext *C, wmOperator *op)
{
ScrArea *sa= CTX_wm_area(C);
ARegion *ar= view3d_has_tools_region(sa);
if(ar) {
ar->flag ^= RGN_FLAG_HIDDEN;
ar->v2d.flag &= ~V2D_IS_INITIALISED; /* XXX should become hide/unhide api? */
ED_area_initialize(CTX_wm_manager(C), CTX_wm_window(C), sa);
ED_area_tag_redraw(sa);
}
return OPERATOR_FINISHED;
}
void VIEW3D_OT_toolbar(wmOperatorType *ot)
{
ot->name= "Toolbar";
ot->idname= "VIEW3D_OT_toolbar";
ot->exec= view3d_toolbar;
ot->poll= ED_operator_view3d_active;
/* flags */
ot->flag= 0;
}