2.5
Forgot to add new file! This is the toolbar, it get overlayed on top of view, not changing main window display.
This commit is contained in:
195
source/blender/editors/space_view3d/view3d_toolbar.c
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195
source/blender/editors/space_view3d/view3d_toolbar.c
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/**
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* $Id:
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2009 Blender Foundation.
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* All rights reserved.
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*
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*
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* Contributor(s): Blender Foundation
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#include <string.h>
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#include <stdio.h>
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#include <math.h>
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#include <float.h>
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#include "DNA_ID.h"
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#include "DNA_action_types.h"
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#include "DNA_armature_types.h"
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#include "DNA_curve_types.h"
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#include "DNA_camera_types.h"
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#include "DNA_lamp_types.h"
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#include "DNA_lattice_types.h"
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#include "DNA_meta_types.h"
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#include "DNA_mesh_types.h"
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#include "DNA_meshdata_types.h"
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#include "DNA_object_types.h"
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#include "DNA_space_types.h"
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#include "DNA_scene_types.h"
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#include "DNA_screen_types.h"
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#include "DNA_userdef_types.h"
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#include "DNA_view3d_types.h"
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#include "DNA_world_types.h"
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#include "MEM_guardedalloc.h"
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#include "BLI_arithb.h"
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#include "BLI_blenlib.h"
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#include "BLI_editVert.h"
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#include "BLI_rand.h"
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#include "BKE_action.h"
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#include "BKE_brush.h"
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#include "BKE_context.h"
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#include "BKE_curve.h"
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#include "BKE_customdata.h"
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#include "BKE_depsgraph.h"
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#include "BKE_idprop.h"
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#include "BKE_mesh.h"
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#include "BKE_object.h"
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#include "BKE_global.h"
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#include "BKE_scene.h"
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#include "BKE_screen.h"
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#include "BKE_utildefines.h"
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#include "BIF_gl.h"
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#include "BIF_transform.h"
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#include "WM_api.h"
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#include "WM_types.h"
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#include "RNA_access.h"
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#include "RNA_define.h"
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#include "ED_armature.h"
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#include "ED_curve.h"
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#include "ED_image.h"
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#include "ED_keyframing.h"
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#include "ED_mesh.h"
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#include "ED_object.h"
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#include "ED_particle.h"
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#include "ED_screen.h"
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#include "ED_types.h"
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#include "ED_util.h"
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#include "UI_interface.h"
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#include "UI_resources.h"
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#include "UI_view2d.h"
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#include "view3d_intern.h" // own include
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/* ******************* view3d space & buttons ************** */
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/* op->invoke */
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static void redo_cb(bContext *C, void *arg_op, void *arg2)
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{
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wmOperator *lastop= arg_op;
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if(lastop) {
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int retval;
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printf("operator redo %s\n", lastop->type->name);
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ED_undo_pop(C);
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retval= WM_operator_repeat(C, lastop);
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if((retval & OPERATOR_FINISHED)==0) {
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printf("operator redo failed %s\n", lastop->type->name);
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ED_undo_redo(C);
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}
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}
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}
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static void view3d_panel_operator_redo(const bContext *C, ARegion *ar, short cntrl)
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{
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/* XXX temp */
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extern int uiDefAutoButsRNA_single(const bContext *C, uiBlock *block, PointerRNA *ptr);
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wmWindowManager *wm= CTX_wm_manager(C);
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wmOperator *op;
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PointerRNA ptr;
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uiBlock *block;
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int height = 0;
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block= uiBeginBlock(C, ar, "view3d_panel_operator_redo", UI_EMBOSS);
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if(uiNewPanel(C, ar, block, "Operator", "View3d", 0, 10, 120, height)==0) return;
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/* only for operators that are registered and did an undo push */
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for(op= wm->operators.last; op; op= op->prev)
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if((op->type->flag & OPTYPE_REGISTER) && (op->type->flag & OPTYPE_UNDO))
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break;
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if(op==NULL)
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return;
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if(op->type->poll && op->type->poll(C)==0)
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return;
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uiBlockSetFunc(block, redo_cb, op, NULL);
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if(!op->properties) {
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IDPropertyTemplate val = {0};
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op->properties= IDP_New(IDP_GROUP, val, "wmOperatorProperties");
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}
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RNA_pointer_create(&wm->id, op->type->srna, op->properties, &ptr);
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height= uiDefAutoButsRNA_single(C, block, &ptr);
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uiNewPanelHeight(block, height);
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uiEndBlock(C, block);
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}
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void view3d_tools_area_defbuts(const bContext *C, ARegion *ar)
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{
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uiBeginPanels(C, ar);
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view3d_panel_operator_redo(C, ar, 0);
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uiEndPanels(C, ar);
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}
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static int view3d_toolbar(bContext *C, wmOperator *op)
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{
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ScrArea *sa= CTX_wm_area(C);
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ARegion *ar= view3d_has_tools_region(sa);
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if(ar) {
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ar->flag ^= RGN_FLAG_HIDDEN;
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ar->v2d.flag &= ~V2D_IS_INITIALISED; /* XXX should become hide/unhide api? */
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ED_area_initialize(CTX_wm_manager(C), CTX_wm_window(C), sa);
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ED_area_tag_redraw(sa);
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}
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return OPERATOR_FINISHED;
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}
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void VIEW3D_OT_toolbar(wmOperatorType *ot)
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{
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ot->name= "Toolbar";
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ot->idname= "VIEW3D_OT_toolbar";
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ot->exec= view3d_toolbar;
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ot->poll= ED_operator_view3d_active;
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/* flags */
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ot->flag= 0;
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}
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